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KSP2 Release Notes
Everything posted by TheBeesSteeze
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[1.12.x] Part Commander Continued
TheBeesSteeze replied to linuxgurugamer's topic in KSP1 Mod Releases
See this video for reference, hopefully YouTube uploads in high enough resolution to see the numbers: The memory isn't released when the GUI is closed, only when the flight ends and the scene changes. At that point the total memory usage does decrease, but not to the point it was at before the flight (I don't know if that is normal KSP behavior or behavior from another mod or behavior from Part Commander). -
[1.12.x] Part Commander Continued
TheBeesSteeze replied to linuxgurugamer's topic in KSP1 Mod Releases
Hey all, I found an issue that I'll submit to the record. For my 1.9.1 install, Part Commander causes massive memory leak when the GUI is open. While closed, memory usage remains stable, but while the GUI is open, memory usage of KSP x64 increases by 5-15 MB/s until about ~11GB total memory usage at which point the game freezes and crashes. I find the mod incredibly useful so I still keep it installed, my working solution is just to keep the GUI closed until I need it. -
If I'm in orbit, I can see a circular shadow of my vessel and any debris in physics range on the surface of the planet over 100 km away. This is true regardless of the body (tested on Kerbin, Mun, and Minmus). I shouldn't be able to see these shadows from this distance... what gives? I do have scatterer & EVE installed, game version 1.8.1.
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Is there a version of the UnofficialPatch for 1.4.5?
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Strange FPS Drops
TheBeesSteeze replied to TheBeesSteeze's topic in KSP1 Technical Support (PC, modded installs)
It's nothing specific. These drops would happen anywhere at anytime. I was curious about updating versions but I'm getting the same issues in 1.4.2 and 1.4.1. Tidbit - I think it's a memory issue. If I switch to force OpenGL or DX11 the issue goes away and my used RAM goes back under 4GB. Just then I get other issues. Thanks all! -
[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
TheBeesSteeze replied to Dunbaratu's topic in KSP1 Mod Releases
I'm getting strange twitching in pitch and yaw when using KOS, but it only happens when running a script from a file. If I type "set throt to 1." and "stage." in the KOS terminal in-game, the rocket flies just as expected, straight up with no control. However, if I launch the same rocket by calling a file (runpath("0:/launch.ks").) containing only "set throt to 1." and "stage.", the pitch and yaw of the rocket freak out and the gimbal of my engine and deflection of my control surfaces go all over the place, even though the rocket should be 100% uncontrolled. This effect is screwing up all of my other scripts as well, making them completely unusable. Does anyone know what the issue could be? Edit: It seems to just have been a bug. I uninstalled and reinstalled KSP and KOS and the issue went away.- 1,361 replies
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I play KSP at 3440x1440, modded, near max settings. GSYNC monitor. Usually it's fine, and I get upwards of 60 frames per second and it runs perfectly; however, at random points during play the FPS will tank down to 10-20 fps (as a side note, it always tanks the frame rate if I alt-tab out and back into the game). Every time this frame rate drop occurs, a scene change will fix it (i.e. switching from active vessel play to tracking station, or from VAB to space center view). I've tried uninstalling and reinstalling different mods and uninstalling mods completely, but I haven't found a specific mod to attribute the issue to. Does anyone have any ideas?
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[KSP 1.10.1] Destruction Effects v1.12.0 (09/23/20)
TheBeesSteeze replied to jrodriguez's topic in KSP1 Mod Development
Can anyone tell me how to add parts to the exceptions list? Right now I'm having issues in that the launch tower from the FASA mod lights on fire when I decouple it, so I wanted to make it exempt from destruction effects but I'm not sure what the name of the part should be to add it into the exceptions list. -
Fair enough. Thanks for your help!
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I assumed as much, but do you know where Goonie Island is?
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I'm currently doing a contract to run seismic scans landed at different biomes on Gael. I've gotten three out of the four required scans, but the last one requires a seismic scan landed at "Gael's Goonie Shores." I've flown all around the planet and I can't find anything like that. Can anyone point me in the right direction of where to find this biome to complete the contract?
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
TheBeesSteeze replied to Galileo's topic in KSP1 Mod Releases
So I reinstalled all of my mods two by two and it wasn't any of the mods. It was the stock struts I had in the design. Somehow the way they were placed was screwing things up because as soon as I took them out and reattached them in nearly the same spot, everything worked as it should... well, at least it was the way one of the mods was interacting with those struts, because I tested each mod two-by-two on a different rocket. -
What are these shenanigans
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
TheBeesSteeze replied to Galileo's topic in KSP1 Mod Releases
Here's the gamedata folder, and a link to the log files: -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
TheBeesSteeze replied to Galileo's topic in KSP1 Mod Releases
Hi @Galileo, I'm having an issue with the most recent update. I'm getting strange aerodynamics effects when both launching and reentering; images are below. As you can see, the artifacts don't show both when moving slowly and when you zoom in very closely. I wasn't having these issues before the update, so I'm not sure what else the problem could be.