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cactuscrazez

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Everything posted by cactuscrazez

  1. Thanks for the very detailed answer! However it looks like the currently allocated value is actually much higher then the reccomended value. It was also set to custom when I opened it. Does this need to be done on the drive ksp is on? It was only set on my C: drive. My other two have the setting "No paging file" I would try messing with it on my own but I have no idea what these settings do and I dont want to mess something up. I would really like to get to the bottom of this.
  2. Well I tried what @jimmymcgoochie suggested and I was able to start the game normally without mods away from steam. I added in GU (needs to be done manually) and it loaded fine so I dont think its kopernicus. Then i added the most of my other mods via CKAN and it loads fine now. Just takes a while. Now when I make a new save it crashes. Ill try what fixed it for the other guy but considering I loaded in fine now I think its a different issue. (how do I increase virtual memory? I thought if I ran ksp 64x it runs it with however much it needs) Here is my new Player.log https://www.dropbox.com/s/b2xq9e8l67zaowf/Player.log?dl=0 And my crash log https://www.dropbox.com/s/bevbhn2fjk8lcx5/error.log?dl=0 Sorry if thats the wrong file again but there was 3 different files in the latest crash folder. Another player.log and a crash.dmp. EDIT: Deleted those CFG files and had steam redownload them but settings.cfg doesnt reappear after verifying steam files. The game also crashes right after its done loading again. Great
  3. My bad heres the proper log file. https://www.dropbox.com/s/izgsys6mbske8cw/Player.log?dl=0 I will try what you suggested and see if that fixes anything.
  4. Whenever I start ksp it will load like normal until the bar reaches the end. Then it freezes and crashes with no error or anything. I have a feeling this might be caused by kopernicus or galaxies unbound but thats just a hunch. Only reason I say that is because ive never used a planet pack before and ksp has worked almost flawlessly for me before. Ive triad manually installing a few mods that I thought might have been the issue but that didnt help at all. KSP log https://www.dropbox.com/s/h2wa19gb0e9sd0f/KSP.log?dl=0
  5. Kind of a shame you cant build stuff on the ground anymore. But thanks for the answer! What are the orbital shipyard parts called?
  6. What does the bleeding edge version have that the version here doesnt have? The main reason I want this mod is because I want to be able to build stuff and launch rockets from off kerbin. IIRC Global construction was removed a while back. Does this mod still have in situ building? Im a bit confused
  7. Yeah using WOLF would make more sense in the long run. Ill probably end up just making a base that can keep kerbals alive for a little while.
  8. What resources should I be looking for when starting my first base? Im going to put it on Minmus and have it serve as a refueling depot. Ill need ore of course for fuel but what else is important for life support, manufacturing, refining etc? I would eventually like it to be near self sufficient.
  9. Are orange suits still immune to failing life support? I brought Jeb and Bob on a Minmus mission (with a hitchhiker but no supplies) and they both became tourists due to lack of supplies. Is this a bug or has it been changed?
  10. Ah that makes more sense. I knew it couldnt have been as simple as buying the parts or something like that.
  11. Hmmm im still not 100% sure I get what WOLF is. Does it let you gather resources and convert them in the background without actually putting a physical object down? That sounds immensely useful if thats the case.
  12. Wait the ability to build ships off world is being added into this mod? Thats awesome! If I started a game now would MKS work with my save when it gets updated? I wont be playing with Global Construction or Extraplanetary Launchpads obviously. I would assume its end game so it would be nice to have time to set up some infrastructure.
  13. This mod looks super cool! Honestly it was exactly what I was looking for. (although a bit complicated) However I think it’s missing one feature. The ability to build ships on other planets/moons. Can you achieve this with the vanilla building system? I haven’t had a real play through in a while so I’m not sure. The only way I could see that being possible would be shipping in parts and then building it there. That kind of defeats the purpose of making a ship off world though. For mods I’ve found Extraplatary Launch pads and Global Construction. What one is most compatible and integrated into this mod? Also as a side note does any one know if Probes Before Crew plays well with this mod? I only ask because I don’t want to run into issues further into the game.
  14. Not yet im worried it might break my save or be too unstable. If I decide to try it anyway would I install it like any other mod and just put it in GameData?
  15. I sent a rover to minmus with one of the scanning arms in breaking ground and upon trying to scan a green sandstone I got a msg saying need more hard drive space. Ive tried it with other surface features and neither keeping or transmitting the data work. I got the rover up to 50 something sample storage and that didnt work either. I dont have parts with big hard drive space yet space either. (largest is 6mb being the basic rover body I believe) I tried adding a few and making them really tiny with the tweakscale mod with no success. Any help?
  16. Hey! So I saw a mission stating I have to keep someone alive for 30 days in orbit. (not sure if its this mod or not) I was like pshhh easy money. Well turns out its not. I had over 30 days for food water and everything but one thing I didn't take into account was co2 poisoning. So my question is how do I get rid of co2? I now have a dead spacecraft forever in orbit to remind me of jebs death
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