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harrisjosh2711

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Everything posted by harrisjosh2711

  1. That makes sense. I will make it that way in the future. This mod is very much still a WIP so expect an overhaul to the tech tree sometime in the near future.
  2. Something like that. The cargo bay up there is definitely possible and a good idea. I will consider making it that way.
  3. Made sure the first part of the animation for my new solar panels are working last night. Going to make them a little bit wider and start working on rigging the actual solar panels inside the bars to fold. Hopefully it doesn't give me to big a hassle. The textures are just for testing on this one.
  4. Cool. Wonder if I should make a expendable ore tank that can fit in the BFR tale...?
  5. The pic don't work. You have to upload it online than you just paste the web address. I use flickr.
  6. Cool. Post a screen shot if you don't mind. I have been pondering a way to make a in-situ system for the BFR.
  7. Thanks for reminding me. I fixed the picture earlier but I haven't changed the ones at spacedock or curse yet.
  8. If you want to talk about that go to my forum. Its a bit off-topic here.... Don't want to get into trouble
  9. Ok. First- Delete old JNH file from gamedata folder and install the new one. Its always good practice to delete an old update before you install a new one. Not saying you have to but its good practice. With the new update having .dds textures now, you need to delete the old one and install the new one. Second- Download this old release. https://github.com/jharri74/Dragon2/releases/tag/1.261 Third- open the JNH file inside this old release and copy the kerbalizedtweakscale.cfg inside it. Go to your newly installed JNH folder and paste this into here. Click replace. I would delete the old one before just to be sure but you don't have to. fouth- open the cfg. you just placed into your newly installed JNH file and paste the spoiler a gave you earlier at the very bottom. Click save If you need anymore assistance after this write me a PM and I will help you.
  10. Yea, I need to re-balance everything. Its actually far to overpowered for stock KSP. The ISP is 345 because its not currently configured to fly in real solar system.
  11. I think you may have @ the wrong person maybe. The ISP is 345 for balance reasons and if you seen the pic when it was 145 that was a mistake. I changed it now
  12. Cool. I wasn't expecting you to do it today. Heck I wasn't really expecting you would do it all. I'm not going to say no when someone offers some help though .
  13. LOL thanks for noticing that. That is not correct 345. Need to change that Hey if you ever really do make some RO configs let me know and I will give you the value's everything needs to be scaled to so that it will be the right size. I made most things as a derivative. In the past I usually play in real solar system but I have never played with RO because its been old ever since I started playing.
  14. Thanks. Yea its not balanced for real solar system. My values are the cumulative values for thrust. The ones on SpaceX's only are listing the Thrust of a single engine.
  15. Finished this up this morning not sure if all the numbers are final for my setup.
  16. I don't know why that is. Did you try one of the old tweakscale configs? Not sure what will happen with tweakscale but you don't need the docking port anymore. The engines have a docking node at the end of the fuel lines. Look at the picture of the BFR engines on the front page. Edit: Ok. I just checked. Appears I may have deleted the BFR decoupler tweakscale configs on accident. I meant to delete the engines. Use the old configs. (no different then me sending you configs.) and everything should work besides the sea level engines. You will need to paste that line I put in the spoiler above at the bottom of the CFG. to get the sea level engines to work. I wont personally be working on configs until after I have finished the legs, solar panels, and IVA for the BFR, also the decoupler for the falcon heavy, and the dragon 1 solar panels. Also going to re-texture the Dragon v2 trunk and possibly the dragon 1 pod. After this I will worry about the tweakscale configs.
  17. The engines were setting of module manager errors so I removed them until I re-write them. You can download the old configs from one of the old downloads. Copy and paste this (see spoiler) to bottom so that the three raptor sea levels are working. But it will likely fire off an error like this. Haven't had the chance to use them. Personally I don't use tweak scale much because it scales mass with the cube of size. That means most things don't weigh what they should when they are scaled. You would be much better off setting the scale of the parts in the cfg. re-scale = .67 should be the magic number for 5m. Also anything you change this way will have its fuel, weight, and thrust unchanged.
  18. Finished some new black things just in time for the Christmas release. Merry Christmas Everyone! My gift to the community (If you want it) The newest release of Kerbalized SpaceX
  19. Newest release of Kerbalized SpaceX is out. Merry Christmas. Added In some black stuff.
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