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[1.12.x] Interstellar Flight Inc. Life Support
FasterThanFlourite replied to linuxgurugamer's topic in KSP1 Mod Releases
I do like the max increase of warning days. There's one more change I'd suggest, @linuxgurugamer: Would it be possible to make the height of the IFILS info window adjustable? It's a bit awkward that we can see only / scroll through only one line at a time. It gets awkward quickly, when there's a couple of different life support modules on the vessel. -
[1.12.x] Interstellar Flight Inc. Life Support
FasterThanFlourite replied to linuxgurugamer's topic in KSP1 Mod Releases
Under which filter tab category in the VAB are the parts supposed to show up @linuxgurugamer? -
On many, many rockets one of the fairings falls off immediately on the launchpad with the following flight event log: This makes the fairings essentially useless. Does anyone have any input on this problem?
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[1.12.x] Interstellar Flight Inc. Life Support
FasterThanFlourite replied to linuxgurugamer's topic in KSP1 Mod Releases
Github lists only two source code files in the assets, the mod itself seems to be missing for the 4.0.0.4 release? -
Yeah, I can't wait until the FlowGraph bug is finally fixed! ScrapYard works so well together with KCT and StageRecovery, that I'm really missing playing without it. Is there any news on that front , @zer0Kerbal?
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[1.12.x] Interstellar Flight Inc. Life Support
FasterThanFlourite replied to linuxgurugamer's topic in KSP1 Mod Releases
While in a game. When initially setting up a game, changing from "easy" to "normal", "moderate" or "hard" doesn't change the value below at all, actually. -
[1.12.x] Interstellar Flight Inc. Life Support
FasterThanFlourite replied to linuxgurugamer's topic in KSP1 Mod Releases
You fixed all those issues already? Impressive ! One very minor issue I just found: In the options, right column, the difficulty setting "Normal" doesn't seem to do anything. "Easy", "Moderate" and "Hard" all set the sliders correctly. Clicking on "Normal" doesn't change the sliders from the previous selected difficulty. I discovered another oddity: The PAW thinks there's only 0.04 Kibbles left (1), when all other resources show there's actually about 3 left (2 + 3) , @linuxgurugamer. -
[1.12.x] Interstellar Flight Inc. Life Support
FasterThanFlourite replied to linuxgurugamer's topic in KSP1 Mod Releases
Since I'm only early on in a new career, I haven't noticed lag that much. When physics warping, I noticed that the option Display Update Frequency did cause massive lag when on 1 second. I suggest increasing the standard preset to maybe 5 seconds or so, @linuxgurugamer. -
[1.12.x] Interstellar Flight Inc. Life Support
FasterThanFlourite replied to linuxgurugamer's topic in KSP1 Mod Releases
Excellent! There seems to be an issue with the life support estimate in the VAB, @linuxgurugamer In my modded career I used the MK1 pod, removed all the Kibbles&Bits, but the life support estimate didn't update / shows the wrong amount still (here 3.00 instead of the 0.00 in the pod now): Opening or closing the panel did not update it, nor did leaving and re-entering the VAB. -
[1.12.x] Interstellar Flight Inc. Life Support
FasterThanFlourite replied to linuxgurugamer's topic in KSP1 Mod Releases
Small addendum, @linuxgurugamer: When setting up a new game, since the radio buttons are not exclusive, changing from easy to hard settings before the game doesn't change the associated values below. -
I'm still convinced this is just a very elaborate April fool's joke.
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[1.12.x] Interstellar Flight Inc. Life Support
FasterThanFlourite replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks for the update and the fixes ! The parts now do appear in the tech tree where they ought to. Is it intended that you can toggle all four radio buttons for the difficulty values in the right column when setting up a new career game, @linuxgurugamer? Seems like it should be either / or instead, right?