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Everything posted by Nightwindale
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nightwindale replied to Nertea's topic in KSP1 Mod Releases
Tried installing both mods downloaded from CKAN (SSPX 0.5.2 and SSPXr 1.0.2), with latest NearFutureProps (0.3.1) and ModuleManager (3.0.6). Still have the same thing, two those parts are missing, preventing few crafts to load: "crewtube-125-25-2" and "crewtube-docking-25". -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nightwindale replied to Nertea's topic in KSP1 Mod Releases
I think i've tried that, but i will check it again to be 100% sure, a bit later. That's what i was not sure about. Deprecated can both mean "the new patch made things work other way so this mod does not work properly anymore", or "we included our previous efforts in a new mod so it's just obsolete but works great". Got the clarification for this one, thanks. Unless it wouldn't work -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nightwindale replied to Nertea's topic in KSP1 Mod Releases
Well, i've actually tried all variations: my backup "old" mod from 1.3.1 version, the same "old mod" freshly downloaded via CKAN (dunno if there is any difference, but i've tried anyway), and the Redux version. All of them have those missing part warnings, in Redux i just have more parts missing, in the original - just about 2 or 3. I don't want to argue or anything, but "deprecated" is quite a wide therm, trere is no clarification wether old parts\vehicles would work in Redux. That's what i'd like to find out - it this situation OK and meant to be this way when moving to new mod, or is it something wrong with my particular setup. Btw this link to old thread leads in this very topic. Can't find the right one via search aswel. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nightwindale replied to Nertea's topic in KSP1 Mod Releases
Hey guys! First of all, great thanks to those who work on this awesome mod! But after about a half-a-year break from KSP, i got back to try 1.4.1, updated all the modes, and when loaded into career which had couple of huge spacecrafts that included parts from Station Parts mod, couldn't load them with an error of "parts missing", including "crewtube-25-2" for example (and some others, i can provide names if needed). Are those parts has gone since, or is there something wrong with my mod setup? Just for note, everything was ok on 1.3.1 setup a while ago. -
As for clouds and stuff, made a quick overview of how this "haze" renders for cloud layers of 3 mods. The base for all is latest EVE and scatterer. Also all 3 cases made with AVP atmosphere (i guess that is what atmosphere.cfg is here for at least). The difference is in cloud settings and other following stuff, taken from other mods: clean AVP: AVP with KSPRC clouds only: AVP with SVE cloud layer (not the SVE atmo settings, just clouds): As you can see, the clean AVP clouds have "sharp" line to it, while other have some haze. I have no idea why is that since i have no clue of what are the configurables (and don't want to dig in it just yet), but the result can be seen - somehow it renders different picture.
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Quick question guys. I just got started to be involved in modding my KSP, so what's the proper way to remove an elements of the mod? Say, i wanna get rid of sun texture AVP provides. I just deleted it from the folder. Is it the correct way, or should i also find and eliminate all the paths leading to it in config?
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All i can say for sure it that you can get those features with AVP + SVE "merged", because im using this setup. It's not as smooth as on provided screen, with those 2 mods i have this: On the last screen there is just about 150km altitude, and there is not much of a shine aswel. I'd also like to know how to make game look as good as people show.
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About horizon shine and terminator color, use "integrate with EVE clouds" option in scatterer, as for smooth transition from clouds to atmo - dunno, option mentioned above helps a bit, but you will still see "flat" cloud texture on ascent until some decent altitude. I'm guessing, the screenshot you want to replicate is not a pure AVP. I can see a cirrus cloud layer kinda like in AVP, but main cloud layer seem different. (Or im just blind enough).
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If you mean experimental scatterer version, then even if you will install latest one, SVE will still override it's config and you won't have ocean shaders. Even the newer version of SVE will still override some other settings (like mentioned above change of terminator rendering) or, IIRC, enable "atmo on top of clouds", so i suggest you to check the SVE config anyway.