Silverwood
Members-
Posts
182 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Silverwood
-
Help with EVE mod
Silverwood replied to Silverwood's topic in KSP1 Technical Support (PC, modded installs)
I did follow the instructions. EVE was installed, but it could not find any config files. Luckerly in the Steam forum I received some very helpful replies, which have enabled me to sort the issue out. -
Help with EVE mod
Silverwood replied to Silverwood's topic in KSP1 Technical Support (PC, modded installs)
Has anyone still got EVE? If so can you help please. Keith -
Hi Folks, I have been plying without the EVE mod for a while and decided to reinstall, but now I remember it was hell to sort out the config files! Anyone know where you save them to within KSP folders? I have reinstalled the EVE folders and the mod appears in game, but says no config files can be found. Thanks. Keith
-
How to get experience
Silverwood replied to Silverwood's topic in KSP1 Gameplay Questions and Tutorials
Wow! I posted this in 2017! Still - interesting ideas. Since the original post I have several Kerbals who are now experienced. -
Are you talking about the issue where the legs explode. It has nothing to do with speed, they do it on the launch pad - but did not do it before the upgrade. By the way has the 'admin bug' and the issues with the tracking station map flickering also been resolved? Keith
- 637 replies
-
Has the 'admin bug' and the issues with the tracking station map flickering also been resolved? Keith
- 637 replies
-
disappearing landing struts
Silverwood replied to Silverwood's topic in KSP1 Technical Support (PC, unmodded installs)
IN the Steam forum, there is reference to a patch which will address this issue. -
1.4.2 Landing Legs = Craft Wiggle
Silverwood replied to klesh's topic in KSP1 Technical Support (PC, unmodded installs)
I was just wondering is there a result for this yet? At the moment I am unable to sue landing legs - unless I use the cheat menu. -
disappearing landing struts
Silverwood replied to Silverwood's topic in KSP1 Technical Support (PC, unmodded installs)
Yes they explode on landing or vanish when I tried the lander at the KSP site. I will try your suggestions then. -
disappearing landing struts
Silverwood replied to Silverwood's topic in KSP1 Technical Support (PC, unmodded installs)
Ok anyone out there able to help? I have tried a few things here - new landing site on the Mun - same thing, a new ship with the same landing struts, same thing again. So I tried the same ship on the launch pad - just the lander and sure enough the struts vanished once the physics easing had finished. I have replaced the struts with both LT1 & LT2 and they work fine. SO it seems ti be just the LT05, but they worked ok before this new upgrade. -
Admin Building Bug 1.1
Silverwood replied to SumAggie's topic in KSP1 Technical Support (PC, unmodded installs)
Ok. That all sounds just like my issues. Not sure how you move the 3D scene(?), but the issue is very random. It also only happens after you have upgraded the building and been playing a game for a while. If you start a new one it is not there. More worrying is the same issue with the map screens - have you had that one yet? Same issue as the admin 'bug'. -
Admin Building Bug 1.1
Silverwood replied to SumAggie's topic in KSP1 Technical Support (PC, unmodded installs)
Do you have similar issues? -
Admin Building Bug 1.1
Silverwood replied to SumAggie's topic in KSP1 Technical Support (PC, unmodded installs)
Is that in the new version? -
disappearing landing struts
Silverwood replied to Silverwood's topic in KSP1 Technical Support (PC, unmodded installs)
Well I have retried this a few times and the same thing happens. Each time you land, the struts vanish. Anyone else had this? -
disappearing landing struts
Silverwood replied to Silverwood's topic in KSP1 Technical Support (PC, unmodded installs)
Aha. I see. I do have some other issues - flickering screens in Admin & the map, but they dont affect the actual game. This one has. I guess it is the old 'cheat menu' again. Shame as I do like the game, but it seems to have taken a backward step. -
Well this is a new one on me. Just got to the mun, touched down and the struts vanished! They were LT-05 struts, and the craft had been designed prior to the infamous upgrade. Now strangely enough, as the craft touched down, the thing sank in the ground, the struts vanished but the craft continued to wobble. Didn't fall over or explode and in fact took off again - still no struts though. Any ideas? Keith
-
Ok - I clearly need to rethink this. I have probably half the tech tree unlocked - but have tended to stay with fairly simple designs. Usually a capsule & shield for re-entry, a fuel tank and poodle for the return. Then the first stages were mainsail engines - 4 - with three fuel tanks, and another poodle with a fuel tank for the outward flight. Your ideas seem better.
-
Hi Yes I only had liquid fuel, the total mass of that section was 62.735, but the speed in orbit was low - under 1900, so it had a fair whack to make up. I have since added some extra tanks to the first stage, which now gets me into orbit with almost half fuel left. That alone gave me a total exit speed of 3400! Even before engaging the next stage. So looks like I don't need the nerv after all. Having said all that I have yet to complete the actual two way trip! I would be interested to hear how other people have made it to Duna and back early in the game. Keith
-
I recently tried to use the atomic rocket to move a rocket from Kerbin (300K oribit) to Duna. I needed thrust of around 3000. The rocket burned for many minutes with 400 tank, got to around 2500 and ran out of fuel. I then retried replacing the atomic rocket with a normal rocket - the poodle if I recall, anyhow it achieved the burn with some fuel remaining. So have the spces for the atomic rocket changed? Keith
-
UI getting smaler
Silverwood replied to KerbolExplorer's topic in KSP1 Technical Support (PC, unmodded installs)
There is a box in settings that lets you select the UI size. Use that. -
Boulders on Mun
Silverwood replied to Silverwood's topic in KSP1 Technical Support (PC, unmodded installs)
Yes you are right. I did not know what that setting did, I will try it now! Thanks. Keith -
HI I have noticed in some posts pictures which show 'small boulders' on Mun. Is this from a mod? Only I dont see them. Keith