Jump to content

Rich

Members
  • Posts

    1,056
  • Joined

  • Last visited

Everything posted by Rich

  1. http://kerbalspaceprogram.com/forum/showthread.php/591-Espa%C3%B1ol
  2. Welcome to the forums! You can use "g" on the keyboard to extend and retract them
  3. Off topic Mechjeb debate posts removed. Try to stay on topic please guys
  4. I would guess those are the lights from the cart.
  5. The KGSS suspects that it is this mountain: http://kerbalspaceprogram.com/forum/showthread.php/10088-Invention-Kerbin-Geographic-And-Science-Society?p=153039&viewfull=1#post153039
  6. The single biggest tip which allowed me go from a serial Mun crasher to landing 90% of the time, was the fact that you can make small adjustments to your orientation with SAS still turned on. Really helps eliminate that last bit of surface velocity in a controlled way.
  7. Rich

    KGSS Journal

    Are you opening the .pdf in your web browser, or locally from your desktop? Just looking for potential causes because I cannot recreate this problem currently.
  8. Rich

    KGSS Journal

    Yeah, it was difficult to provide generic instructions which could be applied to all development environments. I tried to indicate this step by Figure 1, by starting a new class library. Excellent work! I was hoping people would take the initiative and extend this simple example. I wanted to included some suggestions for improving the RadarAltimeter, but I had run out of writing space. Your improvement was on my list . The other improvement I had relates to reloading the craft, the RadarAltimeter will remain inactive (and hence will not update). As a result of this, it only really works well for planes; rockets with multiple stages cause problems.
  9. Rich

    KGSS Journal

    Just added a link to them in the original post
  10. Rich

    KGSS Journal

    Well, that is an embarrassing error on my part , since it is right in the middle of the front page I am going to fix it. Thanks for the spot >.>
  11. You can switch between nearby vessels and Kerbals using the "[" and "]" keys Good luck with the rescue mission!
  12. Welcome to the forums! Build a ship with the 3 man pod, then EVA two of your Kerbals onto the pad before you launch. This way you take-off with 2 spare seats.
  13. Click on a front cover to download an edition. [table] [tr] [td] [/td] [td] [/td] [/tr] [/table] Supporting Files Code for Edition 3. Article 1 Want to contribute? If you'd like to be a part of future editions, please send your proposal to togfox via forum private message.
  14. Exactly, I am glad you understand what was wrong with your first attempt. Happy coding!
  15. [COLOR=#3E3E3E][I]//Dialog box for length[/I][/COLOR] [COLOR=#3E3E3E][I]JOptionPane.showInputDialog(null, "Enter the length : " , "Length" , JOptionPane.INFORMATION_MESSAGE); [/I][/COLOR][COLOR=#008000]//Command prompt input for length[/COLOR] [COLOR=#3E3E3E][I]double length = input.nextDouble();[/I][/COLOR] [COLOR=#3E3E3E][I]//Dialog box for width[/I][/COLOR] [COLOR=#3E3E3E][I]JOptionPane.showInputDialog(null, "Enter the width : " , "Width" , JOptionPane.INFORMATION_MESSAGE); [/I][/COLOR][COLOR=#008000]//Command prompt input for width[/COLOR] [COLOR=#3E3E3E][I]double width = input.nextDouble(); [/I][/COLOR] Your code still includes the commands required for input from the command prompt. Therefore after you use your first dialog box, your program then waits for you to input a value using the command prompt.
  16. This is clearly an assignment/lab work so I cannot give you the answer but I can give you a pointer. Think carefully about the inputs your program is requesting, it is asking for 4 different inputs in this order: Dialog box Command prompt Dialog box Command prompt Use your program as such.
  17. This error usually occurs when you try to use craft files which were built with a different version of KSP. If the changes from version to version are small, you can usually fix this by modifying the version number in the .craft file. If not, you will have to rebuild the craft.
  18. This topic has been moved to General Discussion. [iurl]http://kerbalspaceprogram.com/forum/index.php?topic=17654.0[/iurl]
  19. This topic has been discussed a large amount already, it would be appreciated if you would use the forum search functionality to ensure you do not post a topic which has been covered many times before. The chief developer mentions this topic in his IRC interview, I would advise checking this out. In short, it will not be coming in the near future. Thanks, Rich
  20. Yeah, I ran fuel lines from the central stack directly to the LFE\'s. The lines do not attach cleanly, but the fuel would appear to flow.
  21. Variable thrust SRB\'s? No problem!
  22. My guess is that this is for the Kerbals that walk around the VAB and SPH?
  23. Are you EVA\'ing while trying to extend the ladder? If you are focused on the rocket then you have access to all the controls, however if you are under EVA it seems you only have access to the right click menu for parts within a certain distance.
  24. I am particularly fond of the Ragnarok, the airships from XI and the Prima Vista, but I suspect these will all be pretty hard to model/texture. Still, this thread has made my day
×
×
  • Create New...