Danilo Coelho
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Everything posted by Danilo Coelho
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Has anyone tried this beauty on 1.4.5?
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Danilo Coelho replied to IgorZ's topic in KSP1 Mod Releases
Any chances of a 1.0 release for 1.4.5? -
Is There any wait list to be a beta tester from this new update? I`m dying to use all the new models!!!!
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Danilo Coelho replied to Ven's topic in KSP1 Mod Development
I've finally discover the conflict that broked my lights. Was the mod "surface lights" that has a patch that uses the stock light and, probably, broke my mod. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Danilo Coelho replied to Ven's topic in KSP1 Mod Development
I did a fresh instalation on my KSP and the lights worked fine. I had one problem, throught, whith the PPd-20 Jumbo Kerbal Can. Every time i transfer a kerbal to it, it's icon desapears, making impossible to control this kerbal. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Danilo Coelho replied to Ven's topic in KSP1 Mod Development
Hello everyone! I have a strange issue - revamped stock lights don't actually give any light... Does anyone have the same issue? Is there's a fix anywhere? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in KSP1 Mod Releases
Are the domes available? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in KSP1 Mod Releases
Rover Dude, are you waiting for the release of 1.4 for debut the new release of mks? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in KSP1 Mod Releases
Haters gonna hate. Keep the good work Roverdude! -
[1.3.1]TextureReplacerReplaced v0.5.4
Danilo Coelho replied to HaArLiNsH's topic in KSP1 Mod Releases
Which suit and head pack are these? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in KSP1 Mod Releases
Ansiously waiting for this new release! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in KSP1 Mod Releases
Is it possible to create a pdu network for all my bases? I mean, create a single base with nuclear reactors and link all the other bases with pdu along the way. My main question is if a pdu out of the range of the reactors will be able to transfer power. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in KSP1 Mod Releases
Is there any extimation about when this new series of domes and harvesters will be available. One month, six months, one year? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in KSP1 Mod Releases
Thank you sir! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in KSP1 Mod Releases
Is there any way to set up an alarm to inform when some resource is running out, like fertilizer or supplies? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Danilo Coelho replied to Ven's topic in KSP1 Mod Development
Hello everyone! 1) I have a strange issue - revamped stock lights don't actually give any light... Does anyone have the same issue? Is there's a fix anywhere? -
I've been testing this mod, but i've acidentally hided the icon. Anybody knows how to enable it again?
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in KSP1 Mod Releases
Is anybody having problems with resorces disappearing on the Planetary Logistcs? When switching between bases on minimus, my suplies and organics just disappear. I've checked and it'snt been pushed to the bases. I'm using ranger's Storage modules and it can't fit the all amount of suplies that vanished (something like 35.000 units). -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in KSP1 Mod Releases
Is there any plans for improve the training process? Not complaining, but the current process feels a little bit cheaty. Would be nice to have a longer period of training and some costs. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in KSP1 Mod Releases
So, just the level of the kerbals increases the efficiency? Can i hire the most stupid kerbals and nothing happens? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in KSP1 Mod Releases
One quick question: How stupidity and courage affects the efficiency on converters?