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KSP2 Release Notes
Everything posted by harrisjosh2711
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almost finished, going to add a little more! I still need to figure out how to get the SAS buttons to function in IVA.
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Its a little up side down at the moment and unfinished. I hope you guys are ready for some RPM stuff 2day! Everyone should be able to see out of the windows as well.
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Speaking of parachutes, I think I'm going to try and make one for the v2. In the mean time, ill make a collider(for the next update) that will fit better with the pod. That issue you were talking about with them sinking in slightly is because I have twelve sided collider and forty two sided command pod. As I'm sure you can imagine, those faces don't line up exactly even.
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I finally got the IVA to spawn! I have no clue what the issue was. I relented and started up a new unity project. As long as the first project will just keep putting out the V2 I'm good. I by no means have any interest in resetting all those transforms. It has twenty two just for the engines and RCS. I think its possible to do in blender, need to learn how to do that. Ill start doing some IVA stuff tomorrow.
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Did some work to fix some of the shading issues that arose with the new windows on the V2. It will be in the next update. They are at-least as good as they were before the window swap now. There are still a few minor shading issues caused by the RCS ports, but it honestly doesn't bother me enough to fix it.
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Every time I try and spawn my IVA I get this error. I know the model exist because it works in the game. Anyone know some type of fix for this? Thanks! I can spawn other thing IVA's and props. I have spawned this IVA before, although, it was a different version of the IVA.
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I've tried all sorts of things. I have put it off for the moment I have a hundred things to accomplish besides sitting here accomplishing nothing. Its bothering the crap out of me though. Perhaps, ill try again 2 morrow. I'm going to work on the ITS system and maybe start a re-texture of the V2 IVA tonight.
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Its a set of tools you need to create new parts in KSP.
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I also have the IVA ready to be set up but I cant get my part tools to reset so I cant spawn it in unity and add props.
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I'm trying to reset my part tools so I can spawn my IVA but I cant seem to figure out how. Could anyone please help? Even when I load up an old scene where I have an IVA spawned the part tools table is still empty? I meant to put this is modeling and texturing discussion.
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I also made it capable of being flow unmanned, because the real dragon can for 1, and because of the docking port you cant put any type of probe core.
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@ChickenBot448 Its compatible with the stock clamp-o-tron.
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Considering SpaceX launched a falcon 9 up to the ISS today. I felt compelled to release some kind of update.
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You can now download the new V2 at the link of your choice.
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Oh, I cheated a little, but the RCS will be working great in "I,K" directions next update. Ill release an early up-load for it on my GitHub at some point.
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@Jasseji sorry, its going to be part of the pod. It has a nice little animation to it though. The heat shield is no longer part of the pod. It will now come with the a re-scaled version of the one in KRE.
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Almost finished re-vamping the windows on the dragon v2. Still a few little things to do. This fixes the ugly window issue. Obviously, the docking port is almost finished as well.
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The dragon fuel tank is from KRE not this mod. Hope this helps!
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@Sorabh I have built several command pods in the past month and would be glad to help. Problem is, I have no clue what you are asking. At the collapsed point? If something is collapsed I don't see it. Fix a wheel? like a animated landing leg wheel? Or a steering wheel? For the most part you can create what you want and put it where you want. You would create it just as you have that pod, as a separate object.
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totm march 2020 So what song is stuck in your head today?
harrisjosh2711 replied to SmileyTRex's topic in The Lounge
Last night my sister was watching a youtube video and I'm not sure if someone was playing KSP in the background or if that song was on the video. Anyways I thought I was going crazy hearing KSP in my head. I had to check my laptop to make sure it wasn't on. Finally I realized it was that video. -
[Old Thread] KRE - Kerbal Reusability Expansion
harrisjosh2711 replied to EmbersArc's topic in KSP1 Mod Releases
Well, I think you speak mostly for yourself in this instance. In which case- create your own mod, delete the files u don't want, re-name them, or don't use it. Anything but complain to an author who has worked countless hours to hand u a free product. -
Exporting discussion
harrisjosh2711 replied to harrisjosh2711's topic in KSP1 Modelling and Texturing Discussion
You can also just rotate the object in unity, interesting though.......... -
All because I wanted some side windows.