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KSP2 Release Notes
Everything posted by harrisjosh2711
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I cant get the Center of mass to offset? Comoffset set to -1 on the Y axis yet the COM refuses to budge. The pod is 3m tall. This really has me stumped why it wont work because it works for other parts. PART { name = KerbalizedDragon2 module = Part author = JH mesh = model.mu scale = 1 rescaleFactor = .95 fx_exhaustFlame_yellow_tiny = 0.0, -0.17, 0.163, 0.0, 1.0, 0.0, running sound_vent_medium = engage sound_rocket_mini = running sound_vent_soft = disengage node_stack_top = 0.0, 1.7, 0.0, 0.0, 1.0, 0.0, 0 // node_stack_Chute = 0.0, 1.4855, -1.2175, 0.0, -1.0, 0.0, 1 node_stack_bottom = 0.0, -1.5, 0.0, 0.0, -1.0, 0.0, 2 node_attach = 1.25, 0.0, 0.0, 1.0, 0.0, 0.0, 1 CoMOffset = 0.0, -1.0 -0.0 TechRequired = advFuelSystems entryCost = 19200 cost = 6300 category = Pods subcategory = 0
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Import KSP Ships in Blender
harrisjosh2711 replied to ofetios's topic in KSP1 Modelling and Texturing Discussion
I would like to know how it works as well. -
New pics posted!
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Yes, I decided to keep the .95 scale because of the new 5m parts coming in KSP's next update. I accepted everything other than that. Plus, if me or you wants to make it smaller- we know how. If anybody else has an opinion- they had the opportunity to share it. What about tweakscale? do you know how to write the configs for that? You may- if you can animate some landing legs for it. I seem to recall you saying you haven't messed with animated parts. If you want to give it a stab its extremely easy! I learned to animate in around 2 minutes. It can get difficult, but it wont be for four landing legs all going in the same direction. The HS does need work.
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I just seen that. Weird, I did merge it! I'm new to using GitHub, its rather complicated. I haven't really had the time to play with it yet, Its been a huge learning curve getting all this stuff working in KSP. I hope to start learning more about plugins and what not next. I edited your PR- just the re-scale factor and then merged them into the master. Not sure why the request is still there. If you check out the cfg's everything you changed is there, other than the re-scale.
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@Bottle Rocketeer 500 I keep all my scenes saved! I just replaced the old trunk mesh with the new re-texture one and moved all the transforms to the new mesh. Took all of five minutes. Seriously? Wow, I removed the link from my page.
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Did you get it working? Yes I like it much better! I didn't want to require people to use module manager to use your new texture. Ill put some pics up on it soon. trying to figure out why curse hasn't approved my upload yet. Its been around thirty minutes.
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@Bottle Rocketeer 500 working for me on a stock KSP install I did re-run it through Unity.
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huh? ill check it out. Did you delete the old texture?
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New update is now available!
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The IVA is finished next update tomorrow! 7 man with props
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Jebidiahs first time in the IVA. I'm going to insert props the screen is just for show presently.
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IVA spawning wrong (solved)
harrisjosh2711 replied to harrisjosh2711's topic in KSP1 Modelling and Texturing Discussion
Fixed by moving model on local -
Awesome. Shoot it over to me when you finish.
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IVA spawning wrong (solved)
harrisjosh2711 posted a topic in KSP1 Modelling and Texturing Discussion
IVA view spawning above the pod. Gameobjects set to zero. haven't set any transform yet trying to get the alignment right. -
@Stevie_D I want to put the Nav-Ball and stuff. I may texture two screens and put the IVA props in the middle. I also want to add some RPM stuff but just haven't gotten to that point yet. I will likely release that in a later update from the initial release of the IVA. Really! I even considered swinging a low blow at Mr. Kelland in the intro. Looks like ill have to do that now . THE RACE IS ON!
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@Stevie_D your Superluminal mod inspired me to make this mod! I could not have Mr. Kelland Kerman trashing by icon Elon Kerman as such. SpaceX is going to make it to mars first- HA HA! On a serious note your work is amazing. It looks cool, but It misses the greatest advancement of rocketry in eighty years, powered landing.
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Yes that Gaussian blur worked wonders on the seat textures. Could not have done that without it!
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Since I have begun the development of this mod (because I wanted a working Dragon v2 to play with) I have yet to have the time to actually play with my own creation. Its hard to believe the company that has brought us the greatest advance in rocketry since the Saturn project could have no representation in a game about space. Anyways, quite literally- I have not left LKO in my own pod. With that said, I need some input on any changes you think may need to be made in the next update, which is planned to roll out some time this week. I need some feedback you guys!
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@Bottle Rocketeer 500 Sounds good. I will let you work on the solar panel and ill try to put some work into the other textures on the trunk, after I finish the IVA. I textured the trunk before you introduced me to the texturing tutorial by @Stevie_D, which helped a lot. I thought about trying to work on the pods textures, but checking out the V2 it looks as if it is molded from a single piece. There are no external plates, its a single mold. I did add a little texture to the hatch. Its proving especially difficult to keep a relatively uniform pattern on the interior of the IVA. Ill start working on that later tonight, hopefully I can finish it. Ready to get this thing released! BTW I appreciate your input and willingness to help!
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Believe I'm gonna call it a night.
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The new seats!
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To re-texture the fins you will have to get rid of that top piece texture, it is blocking 4 of the fins. As of right this second they are simply lined up into the solar panel section. If you cant find a place for it remove it all-in-all and I will place it on a separate map. The small lines at the bottom (close to bolts) are the central faces of the fin.
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I should have been more specific. the white is only half the outside, the solar panel is other side of the outside. Also, ill check out your pull request when I get a chance. I don't plan on making any changes until the next release, which will be when I release the cockpit. I did briefly look over the changes u made and decided I have to keep the name "dragon" in the title. It is quite literally painted on the face of the pod.