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Danilo Coelho

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Everything posted by Danilo Coelho

  1. Today is Kerbalflix for me, watching all those vids! I'm glad I dont work today!
  2. Kerbal Space Program 2: Finding Fun in Failure - IGN Kerbal Space Program 2 will "achieve things we haven't seen in video games before" | Eurogamer.net
  3. Sunny and hot as hell in basically every corner of Brazil.
  4. I guess it was a maketing stunt to viralize the photo and the kps event.
  5. Hi guys, so, I've been away for some time and reinstalled KSP last night. I was trying to place some of the Atlas parts on the ground but I couldn't find a way. Do you guys know a solution?
  6. So... is this going to be an alterative for Gound Construction or just for OSE Workshop?
  7. Is there any plan to include on Restock patches for compatibility with major mods? Like the entire constelation of mods from Rover Dude (Mks, FTT, etc). I saw how to whitelist some parts, but the amount of parts that don't compile is huge. It's a terrible manual work to include one by one.
  8. I just realized it. After looking my ksp log, i've seen that i lot of the mks constelation mod's parts aren't beeing compiled because restock prevent the loading of stock textures. I'm still looking for a easier fix than whitelisting all the parts.
  9. They are aware of this possibility because of how the mod works. They also have a thread in restock's github explaining how to prevent this. But with MKS, it's a huge amount of parts and diferent textures, so i don't know how to do it, without manually whitelisting part by part.
  10. It's a problem with the textures from Restock. A lot of parts from MKS that use stock textures aren't beeing loaded to the game. I'm still looking for a solution.
  11. Does anybody now if the bigger inline reaction wheel has been removed from the mod. I'm seeing just the one with a ring. (I'm using reestock mod)
  12. Devs talking about n-body phisics: https://www.pcgamesn.com/kerbal-space-program-2/n-body-physics
  13. I think the devs said "No negative space" when refering to the possibility of caves on ksp2. So, i think it can be applied to deformable terrain.
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