Esendis
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Esendis replied to RoverDude's topic in KSP1 Mod Releases
Does anyone have a solution for this one? Based on my limited MM knowledge this should work, unless i missed some change in the syntax. And another small thing: both Tundra & Duna PDUs don't have "FillAmount = 0.95" (USI_Converter) compared with the other MKS Reactors (ModuleResourceConverter). Is it handled internally with the USI_Converter or is it just forgotten? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Esendis replied to RoverDude's topic in KSP1 Mod Releases
Can you keep a reactor at 1000K temp after the drill patch or is it just me? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Esendis replied to RoverDude's topic in KSP1 Mod Releases
I never understood if that is a bug or by design. Either way, the fix is quite easy. Just edit the MaxCoolant of each drill in question by its separators. For instance: @PART[MKS_Drill_02] { @MODULE[ModuleCoreHeat] { @MaxCoolant = 300 } } 3 separators X 100KW Credit goes to @Skystorm In my case however, once the drills were patched, the reactors became impossible to cool. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Esendis replied to RoverDude's topic in KSP1 Mod Releases
Thank you for the clarification. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Esendis replied to RoverDude's topic in KSP1 Mod Releases
@RoverDude I'm currently adding a Plutonium -238 generator to a part and confused about the module. You have mentioned in the USILS thread that ModuleResourceConverter_USI is replaced by USI_ConverterSwapOption. What about the USI_Converter ? Do we need to make the transition to this one too or did i misunderstand something? -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
Esendis replied to JadeOfMaar's topic in KSP1 Mod Releases
@JadeOfMaar Doing a fresh install, is USI life support fixed or do we use Nicky21's cfg one page back for now? -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Esendis replied to Nils277's topic in KSP1 Mod Releases
Fresh ksp install and it's been ages since i last built a new rover so i can't help you with that ima. Glad you're taking a look under the hood. Thanks for the response. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Esendis replied to Nils277's topic in KSP1 Mod Releases
Maybe a bug-maybe a conflict, dunno but here it goes: All cargo containers from the smallest (attachable freight) to the largest (freight big) can hold the exact same quantity of mks resources (1700 or 600 for Ore). Ksp,mks and feline utility rovers all at latest version. Edit: Same thing for fuel & usi life support stuff. -
[1.9+] Thor Tech v0.9.6.8 ~ [Aug 07, 2020]
Esendis replied to JadeOfMaar's topic in KSP1 Mod Releases
No worries, i'll make do with the argo plume. Thanks for checking -
[1.9+] Thor Tech v0.9.6.8 ~ [Aug 07, 2020]
Esendis replied to JadeOfMaar's topic in KSP1 Mod Releases
@JadeOfMaar I went ahead and modified the razor vtol into a hybrid... (i know - i'm a horrible person ) Atm i'm using the original exhaust for the air breathing mode and the Ari exhaust for the closed one. But the Ari doesn't quite fit visually, so i've come to shamelessly ask for any ideas for the closed mode exhaust. (still a horrible person...) -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Esendis replied to Nertea's topic in KSP1 Mod Releases
Bummer, thanks anyway. (My cfgs are childish scribblings tbh-working nonetheless but childish. No way i'm letting them out there.) -
Thanks for the explanation. In that case; just let it be tbh. We'll manage . I got my 2 out of 3 wishes in the list green-lit anyway so i'm fine .
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I'm guessing that you are also using a different set of tools from RoverDude's ART, to calculate extracted space created in the asteroid after mining, hence the incompatibility? Any chance to make them play nice in the future? Also i've seen that you have color coded the feature wishlist. Green are a go and no color undecided? ps: i've given up on making a hangar conversion. Atm im just slapping a whole small hangar inside my spaceplane with a modified zero weight cfg . I eagerly await the promised video tutorial .
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Esendis replied to Nertea's topic in KSP1 Mod Releases
Thank you for the update! 2 questions: 1)any plans for a USI life support patch? (using a custom cfg atm but i'm terrible at balancing) 2)any plans for a SAS module? (again using a custom cfg & the drone core) -
Not that i ever noticed lousy english/stuttering from your vids but yes please
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Any chance for a tutorial on how to make hangar conversions out of existing parts? (Noob-proof preferably...) I've followed your howto for modders wiki, opened your mk3&mk2 hangar conversions models with blender to figure out what is what, whipped up a wannabe hangar conversion (probably all kinds of wrong but what the heck ) and finally got stuck at the unity part
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Esendis replied to K.Yeon's topic in KSP1 Mod Releases
So much space in the various empty fuselages & cargo bays and no-one thought of using allista's hangar? https://forum.kerbalspaceprogram.com/index.php?/topic/80225-143-hangar/& My blender-fu is non existent to give it a go ima... -
Got it For a second there I was afraid that you had abandoned the DIY idea. That box is a frigin lifesaver when deploying new bases...
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So are you skipping the DIY production and going straight for the actual craft?
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[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
Esendis replied to JadeOfMaar's topic in KSP1 Mod Releases
Only using the K Spaceplane Cockpit because... IVA The limited seating is also a small reason... i guess? -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
Esendis replied to JadeOfMaar's topic in KSP1 Mod Releases
Thanks for the reply but there is no reason to add it on my behalf. I just asked out of curiosity. On my end, i just added the habitation module of the humpback cockpit. (More or less the same size/weight) -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
Esendis replied to JadeOfMaar's topic in KSP1 Mod Releases
@JadeOfMaar Is there a reason why the K series cockpit doesn't have a habitation module?Judging from the description it might had at some point? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Esendis replied to RoverDude's topic in KSP1 Mod Releases
Mercury Centrifuge is in Stockalike Station Parts Redux if im not mistaken. As to how to get it in orbit, think big. (Triangular thruster formation with payload at center bottom. Enough twr and aerodynamics really dont matter... ) -
[1.9+] Thor Tech v0.9.6.8 ~ [Aug 07, 2020]
Esendis replied to JadeOfMaar's topic in KSP1 Mod Releases
Still an issue... If i didn't see this post i would still be looking for the missing parts-Good job!