-
Posts
16 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by devoid
-
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
devoid replied to TriggerAu's topic in KSP1 Mod Releases
@TriggerAu I was working with @linuxgurugamer on this same bug, it's related to the custom cursor loads, and appears to only affect the linux client. He hasn't solved it yet, but was only able to reproduce it on a linux install. https://drive.google.com/drive/folders/1slfwuQfhSwd_C56tknu55PkENL4m6rGN?usp=sharing is a video of it happening on toolbar. Notice the interaction with the 4-way cursor and then the loss of the cursor altogether. I also use KAC and transferwindowplanner so I'm keen on helping anyway you need. -
People get confused a lot because software is released named 32bit or 64bit, but you can also name them by architecture x86 or x86_64(or sometimes AMD64)
- 14 replies
-
- ksp version
- mod overload
-
(and 1 more)
Tagged with:
-
Help me prioritize 76+ mod updates - Updated
devoid replied to linuxgurugamer's topic in KSP1 Mods Discussions
Navball Docking Alignment Indicator CE-2 Is the last of yours that I still have outstanding but your work on KSP-AVC is godly important to most people. -
Actually follow the link it has nothing to do with distribution and they define "single combined program". But read the bottom for how I really feel about all this nonsense. When is a program and its plug-ins considered a single combined program? (#GPLPlugins) It depends on how the main program invokes its plug-ins. If the main program uses fork and exec to invoke plug-ins, and they establish intimate communication by sharing complex data structures, or shipping complex data structures back and forth, that can make them one single combined program. A main program that uses simple fork and exec to invoke plug-ins and does not establish intimate communication between them results in the plug-ins being a separate program. If the main program dynamically links plug-ins, and they make function calls to each other and share data structures, we believe they form a single combined program, which must be treated as an extension of both the main program and the plug-ins. If the main program dynamically links plug-ins, but the communication between them is limited to invoking the ‘main’ function of the plug-in with some options and waiting for it to return, that is a borderline case. Using shared memory to communicate with complex data structures is pretty much equivalent to dynamic linking. I actually agree with both of you on intent. I've written GPL code and also have released things that would be a called a plug-in, and both mine and your intents are the same "This is to allow others to use, modify, and redistribute the source-code, under the terms of the license, and really doesn't have any impact on what I do with my own source." At the same time I understand the licensing speech and interpretation that is causing the discussion, but in the end the fail closed nature of the GPL protects us here. Either the licence is valid and we all move along happy, or it's invalid and the creator still has all rights, and is free to do what they will with it. I'd recommend moving on as you suggested and just continue as before. If ever challenged in a more serious way, just re licence with an exception.
- 126 replies
-
- 1
-
- licensing
- not legal advice
-
(and 3 more)
Tagged with:
-
At the end of the day there IS an issue, as spelled out here https://www.gnu.org/licenses/gpl-faq.en.html#GPLPluginsInNF But the recommended solution is a simple exception addition to allow linking against KSP. How the GPL is intended to work is that in an exception case the licence is invalidated and the copyright owner is the only person who retains rights to the work. They would be free to release it under the GPL + exception at will though.
- 126 replies
-
- licensing
- not legal advice
-
(and 3 more)
Tagged with:
-
But it still works with the new version!
devoid replied to Wolf Baginski's topic in KSP1 Mods Discussions
No idea who it is, but the release post for the "extended" version is -
[1.12.x] Toolbar Controller (for modders)
devoid replied to linuxgurugamer's topic in KSP1 Mod Releases
Just letting you know, that this bug is being worked on and is known. -
Help me prioritize 76+ mod updates - Updated
devoid replied to linuxgurugamer's topic in KSP1 Mods Discussions
Precise Node AGEX TakeCommand Thanks for all you do, you are an inspiration to the community.