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DaveLChgo

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  1. 30km-60km?? Could be Hypoxia. Check for leaks in O2 hoses and also check the O2 levels in your tanks.
  2. Well, it would seem I spoke too soon. At least for spacecraft one has previously built. Will have to try new spacecraft with a new game, to know for sure. Currently previously built craft still do the staging stack merge when docking. Also the docking port bug when a docking port is attached to a coupler is still there. Ah well. If it all works well with a new game then that would be cool.
  3. Good afternoon all! Latest version downloaded and played. I'm still holding my breath and conducting more tests. But.... docking ports appear to be working properly. (yeah!) Staging stack appears to no longer merge the stages!! (another yeah!) It used to be if you had two craft everything in stage 1 of both craft would become stage one of the new craft. everything in stage 2 of both craft would become stage two of the new craft. Horrible result from this method. Now it appears that if you are docking. Everything from stage 1 of your craft is placed into the highest stage of the craft you docked with. Very cool because now we dont have to redo the whole stack. Especially when decouplers are involved. Plan to do some testing but wanted to put this nugget out there!!
  4. I see a lot of you good folks ... like me... checked this thread daily or followed it. I almost clicked off the site when it occured to my eyes... Wait, the title text is BOLD! Glad to see the update. Especially glad it 'looks' like docking issues may be resolved? Thank you to the team still working on it. Best wishes to all involved. Currently downloading from PD site 70% completed.
  5. I would be content , if they just fix the damn docking ports and staging stack. (stop merging the stages after docking)
  6. You copy the uncompressed files into your existing game folder. There isnt really an update function.
  7. Replacing the foundation of a house after its been built.... thats a good one. However, we need a better metaphor because replacing the foundation after the house has been built is done all the time, now-a-days.
  8. Im late to comment on this but had to chime in. Building in orbit is a must. But its not quite getting the first half free. As all of the fuel and building materials would still need to come from somewhere. Be it the surface or a captured asteroid.
  9. Agree about the mouse move for fairing creation... Fairings need to ALSO be mouse driven. Not saying to get rid of the arrows for those inclined to use them. But creating a fairing via mouse movement and mouse clicking for the next section is soooo much faster. Also just build the fairing even when there is clipping. Give a warning or highlight red sure... but to just delete the fairing with no warning is giving us a middle finger without even telling us your giving us the middle finger. It took me weeks to realise why the fairings were not working. Now, I just build the fairing without the payload.... hide the fairing.... add the payload.... show the fairing and adjust the payload if or where needed.
  10. Agree with leaving the manuver node calc unlocked / available even without enough fuel for it. Cause If im short delta v I can try to make up the difference using monoprop. But without even being able to know?? Hurts the game.
  11. I kept tweeking my Saturn V. ( available here ) I kept tweeking my Skylab ( available here ) Then I thought Saturn 1B !! Pairs nicely with the skylab crew rotations! Afterall you wouldnt expend a whole Saturn V just to get to orbit. Milkstool included ! Enjoy. Please goto my Saturn V page (link above) if you need to know staging information for S-IVB and above.
  12. No real need to program this. Just add the C4 part into the part tree. (explosive charge) Then the designers can set the charges to the abort button via the actions menu. Regardless if there is a Kerbal on board or not. Admit it some of you would utilize this! So we really should ask the devs to include a C4 charge in the part tree.
  13. I kept tweeking my Saturn V. (available here ) Then I thought .... Skylab! (available here) And here we are. I enjoyed building this one, figuring out how to make a quasi accurate frame was a bit tricky. I modelled this one as if the shielding stayed intact on launch and didnt mess with the solar panels. But for true accuracy just remove the port arm. I look forward to when we get movable hinges back on the menu. You know that character on 'FreeGuy' that couldnt put his arms down? Thats this version of skylab at the moment. Hope you enjoy it! Let me know how it goes. Check for a pic of the staging stack on the Saturn V page. Hope it helps.
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