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KSP2 Release Notes
Everything posted by KerBlitz Kerman
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[1.12.x] Near Future Technologies (September 6)
KerBlitz Kerman replied to Nertea's topic in KSP1 Mod Releases
Your Patches take the Mk2 and Mk3 Expansions' Nuclear Thermal Turbojet so instead of running on air they run on LH2, can you remove this mechanic? -
Banned for using non alphanumeric symbols
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[1.12.x] Near Future Technologies (September 6)
KerBlitz Kerman replied to Nertea's topic in KSP1 Mod Releases
Also can we have a replacement patch folder for NFE that removes the M2x And M3x Nuclear thermal turbojet patch that replaces they needing just air with just LH2 as it defeats the purpose of the NTTJs -
Banned for being inhuman
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Banned for lying, nobody said stomach
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Banned for being name-ist
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[1.12.x] Near Future Technologies (September 6)
KerBlitz Kerman replied to Nertea's topic in KSP1 Mod Releases
Use the Mk 3-3.75 adapter with a Mk 3-2.5 meter to fix temporarily. @Nertea Where is Mk 4 Spaceplanes for 1.3? -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
KerBlitz Kerman replied to K.Yeon's topic in KSP1 Mod Releases
Does it support 1.3? -
Banned for repeating banned
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Does it work on 1.3?
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Banned for Discrimination of Kerbinids...
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Banned for regurgitation
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Banned for noticing Base-2
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Banned for not having fun
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What mod for the parachutes? Do you have Kerbinside installed?
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Sadly, most things are. More than light years....
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This is a summary of the previous exchange between @KSK, @Bottle Rocketeer 500, and myself. KSK origionally said To which I replied BR500's reply... My Reply KSK's Reply Again BR500 replied My sadly reasonable response KSK responded And besides my last response that is what we come up to. What do you think?
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@KSK I'm going to play the role of somebody who disagrees right now, but I wholeheartedly agree with your proposals. 1.) Memory. Those new company's names and flags will take up a lot of memory for every save as well as save files individually increasing load time and increasing lag. A problem for those who play on toasters. 2.) Sheer difficulty. Some players won't like the difficulty. 3.) Programming difficulty. I suggest we contact avid modders like @Nertea and @linuxgurugamer to see if such a patch is reasonable, possible, won't make KSP too lag intensive, as well as being non-memory intensive.
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These are kerbals we are talking about @MiffedStarfish As if that would bother the Jeb who can come back to life. Regeneration is only a tad trickier.
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- im back!!!
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Rov-E Rest in Parts May your essence Keep the krew alive Your sacrifice will Not be forgotten Someone Tidy that up please Rov-E Rest in Parts May Your Essence Keep The Krew Alive Throughout Their Mission Your Sacrifice Will Never be Forgotten
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[1.12.x] Near Future Technologies (September 6)
KerBlitz Kerman replied to Nertea's topic in KSP1 Mod Releases
Thank You. On 1.2.2 my installs got corrupted. I have a new 1.3 version (devoid of corruption) and they will be welcome addition.