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GoAHead

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Posts posted by GoAHead

  1. @UltraJohnthis is in conjunction with KSP Recall see my report here

    @linuxgurugamer can yoiu have please a ´look at this as @Lisias this may be caused by the USII mod

    Original Message from  ksp Recall Thread:

    hi @Lisias, i was a while off playing KSP.  started last we and found a little bug in your latest release 4.0

    have "Universal Storage II"and "KSP Recall" installed

    build a new craft using Universal Storage: Four Bay Service Core OR Advanced Sub Satellite.

    open the Console and you will see spamming messages like

    [LOG 23:29:50.011] [Universal_Storage] USSolarSwitch.GetModuleMass, SolarCellMass: 0
    [LOG 23:29:50.011] [Universal_Storage] USSolarSwitch.GetModuleMass, SolarCellMass: 0
    [LOG 23:29:50.027] [Universal_Storage] USSolarSwitch.GetModuleMass, SolarCellMass: 0
    [LOG 23:29:50.027] [Universal_Storage] USSolarSwitch.GetModuleMass, SolarCellMass: 0

    full log here https://1drv.ms/f/s!Am0PDmGqv17_irpjdcQO5-GIXTNoBw?e=kJrfqy

    reverting ksp recall to previous version doesn't trigger those spam messages

     

     

  2. hi @linuxgurugamer

    i found a bug in cinjunction with blizzys toolbar

    • have a craft which triggers undiscovered science
    • configure ScienceAlert  to use blizzys toolbar (Toolbar controller)
    • open the toolbar add visible buttons config menue
    • message spamming  happens

    e.g.

    [WRN 00:04:37.602] [Toolbar] [WARN] [! MISSING FILE !]:  "D:\SPIELE\bug\GameData/ScienceAlert/PluginData/Textures/flask0077"
    [WRN 00:04:37.657] [Toolbar] [WARN] [! MISSING FILE !]:  "D:\SPIELE\bug\GameData/ScienceAlert/PluginData/Textures/flask0078"
    [WRN 00:04:37.683] [Toolbar] [WARN] [! MISSING FILE !]:  "D:\SPIELE\bug\GameData/ScienceAlert/PluginData/Textures/flask0079"
    [WRN 00:04:37.709] [Toolbar] [WARN] [! MISSING FILE !]:  "D:\SPIELE\bug\GameData/ScienceAlert/PluginData/Textures/flask0080"
    [WRN 00:04:37.760] [Toolbar] [WARN] [! MISSING FILE !]:  "D:\SPIELE\bug\GameData/ScienceAlert/PluginData/Textures/flask0081"
    [WRN 00:04:37.794] [Toolbar] [WARN] [! MISSING FILE !]:  "D:\SPIELE\bug\GameData/ScienceAlert/PluginData/Textures/flask0082"
    [WRN 00:04:37.847] [Toolbar] [WARN] [! MISSING FILE !]:  "D:\SPIELE\bug\GameData/ScienceAlert/PluginData/Textures/flask0083"
    [WRN 00:04:37.880] [Toolbar] [WARN] [! MISSING FILE !]:  "D:\SPIELE\bug\GameData/ScienceAlert/PluginData/Textures/flask0084"
    [WRN 00:04:37.932] [Toolbar] [WARN] [! MISSING FILE !]:  "D:\SPIELE\bug\GameData/ScienceAlert/PluginData/Textures/flask0085"

     

    full log can be found here https://1drv.ms/f/s!Am0PDmGqv17_irpnTgcwxQBvilaK3g?e=PJegW2

     

    greets

  3. hi @Lisias, i was a while off playing KSP.  started last we and found a little bug in your latest release 4.0

    have "Universal Storage II"and "KSP Recall" installed

    build a new craft using Universal Storage: Four Bay Service Core OR Advanced Sub Satellite.

    open the Console and you will see spamming messages like

    [LOG 23:29:50.011] [Universal_Storage] USSolarSwitch.GetModuleMass, SolarCellMass: 0
    [LOG 23:29:50.011] [Universal_Storage] USSolarSwitch.GetModuleMass, SolarCellMass: 0
    [LOG 23:29:50.027] [Universal_Storage] USSolarSwitch.GetModuleMass, SolarCellMass: 0
    [LOG 23:29:50.027] [Universal_Storage] USSolarSwitch.GetModuleMass, SolarCellMass: 0

    full log here https://1drv.ms/f/s!Am0PDmGqv17_irpjdcQO5-GIXTNoBw?e=kJrfqy

    reverting ksp recall to previous version doesn't trigger those spam messages

     

    greets

  4. 8 hours ago, Lisias said:

    @GoAHead, I could not check your savegame on my rig - it just can't run your modpack by some reason, probably related but some PartModule on the add'ons - I had launched way heavier GameDatas in the past on this punny excuse of computer I call a Mac Mini.

    @Lisiashave you downloaded my provided zip file which contains the Gamedata folder? and if.. you shouldn't delete anything in it due to it also caused not to work for me anymore  (e.g planet pack or contracts) otherwise ends up  in crashing

    i tested the new release and it worked for a new deployed craft (except 1 credid to less but.. totally negligible and ok for me) but not for the craft awaiting recovery from a previous savegame (the savegame i provided with the name "RecoverMe").. but thats fine for me. i can cheat back the 36.000.00 credits.

    i will have an eye on it and report back if something strange happens. thx

    UPDATE:

    i tested the wrong craft which had a non scaled reactor... with the scaled one i'm loosing ~ 600.000 credits on recovery

  5. 14 hours ago, Lisias said:

    Please just zip your savegame the way it is now, and then tell me the name of the craft where you are being screwed

    hi @Lisias.. ok i already prepared everything before reading your last post. so here is my share which contains the gamadata and savegame with the craft file => https://1drv.ms/u/s!Am0PDmGqv17_irozNctLS4tCfhzBaQ?e=1x9bVW

    the savegame is important cause.. if you load this you can recover a craft  on the landingstrip which causes millions of wrong substracted credits. but the craft is the same as provided within the savegamefolder. This is the craft i noticed it the first time due to running completely out of credits

    if you newly deploy the craft and recover it it also  generates misfunding but not as mutch as the specific savegame

    EDIT:

    it might be the craftfile has currently a non scaled reactor atteched to it. just scale it down to reproduce.

  6. hi @Lisias

    hi. i already installed your fix

    then i loaded my save where my craft  was already landed and awaiting recovery.

    after recovery it substracted over 330 millions of credits. (i guess quite the same amount as before the fix)

    does this fix only work on new deployed craft?

    y4mch-qdNFVxmxjqt2gq4w4XIL7bhzNuFUDB_w3K

     

    so i deployed a new craft

    my starting funds where (thx @cheatmenue) 12.000.000

    deployed the craft and recovered it

    y4m19lbHWrcEobvvEFjjX4UIL4L818d4zjjJp0RE

    so in this case 12.000.000 -9.925.530 = 2.074.470 to less :-(

    there seems still something fishy

     

    running out of ideas so my fix will be not scale those parts at all or don't use it on recoverable crafts like sstos

  7. @Lisiasi can confirm the whole funds matches the expected value after recovery when using kspiWarpCoreUnit2

    but where is this coming from ?y4m5-sSufHDsTPONjMMLAITE9kD-5-4kYsTKQt-U

    1 hour ago, Lisias said:

    Make no mistake, I believe you

    you shouldn't have said that. i was incorrect with the refunding. i didn't had a look at the overall funds but focused my attention to this weird entry "+- xvalue" is this some correcting thingy from  recall?

  8. 5 minutes ago, Lisias said:

    Humm… So you are telling me that the behaviour had changed? This is really uncomfortable. I'm redoing the tests tonight, I will edit this post with the results.

    i added some pics which  supports my claim :-). the thing is.. i didn't recognize it initially cause the negative value was so small..  until  36.000.000  was substracted from my funds after recovering a craft which uised an IT part . now i had time to have a look at other parts also  from the original mod and tadaa.. it seems to be a general KSPI-E thingy

    https://1drv.ms/u/s!Am0PDmGqv17_iros7xAjxSejfE3Wzg?e=yeYvkR

  9.   hi there, i found a proplem  which results in negative funds when recovering a vessel which uses  KSPI-E reactors (also KSPI-E Extension mod affected)

    @Lisiasdid already some debuggung and ruled out Tweakscale. so here is the description on how to reproduce and lisias  outcome

    ------------

    all logs data,ckan-file,craft  and images can be found here => https://1drv.ms/u/s!Am0PDmGqv17_iroEwGwOHWpKz7xcAw?e=6tgnlx

    How to reproduce:

    have a minimal install like the provided mod ckan modfile modpack-minimal.ckan (KSPI-E with its depenencies)

    • open SPH
    • Load the Vessel "rbug[xxx] or create your own with  one of the Reactors e.g
      • Name: FURMagTar
      • Name: TweakableAntimatterReactor2
      • Name: FNFissionFusionCatReactorMk1
      • etc...
    • Proceed to runway
    • recover

    results in negative refunds

    only happens when the part is scaled

    do the same with the craft "unscaled" no negative refunds happen

     

    y4mGBeiTs9G7Hk56EXvdWKQiH0zdNT0IyiBwUpT4

     

    Findings from @Lisias

     

    i hope you can have a look into this.

  10. hi there, i found a proplem  which results in negative funds when recovering a vessel which uses  specific IT parts.

    @Lisiasdid already some debuggung and ruled out Tweakscale. so here is the description on how to reproduce and lisias  outcome

    ------------

    all logs data,ckan-file,craft  and images can be found here => https://1drv.ms/u/s!Am0PDmGqv17_iroEwGwOHWpKz7xcAw?e=6tgnlx

    How to reproduce:

    • open SPH
    • Load the Vessel "rbug"
    • Proceed to runway
    • recover

    results in negative refunds

    seems to happen only  when the part is scaled (scaled down on vessel "rbug")

     

     

    Findings from @Lisias

     

    i hope you can have a look into this.

  11. 42 minutes ago, Lisias said:

    Moved from TweakScale thread:

    So, this is what I did:

    On a "standard" KSP 1.12.5 test bed with the following preinstalled addons, all at the latest versions at this time

    1. KSPe
    2. KSP-Recall
    3. DistantObject (I forgot to remove it)
    4. ModuleManager/L
    5. Module Manager Watch Dog
    6. TweakScale
    7. TweakScale Companion the ÜberPaket

    I downloaded the latest KSPIE from SpaceDock (1.29.6) and installed it on that rig (without overwriting anything that was already there). I forgot to remove all MiniAVC DLLs, but whatever - most people also does it so perhaps this was for the best.

    I loaded your "bug" savegame and checked for the problem you reported.

    And got busted, as the part Interstellar-Technologies-ICFSC-Reactor was not found on the GameDataKrap, booting KSP 1.12.5 is pain where the sun doesn't shine on this machine. So I tried to salvage the situation using another reactor, the Antimater Initiated Micro Fusion Reactor, scaling it up to 7.5M and launched it at a cost of 3,689,359 :funds:. I confirmed the Funds were deducted from the KSC's account, then I recovered it. And the money were refunded as expected.

    So everything is working fine on a "Stock" (or nearly) installation, and so we have something else screwing you on your rig.

    Now that I know where the problem is not, I will start to update things on this rig to match yours and find who is stealing money from your Agency. I'm working on it.

    hi, you need interstellar technologies. the reaktor is part of it and extends the KSPIE part list. that was the reason i also providesd the ckan mod file :-)

     

  12. hi @Lisias and here i am again :-) certainly with some things going  bad.
    but this time i already made a clean  basicinstallation to reproduce

    it is about KSPIE and at least one KSPIE-reactor which ends up with negative refunds on recovery but only as soon it is scaled down (didn't try up).

    what happened on my original install was after i recovered my vessel i had 0.000 money left. i found out a negative refund of a part with ~  -36,000,000 was the cause. I now had to declare bankruptcy and a lot of kerbals lost their jobs

    How to reproduce:

    • open SPH
    • Load the Vessel "rbug"
    • Proceed to runway
    • recover

    results in negative refunds

    all logs data,ckan-file,craft  and images can be found here => https://1drv.ms/u/s!Am0PDmGqv17_iroEwGwOHWpKz7xcAw?e=6tgnlx

  13. since latest release i can't switch vessels and also  the exit menue doesn't work anymore.

    [LOG 11:40:53.766] [FLIGHT GLOBALS]: Switching To Vessel SSTO-MK3-Science-local ---------------------- 
    [LOG 11:40:53.766] Flight globals not ready - Setting active vessel at frame 8560
    [LOG 11:40:53.783] Targetron Error: Failed to draw vessel listing
      at TweakScale.TweakScale.OnSave (ConfigNode node) [0x00007] in <cf1abb1b50de40fe83042990f01ebf6f>:0 
      at PartModule.Save (ConfigNode node) [0x00131] in <4b449f2841f84227adfaad3149c8fdba>:0 
      at ProtoPartModuleSnapshot..ctor (PartModule module) [0x000d2] in <4b449f2841f84227adfaad3149c8fdba>:0 
      at ProtoPartSnapshot..ctor (Part PartRef, ProtoVessel protoVessel, System.Boolean preCreate) [0x00420] in <4b449f2841f84227adfaad3149c8fdba>:0 
      at ProtoPartSnapshot..ctor (Part PartRef, ProtoVessel protoVessel) [0x00000] in <4b449f2841f84227adfaad3149c8fdba>:0 
      at ProtoVessel..ctor (Vessel VesselRef, System.Boolean preCreate) [0x001e3] in <4b449f2841f84227adfaad3149c8fdba>:0 
      at ProtoVessel..ctor (Vessel VesselRef) [0x00000] in <4b449f2841f84227adfaad3149c8fdba>:0 
      at Vessel.BackupVessel () [0x00022] in <4b449f2841f84227adfaad3149c8fdba>:0 
      at FlightState..ctor () [0x00264] in <4b449f2841f84227adfaad3149c8fdba>:0 
      at Game.Updated (GameScenes startSceneOverride) [0x0001a] in <4b449f2841f84227adfaad3149c8fdba>:0 
      at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode, GameScenes startScene) [0x00045] in <4b449f2841f84227adfaad3149c8fdba>:0 
      at FlightGlobals.setActiveVessel (Vessel v, System.Boolean force, System.Boolean clearDeadVessels) [0x00244] in <4b449f2841f84227adfaad3149c8fdba>:0 
      at FlightGlobals.SetActiveVessel (Vessel v) [0x0002a] in <4b449f2841f84227adfaad3149c8fdba>:0 
      at Targetron.Targetron.DrawTargeter (System.Int32 windowID) [0x00992] in <9a958599057743649ef7094cabf37bdd>:0 
    [EXC 11:45:41.649] NullReferenceException: Object reference not set to an instance of an object
    	TweakScale.TweakScale.OnSave (ConfigNode node) (at <cf1abb1b50de40fe83042990f01ebf6f>:0)
    	PartModule.Save (ConfigNode node) (at <4b449f2841f84227adfaad3149c8fdba>:0)
    	ProtoPartModuleSnapshot..ctor (PartModule module) (at <4b449f2841f84227adfaad3149c8fdba>:0)
    	ProtoPartSnapshot..ctor (Part PartRef, ProtoVessel protoVessel, System.Boolean preCreate) (at <4b449f2841f84227adfaad3149c8fdba>:0)
    	ProtoPartSnapshot..ctor (Part PartRef, ProtoVessel protoVessel) (at <4b449f2841f84227adfaad3149c8fdba>:0)
    	ProtoVessel..ctor (Vessel VesselRef, System.Boolean preCreate) (at <4b449f2841f84227adfaad3149c8fdba>:0)
    	ProtoVessel..ctor (Vessel VesselRef) (at <4b449f2841f84227adfaad3149c8fdba>:0)
    	Vessel.BackupVessel () (at <4b449f2841f84227adfaad3149c8fdba>:0)
    	FlightState..ctor () (at <4b449f2841f84227adfaad3149c8fdba>:0)
    	Game.Updated (GameScenes startSceneOverride) (at <4b449f2841f84227adfaad3149c8fdba>:0)
    	(wrapper dynamic-method) Game.Game.Updated_Patch2(Game)
    	PauseMenu.<draw>b__25_12 () (at <4b449f2841f84227adfaad3149c8fdba>:0)
    	DialogGUIButton.OptionSelected () (at <4b449f2841f84227adfaad3149c8fdba>:0)
    	DialogGUIButton.<Create>b__23_1 () (at <4b449f2841f84227adfaad3149c8fdba>:0)
    	UnityEngine.Events.InvokableCall.Invoke () (at <12e76cd50cc64cf19e759e981cb725af>:0)
    	UnityEngine.Events.UnityEvent.Invoke () (at <12e76cd50cc64cf19e759e981cb725af>:0)
    	UnityEngine.UI.Button.Press () (at <0c883c16262a4198973f823d01e07427>:0)
    	UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <0c883c16262a4198973f823d01e07427>:0)
    	UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <0c883c16262a4198973f823d01e07427>:0)
    	UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.Event

     

    logs => https://1drv.ms/u/s!Am0PDmGqv17_irltS_B-HnNk7i8Y9w?e=xNbYXL

    switching back to version 21 seems to work again

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