Hi guys, maybe this is a silly question,but....
does KW Rocketry "REBALANCED" use this mod, will I am able to see those wonderful effect on KW Rocketry "REBALANCED"'s parts?....
Thank you in advance
Cheers!
It's great to see that this mod it's growing day after day, but since some of use have a slow connection, do you think is possible to make a non-music version of AVP?
Awww man, this visual is stunning, may the kerbal lords bless you.....
(are you using custom reshade set or the standard one, would be nice if we 'll exange each other preset, in order to see wich setting work best)
Cheers!
You're making me happy, and tell me if you want any help in gathering screens for the Loadingscreen.....
i would be glad to take them.....really
yeah, i can confirm....this mod is amazing
I fuc*** love this mod, it's absolutley amazing!
Thank you very much, for your effort and for making this game fantastic....
here some screen....
P.S. let me know what do you think, I added a reshade setting to make things even prettier
OK, got it, thanks for the reply, but i still not able to make a proper relay network...
how relays function ?
i need an high gain antenna alone or an high gain plus a low gain one for making a relay network work ?
Hi all,
let's start saying that this mod is amazing and ksp would not be the same without this one, now i am missing something....
How Kerbalism Handle Ksp stock comm net, it is replaced and disabled by default ? or it just work with him?, it's the first time i'm playing with comm net enabled but I can't figure out how this work, please, somebody help this noob deal with kerbalism...
sorry for the bad english guys...,
Cheers,
Ok guys, i'm running on a heavy modded install, no i don't have trajectories installed, i will try running far only in vanilla and the start adding mods, in the meanwhile someone want a complete list of mods that I'm running?
Thanks in advance
Cheers
Edit: ok i tried eliminating all the debris in flight in the tracking station, seems to be ok now, no error spam anymore...
Question: are too many debris a known source of errors and stutterings?
Hello everyone,
I'm a far-addicted player, so, i was really pleased when far come out for 1.3.....
but suddenly i noticed severe fps drop, looking in the in-game console i found that there was a massive spamming of "Null Reference Exception"
looking deeper in the KSP.log, I found that FAR was causing the issue....(I'm a noob in reading error logs, so i might be in mistake)
now, can someone help me in solving this issue?
thank you in advance and thank you Ferram4 for making this game so enjoyable
Sorry for my bad english guys : (
cheers: )
Here the Ksp.log with the errors
sorry if i bother you with my question guys, but i really want to know if i'm doing something wrong...
please, can you answer my question ? I'd really appreciate it
thank you in advance
Hello everyone, first of all, i would say thank you for all this amazing and beautiful work, i'm really enjoying KSP with your mod....
but i've runned into a problem, after update 3.51 i've noticed that lightnings on kerbin and on duna are disappeared; also the "glow" when approching the mun has disappeared, so, am I doing something wrong ? or you removed those effects ?
i've read install instruction over and over but I'cant solve this problem
thanks in advance and sorry for my bad english
cheers : )