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Tugagon

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Everything posted by Tugagon

  1. I love that the sequel is embracing parametric design and procedural shaping.
  2. Could that potentially be used to let players simulate and test vehicles on planets other that the one you're currently on?
  3. Oh yes, I was waiting to see how scatters would look, they add so much detail to the surface. Also interesting to see how the spawning behavior seems little more complex, there's some nice grouping, areas with some standout large boulders, singular rocks surrounded by smaller debris, ect. Looks very nice.
  4. What an incredible view of the new level of detail you're aiming for on planet surfaces too
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