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KSP2 Release Notes
Everything posted by SpaceEnthusiast23
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[1.7.2] KK Launchers - Delta, Atlas Pack
SpaceEnthusiast23 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Holy smokes that's amazing! I'm glad that we won't have to use LazTek's capsule anymore! -
[1.7.2] KK Launchers - Delta, Atlas Pack
SpaceEnthusiast23 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
It used to work with Firespitter, but the mod uses the stock texture switching system now, which does not allow for texture switching in flight. -
[1.7.2] KK Launchers - Delta, Atlas Pack
SpaceEnthusiast23 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Like @Cheesecake said: Download the .zip file from Spacedock using the link in the op Right click on the .zip and select "Extract" Copy the "GameData" folder and paste it into your Kerbal Space Program folder Start KSP Now you should see parts from the mod -
[1.7.2] KK Launchers - Delta, Atlas Pack
SpaceEnthusiast23 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Make sure that you have put the mod in the right folder and make sure that you are using version 1.4.3 -
Thanks!
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@Alcentar What do you use to texture your models?
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Sorry, I was just too lazy to add another license, will change it. Also made the text smaller because it was huge.
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[1.7.2] KK Launchers - Delta, Atlas Pack
SpaceEnthusiast23 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Where did you learn how to model? -
Apple juice.
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It only works in RSS/RO. BTW, Realplume cfgs for everyone! Realplume Configuration Files for BFR Download Requirements: RO and all of its requirements (Realplume-stock cfgs coming soon) Credit goes to Theysen and his team Realism Overhaul can be found here Instructions 1:Copy and paste "GameData" into your KSP folder 2: Overwrite anything it asks 3: Start KSP 4: It should work Licensed under a GPLv2 license
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[1.7.2] KK Launchers - Delta, Atlas Pack
SpaceEnthusiast23 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Be warned, Vessel Mover makes it flip upside down when you place it down. I don't know if this is fixed yet or not, but last I checked, it flips. No guarantees. https://www.dropbox.com/sh/eyjrk1fxt33jumz/AADKSdtDHQm8Ji4O1VY5560ta?dl=0 I haven't even updated to 1.4.2 yet so I can't test it. Instructions: Copy and paste "Launchers Pack" folder into GameData and overwrite anything is asked. Start KSP. -
[1.7.2] KK Launchers - Delta, Atlas Pack
SpaceEnthusiast23 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Try downloading and installing the mod again. -
[1.7.2] KK Launchers - Delta, Atlas Pack
SpaceEnthusiast23 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Then we can have an even bigger collection of helpful addons to this already amazing mod. Speaking of addons, I am going to make another add on. It will be to add another engine with cfgs for the updated Merlin for block v. -
Oh shoot I'm using a potato that can barely run ksp. 2 instances of ksp running would make the fps 0. Ill try telemachus though. Used it a few times before with other people on the internet but never used it locally. Thanks!
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Right now, I only have 2 monitors that are not the same size. Is there any way I can put the map on one screen and the default view in the other? @LoSBoL
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[1.7.2] KK Launchers - Delta, Atlas Pack
SpaceEnthusiast23 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
If you want, I can make configs for the ULA launch vehicles too. I just have a few questions: What KSP version does the mod use? What version of Realplume is used for that KSP version? Thanks in advance. -
[1.7.2] KK Launchers - Delta, Atlas Pack
SpaceEnthusiast23 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Realplume Configs for Every Engine Realplume cfgs for every single engine in the mod. The cfgs for the Merlin-1D, Merlin-1DV, Merlin-1D+, & Merlin-1DV+ were modified by me but originally made by @Hysterrics. Original Post Requires: RealPlume-Stock made by NHawks17 & DirtyFirework Also requires Launchers Pack by @Kartoffelkuchen (obviously) Included engines: Download Installation instructions: 1: Extract files 2: Paste "Launchers Pack" folder into RealPlume-Stock folder. 3: Start KSP 4: Enjoy your eye candy ITS Falcon 1 Falcon 9 1.0 License CC-BY-NC-SA Feel free to tell me of any issues or if you want more cfgs. -
Thank you for this. I don't have to do it myself now.
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[1.7.2] KK Launchers - Delta, Atlas Pack
SpaceEnthusiast23 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
According to this video by Everyday Astronaut, Block 5 will have a 7% thrust increase for the uprated Merlin-1D engine. @Kartoffelkuchen -
[1.7.2] KK Launchers - Delta, Atlas Pack
SpaceEnthusiast23 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I'm hyped for the launch of block 5. Interested to see what it looks like after reentry because apparently, it has a coating on it that makes it more resistant to heat. Also, the landing legs will apparently be black this time. Another thing, is there any chance we will have a Mr. Steven in this mod too? @Virtualgenius just use @Tristonwilson12's cfgs or scale everything to 1.25 -
[1.7.2] KK Launchers - Delta, Atlas Pack
SpaceEnthusiast23 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Any chance we can get a Falcon 9 block 5 with a lighter interstage and landing gear, titanium gridfins, and upgraded Merlin 1D engines? If not, ill just mess around with the cfgs. -
[1.7.2] KK Launchers - Delta, Atlas Pack
SpaceEnthusiast23 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I'm sure downloads will spike because of the launch.