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Keefe

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Everything posted by Keefe

  1. Hi @Ger_space, sorry - wasn't trying to be shy of giving info - I can send on a log if you like. I did play around with the config and save files (manually entering true values to open bases)- but to no avail. You've hit the nail on the head I think - scene switching would immediately overwrite the text files as closed I believe it first happened while doing a Kerbinside jobs mission for me - "recovering" a passenger then going back to my craft via tracking station. Prior to that had 4-5 stations opened without issue through 4 saves. Have been using the latest versions of KK, Kerbinside complete etc..but also top heavy with Kerbalism, Vesselviewer, scanSAT etc. new to these forums...so im looking for a place i can upload a log file to post to you. I've since uninstalled the mod but think I still have the save & log file on my system.
  2. null Yep...tried it all sorts of ways - it's kinda why i began obsessing about the blue dots in the first place - I'd get a kick out of seeing my data moving about the galaxy. Tried data transfer through relay, direct to KSC. relay on/off - you name it! transmit with no data stored, transmit with fresh science data logged - nothing looks like a blue dot! But again - really - it's not like anything is broken. I just couldn't find a screen capture online or youtube that looked like a blue dot to me either - so it just bugged me! not an issue bud - but really appreciate you took the time to explore it! edit: posted a screen shot of what im seeing at best - a second yellow line on very close zoom in's - but its present regardless of transmission etc.
  3. Yep..profile=default, signal =True, science =True . But I wouldn't worry about it - nearest thing I can see is a really thin, interspaced yellow line running parallel to the link lines - which I thought was a zoom in artifact!. All transmission speeds and science functions work fine. It could be some of the graphic enhancment mods I've got going, or me being totally colorblind! So long as the features work I'm good Though - if someone were to post a screenshot of "hypnotic blue science dots" I'd give up my obsessing and..well..be hypnotized and happy!
  4. Just to confirm works fine on 1.3 for me - with the exception of KerbNET access is gone. Have plenty of mods loaded - but KerbNET pops back on/off when OPM is uninstalled/installed. Wouldn't let that put you off though - ScanSAT is a far more realistic and enjoyable cartography experience anyway! @nickicool - can't confirm as I haven't gotten out to an actual outer planet yet, but as mod description describes: - Explore 17 highly detailed planets and moons, all in a stock-a-like artstyle Discover never before seen worlds, such as a subsatellite, Trojan moon or a set of binary bodies Collect science in over 140 biomes, with almost a thousand unique science blurbs Custom terrain textures and improved ground scatter has made planets and moons never look so good up close A full set of KSPedia entries for OPM’s various bodies helps you to navigate the far reaches of the Kerbol system Extensive third-party mod integration means you can play OPM with a whole range of other mods Kudo's to original mod maker & those giving of their time to maintain it!
  5. I was kinda hoping you'd say you were being metaphorical! I'm buggered if I can see 'em!...and now I'm going to obsess over why I don't! ( - if you're just setting me up for hours of squinting at my link lines...!) Yep..I like using your signal set-up. Just feels right - though I may well regret that when I'm pushing out to the outer planets! Keep up the great work by the way & Thanks!
  6. This may be the dumbest of questions..apologies in advance. I'm currently balancing some mods for a long career playthrough & Kerbalism is one I definately want in there. At the moment I still have some mod tweaking & balancing to do (i.e some mods just wont work together)...but I want to make sure of a few base mods are fully functioning for me. At the moment I have no KerbNet access (not Kerbalism problem) - but...and here is the dumb question...I keep reading " Tiny hypnotic science-blue spheres travel the link lines to represent data transmission. " Are we being metaphorical here? I've never once seen blue spheres travelling the link lines! Would just like to know so I can say..yep Kerbalism is performing as expected & finally get my career game going! Thanks. Fantastic mod by the way - has exactly the right feel and realism settings I'm looking for
  7. Yep - same problem - All my opened bases have re-set to closed and I've lost a lot of credits Only thing comes to mind is It happened after a re-load but I'm not familiar enough with the mechanism to find what's different in the two save files. Let me know if I can help with the debug process - oh..to show my newness to the mod - what's the base log button about - I've found no reason for it?
  8. FIrst off - fantastic mod & thanks for your ongoing work - no career game is complete without it IMO. I was going to ask a question about the BigMap Celestial Body selection menu that's been frustrating the hell out of me. I'm playing with "New Horizons" & if I select Sonnah or Mun (Kerbin doesn't appear, but is the default Map until you change) then there is no re-selecting Kerbin !! But I think you've just solved my problem in your answers to OhioBob above -I guess I'll get Kerbin (as a moon of Sonnah) on my Celestial Body Menu AFTER I scan gas giant Sonnah. The kids on Kerbin are going to have to wait 'till then to get their Map back! Thanks again!
  9. Away from my gaming PC for a few days but really looking forward to trying out the update for this. Always in awe of guys who give of their own time to make quality mods for others to enjoy - so genuine thanks for that! Haven't seen confirmation in the thread or changelog - does this new update solve the sinking physics problem too? Pure selfish on my part - I hate turning off your ocean effects when I know I have a 'splash down' mission. Well done again - your work improves my Kerbal gaming experience immensely! regards
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