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harrisjosh2711

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Everything posted by harrisjosh2711

  1. @Kilo60 Thanks! As to your issue, I don't believe it is my mod causing this. I cant seem to replicate what you speak of. The stock landing legs and aerobrake work fine in my dev install. If your convinced my mod is causing it please post a pic. @RaiderMan I kept you in mind this time around. Hopefully this will work out a little better for you
  2. @RaiderMan Thanks! About to begin the whole unity process on her.
  3. The Hierarchy of time..... The top one is not finished. She is a WIP. This was her first texture pass.... Coming Soon!!!!
  4. Who would make a new mod and not make it compatible with the latest version? It will all come down to if he localizes it or not. If he does, it wont work in 1.2.2, to my knowledge. Try not to be pushy though. @Stevie_D is under no obligation to provide us with anything. With that said, I'm more excited about this mod than I am Christmas. Cant wait!
  5. Is there any issue with using two module gimbals in a cfg. when using module MultiModeEngine? I couldn't see any issues in the debug, but I'm not exactly a computer scientist. My problem was that the gimbal would only work in one of the engine modes. I know there is another way around this, but two module gimbals seem to work. I've just never seen it done like so. Its for this-
  6. No, the ITS titan fits 7.5m parts. With that said, it currently doesn't have a docking port or a good place to put one. I will address this before release. As to the switching the fuel- yes, I have no issue with making it so you can change it. Personally I would like to use a methane fuel, so I imagine that will be an option. Thanks for the idea, hadn't even considered it.
  7. Closing in on the testing phase for the upper stage of the ITS titan. Its powered by a cluster of nine engines(single part). six large engines surround a cluster of three smaller ones. You will be able to toggle the engines between all of them, or just the central ones. I still have a few things to do texture wise, like give the engines an emissive, but its getting close.
  8. Man I wish you would have shown up days ago. I spent a good day trying all sorts of things. I finally relented and finished the IVA in a separate project. Thank you very much for the info. If I delete the empty configs from the folder will I be able to reset those part tools? That would be nice.
  9. Couldn't tell you. This is what happens when I try. I made a different post about this issue. If I change it in the (script) it will completely ignore the new path and write to the old one. I believe tweak scale is my culprit. I have it installed in my dev gamedata folder . Thanks 4 the info! I quit linking to my Gamedata folder after the issue. I noticed because when I started a new project and linked it to my gamedata folder the issue in the above picture happened every time. I was beginning to wonder if something was wrong with my install. I got around this my moving everything I needed to a secondary folder.
  10. A normal ole' docking test. One of my closest landings ever (1ms of deltaV left).
  11. agreed. The guy definitely shouldn't hold his breath on this one
  12. have you checked out Modular kolonization systems? it adds manufacturing, advanced mining, and the ability to transfer resources. Its a very sophisticated mod many people find to difficult to enjoy. It sounds like what you are looking for.
  13. You could try checking out this link. I have never used it before I just recalled it when I seen ur post. To be fair this is the place to ask for things you would like to see in game. Edit: How stupid of me! someone already gave you the link up above. oops
  14. @spinomonkey What kind of project are you looking to work on- a new one, or a well established one? I have only been modding for around 2.5 months, you can take a look at my kerbalized spaceX mod on the forums. In my opinion, you will see I'm a fast learner and somewhat gifted 3d artist. In any case, I have been looking for someone to work with that surpasses my current abilities. Essentially, I'm looking for a mentor/partner. More so a mentor. If you feel like this could be right for you, send me a P.M, and we shall discuss it further. As I said, presently I am working on a spaceX inspired mod. So this would need to be something you are interested in.
  15. You are going to have to figure those things out. Everything is built upon the other. You need to model with UV unwrapping in-mind. you need to unwrap with texturing in mind. You are getting to far ahead of yourself. Getting your software issues fixed would be your best course of action. I could do what your asking in a few minutes. But I think it would be a waste of my time. I'm not trying to be mean, but I doubt anyone is going to make that for you. Perhaps you should make a post showing what your 3d program is doing and someone can help you.
  16. It fits the stock clamp-o-tron.
  17. @nascarlaser1 Have you ever textured anything before? If you cant figure out how to unwrap your object, how do you plan on texturing it?
  18. Honestly, I have no clue what it was. I started up a new project and just fixed it that way. The problem with my main project now is if I wanted to write a model.mu to a specific folder I would have to create a new game object and set it to the folder. The ones that already exist are going to write directly into my gamedata folder. If the folder isn't there they create one. The part tools are jacked up. I must have set it to my gamedata folder at some point. When I do that it seems to mess them up.
  19. I have had a problem with this related to real fuels and OPT space plane parts. I would try deleting real fuels and see if that is conflicting with some part. It could just be a wing.
  20. All links have now been updated for the new release. If you downloaded the GitHub link earlier today, note that the Dragon v2 still had its ablator resource. You can either delete it from the cfg (its at the very bottom), replace the cfg with the new one, or completely re-install if you don't know how to do the others.
  21. I actually have a lot done for the ITS titan just haven't shown that off yet. I thought about releasing some, but decided to hold off for more testing. The service module for the dragon is still in the modeling phase. For the most part I'm done with the modeling. I need to find a video or something on setting up the animation for solar panels. I seen a video one time that made it look extremely easy. But yes, all that is in the works and will make its way in shortly.
  22. The Final V2 is ready! There is a release on my github. I wont update the other links till tomorrow sometime. It now has a pretty new shader, different windows (again), and a new IVA powered by RPM and Asset Props (the IVA useless without these mods). The Old V2 will still be in the download(circle windows one). I'm warning you now. Remove it from your game if its connected to anything vital. I soon will be deleting that funny looking thing for good. She turned out half-way decent id say.
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