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Posts posted by GRS
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Finally, it starts, hope i can finish it soon (it's over 5 redesigns on 800< parts vessel with nearly 10k tons)
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2 hours ago, zeta function said:
I think it is actually from solar storms, although that could contribute. After a solar storm hits, my kerbals are sick and die.
If you're very far from jool, then it must be solar storm (i mean kerbolar storm) or something else, lets just say that storm for now
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On 2/24/2018 at 1:58 AM, ARS said:
A planet that isn't moving generates no gravity, and that means you don't have to worry about escape velocity, but the problem is, nothing will keep you nailed down on planet, so you cannot land by gravity
No, it's even worse, planets will be like useless decorations that will fly to infinite without gravity, if kerbol makes no gravity, even ion engine in a 10k tons will take you to escape trajectory from tylo, atmosphere wont exist though, and no gravity = INFINITE TWR (geeASL = 0, 0 × mass = 0)
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4th dimension space program
Infinite celestial bodies in their trajectories, seemingly one with the others, literally untouchable, timewarp is useless (reason : 4th dimension is past, present and future as a unison)
4th dimension parts
Only work with 4th dimension space program and makes infinite parts in it's trajectories, can touch 4th dimensional planets
So Stupid
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Anybody home ?!
I made a 10.000 ton ship with no parts bigger than 3.75 m, it's purposed to be interplanetary and roughly 30 stages
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2 hours ago, zeta function said:
But my kerbal always dies from radiation before even reaching jool.
I think this is related to jool emitting some radiations that killed your kerbals, and seems to be wider than its SOI
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3 hours ago, JacobJHC said:
ya
Thnx for that, almost all of my ksp time are in sandbox mode (and what you said sounds like indonesian language)
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I found that my tylar lander stage is kinda OP a little, so i'd better put 20k m/s delta v on it, 2k for margin safety, and i don't really need nerva anymore, so:
Kerbiting 4k
Joolar transfer 2k
Tylar capture 1k (hopefully less)
D'Lander 22k (20k will hopefully be enough)
Total 27k needed
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1 hour ago, DAL59 said:
As soon as you leave the SOI, you'd just fall straight into the sun.
yes, but if the sun makes no gravity, go interstellar post leaving atmosphere, landing on mun would be LITERALLY impossible, if it's not moving
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2 hours ago, Pipcard said:
When ISRU is being used, does any resource scanner have to be sent along with the mission? Because I kind of want to roleplay a scanner being sent ahead of time to evaluate the situation before actually sending in the crew.
Simply strap some scanner probes on your ship, easy ? For more details. Just wait longer
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On 2/17/2018 at 9:13 AM, JacobJHC said:
Thanks, and yes, anyone who is attempting the mission now and will get cut off can submit it in the new thread. Thank you for giving me the honor of running this challenge.
Well, hope 1.0.5 attempts are still capable to enter the leaderboards as so as 1.0 and beyond, i said this because i doubt my pc can handle ksp 1.3.0 which i got from a friend (that also plays ksp) and well, the mission seems to be going to be so hard (Difficulty : SUPREME/SUP3R) since many landings and advanced planning (0.1 TWR made it Difficulty : ULTRA)
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6 hours ago, sdj64 said:
@PhoenixRise86 Congratulations, you have completed the Jool 5 Challenge on Level 1! I like your Falcon Heavy-style launch and your mission was above and beyond the minimum for level 1 with 3 crew and science. It's rare to see a Jool 5 without nuclear engines but yours was efficiently done with just Terriers for your transfer stage.
@foobar Congratulations, you have completed the Jool 5 Challenge on Level 1! And you are now the low-mass and low-cost record holder for 1.2-1.3! You had a great low-mass entry with an efficient spaceplane. Controlling that Tylo lander must have been a great feat of piloting! How did you get off the ground with the tipped-over lander, without a reaction wheel?
@McQuacker Looks like a great mission, but can you put your pictures in order? It's hard to follow such a large album out of order!
Thanks for your patience, everyone. As you can probably tell I've been getting slower to reply over the past couple of months. Since I started a new job and moved to live on my own, I have much less time for KSP and I think that it would be best for someone with more time to take over the Jool 5 Challenge. I'm officially closing for new entries on the release day of the Making History expansion (March 13). With all of the new features I think the Jool 5 will need some significant updates, and could even have a mission from the mission builder! Thanks everyone for the continued support and ongoing entries to the challenge. You all have pushed the boundaries and delivered with creativity and quality.
If you are interested in taking over or contributing in the future, please let me know.
Well, about the thick alphabets, had to act fast
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On 2/4/2018 at 9:20 PM, PhoenixRise86 said:
I was able to capture into a parking orbit at Jool with a 6 dV nudge upon entry to the system, making a braking slingshot around Tylo, followed by a Vall braking slingshot for <20 dV. The next Tylo encounter allowed capture for <1000 dV.
My Tylo lander had about 8000 dV, plus the small return pod. The separate Laythe lander had about 4000 dV and aerobraked/parachutes all the way down.
The pod that handled Vall/Bop/Pol had 2000+ (tiny service bay pod) and refueled from the orbital carrier.
Maneuvering between the inner moons is fairly cheap as long as you park in high orbits and/or stage away the landers. Best wishes.
Kerbiting = 4000 m/s
Joolar transfer = 2000 m/s
Capture to tylo = 1000 m/s
D'Lander (tylo to return stage) = 22000m/s
Total = 29000 m/s
It will be dockless which made me work really hard, i made a new one with 30050 m/s delta-v exactly, that should be enough
Thnx mate
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On 2/4/2018 at 11:58 PM, rkarmark said:
Scansat is okay but it will be a modded run
I mean orbital survey hardware scan
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planning Jool-5 mission and trying to avoid docking for reasons, turns out, delta-v of the craft is inadequate by around 3500 m/s (it took 32000 m/s delta-v), my jool-5 rocket is my largest existing vehicle with currently 984 parts and 28500 m/s delta-v, finished eve docklessly without ion or Nerva with 735 parts rocket (now modified into 766 or more parts), longest mission was Eeloo-Dres mission in a single launch, that took 34-36 kerbal years but with more than 500 m/s of margin safety (no Nerva, dockeing and ion), landed on every land-able body, after that, making my own planet and land on them myself
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to go to orbit = around 4000 m/s
get to jool system = around 2000 m/s
jool capturing = gravity assists + less than 1000m/s (hopefully)
tylo capturing = around 3000 m/s (maybe)
D'Lander = around 22000 m/s
TOTAL = 32000 m/s = holy SHIP
guess i need some nerva (and don't list me on the leaderboards.....YET)
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what should i REALLY do in this challenge, is it okay to use scan satelite via polar kerbiting
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Update, now mun and minmus are trivial for me, i teach whoever needs help, maybe level-5, only subscribed matt lowne and the gamer alchemist, probably stratz too, haven't subscribed scott because i'm sick of listening him, i got bad auditory system, mun and minmus are as easy as picking up a nose, can be don lazily, duna and ike are no different with that, planning dockless jool 5, this is already 1 year since i start now
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On 11/18/2017 at 11:17 PM, PhoenixRise86 said:
I'm working on my first Jool 5 currently. It's in career mode, single-launch Falcon Heavy-style with center booster recovery, no ISRU, no nuclear or ion engines, no more than 1 asparagus-booster pair per stage, level 2/3/Jeb will depend on how well my lander SAS works. I'll send some screenshots later tonight when I'm back at my pc.
Good luck, hope its interesting
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What an interesting challenge, now i am looking forward to DOCKLESS JOOL 5 MISSION, WITHOUT NERVA (due to my impatient nature) and currently building tylo lander stage, the landings will be :
Tylo->Laythe->Vall->Bop->Pol
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Something between level 4-5 in my 6th month playing, cant stop thinking bout how to overcome some planets like eve
You should listed the lowne level:
Capable to land on eve without rendezvous in sea level with much overkill, jool 5 no refuelling, having fun on interplanetary bases, god of SSTO spaceplanes
And stratz level:
Dockless jool 5, messing up with interplanetary missions
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Nicely done, much more efficient than brute force, which i done, but you should just cut throttle in low speed and max throttle soon after, keep doing that till you are close to surface
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Nice, never see someone capable to do that, i think you can just place remote control unit on return stage
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Last time, just testing eeloo-dr8es lander no refueling, its been almost 2 weeks i dont play KSP, got a massive bunch of eve ascent vehicle idea and still imagining, hope my imagination tell me that I WILL REALLY BEAT EVE
The Ultimate Jool 5 Challenge Continued
in KSP1 Challenges & Mission ideas
Posted
SHIP, sorry but i need better version, i finished all other planets so this wont be a trouble, i dont like rendezvous because it took time, i'll consider it as one ship carrying more than 1 lander each capable of returning to kerbin or one Mammothic Lander (i mean big, not using Mammoth) capable of landing on all moons and return with its power alone