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harrisjosh2711

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Everything posted by harrisjosh2711

  1. @mrtagnan did you read the personal message I sent you? If not check your messages. I think I know what may be causing this but I need know more about the configs. Does basically unchanged mean- not changed at all? I'm going to need to run a few test to diagnose what the issue is but I need to know that the configs are working or I wont be diagnosing anything. I wrote you a PM because I might need you to tell me a little about the real plume set up.
  2. You want different RCS thrusters. You want the IVA. You want landing legs. You want solar panels. You want tweak scale configs. You want a real plume set up. Have I forgotten anything that you want???????? Here- This should assist you
  3. It isn't a mistake on anyones part. The new engines quite simply don't work with the old configs. I made the mistake of assuming they would still work as long as I didn't change the names of the engines...... Turns out that was indeed not the case. No rush on the configs. I'm releasing the new update on Christmas.
  4. I'm checking this now. There should be something there regardless of real plume. This could be a bug on my part... @eskimo22 Ok, not on my part. Everything appears to be working fine in my stock game. Which raptor engines are having trouble with, the vaccum I'm assuming?
  5. That stinks. I’m not the one presently supporting that. It’s @mrtagnan who you will have to contact concerning RP. I was hoping it was still working not exactly sure why it is not.
  6. Yes, very easily. You need to open the JHN folder and then the tweakscale.cfg inside. Paste this at the bottom of .cfg. I will add it in before the full release. Also, when you get the opportunity please confirm that the above fixes you IVA issue. If you have any questions with the explanation please ask.
  7. @eskimo22 there are definitely some errors firing off during the IVA loading according to you log. It may take me awhile to figure out what is going on but I will try. @eskimo22 I think I may have found the problem. Open the kerbalizedSpaceX folder you have placed into your gamedata folder and see if there is a gamedata folder in there. Your log is showing this KerbalizedSpaceX/GameData/JNH/Spaces/BFRIVA/DragonCockpit/BFRCockpit. Where as it should be like this JNH/Spaces/BFRIVA/DragonCockpit/BFRCockpit. I didn't change the folder hierarchy before I uploaded the pre-release. re-download the mod- and open the folders until you find the gamedata folder. The JNH folder will be inside the Gamedata folder. You can copy the JNH folder where your other mods. JHN needs to be the folder in your mod directory not kerbalized SpaceX. This should fix your issue. Your Gamedata folder should look like this.
  8. That one worked. Ill give it a look in just a few.
  9. Well, it isn't. It almost looks like you tried to upload them to my personal dropbox. Make sure you click share and check the box anyone with link can view.
  10. I normally do testing in my un modded dev install but I just loaded up my heavily modded install and the IVA is working in it. You nay have already found the logs. if not check here- Mac OS X: Open Console, on the left side of the window there is a menu that says 'files'. Scroll down the list and find the Unity drop down, under Unity there will be Player.log ( Files>~/Library/Logs>Unity>Player.log ) Lol that link sent me to the download for the real plume configs???????
  11. Umm don’t take this a fact because I haven’t tested it. But the boosters should still have real plume. As for the upper stage engines probably only the 4 raptors have real plume. The three atmospherics will not have real plume yet. If you don’t post that log and you find out why the IVA isn’t working please let me know. I would really like to know what is going on and causing it not to work...... it’s kinda bothering me lol
  12. Not sure what to tell you as the IVA is working on my end even when I tweak scale it. The last thing I can tell you to do is post your output log and I will look to see if the IVA is loading. If you want to do that look in your ksp folder open KSP_x64_Data/output_log. You will need to upload the log to a file sharing site so I can download it as it is far to big for you to post. Sorry I cant be of more help. I cant imagine what other mod could be breaking it if that is the case. Maybe try downloading it again. Or look at a mod that you may have downloaded since you last used my IVA. Because nothing has changed with the IVA since the update. Only new textures were put on the BFR and that has absolutely nothing to do with it. In any case, a mod that is breaking it must have some major issues.
  13. What size are you scaling to? I will check it out. That may be the issue
  14. strange. What do you mean by not working. As in there is no IVA at all? You cant EVA? Are you changing its size with tweak scale?
  15. It Is working on my end. Also, checked the pre-release files and everything seems to be in place. Make sure you delete the old mod before installing the new one.
  16. Pre-release. https://github.com/jharri74/Dragon2/releases/tag/1.261
  17. That port is from KRE. I think near future construction (not positive) may have a nosecone cargo bay but you would need tweakscale.....
  18. Pretty sure you won’t need a plug-in to make an emissive toggleable. My guess is ur not doing something right with modulecolorchanger.
  19. New merlin sea level, vacuum, and cluster. Also have emissive animations on every engine now.
  20. Yes you need module manager. Just install the mods like @Snark told you. If they need module manager it will already be included in the mod. Its just a single .dll file that you will find in you Gamedata folder.
  21. Made this video at request. Thanks to @nli2work for his original video that I learned from. @Mecripp here you go.
  22. Put new engines for the BFR in game today. Also learned how to do emissive animations on the engines.
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