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User456321

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Everything posted by User456321

  1. How do you go about adding stuff instead of replacing Section I want to modify is currently: MODULE { name = FSfuelSwitch resourceNames =MetallicOre;Uraninite;Substrate;Minerals;Karbonite;ExoticMinerals,RareMetals;MaterialKits;Metals;Polymers;Supplies;Ore;Machinery;Recyclables;SpecializedParts;Fertilizer;Hydrates;Gypsum;Dirt;Silicates;Silicon;RefinedExotics;ColonySupplies;Organics;Rock resourceAmounts = 2000;2000;2000;2000;2000;1000,1000;2000;2000;2000;2000;400;2000;2000;2000;2000;2000;2000;2000;2000;2000;2000;2000;2000;2000 initialResourceAmounts = 0;0;0;0;0;0,0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0 tankCost = 3520;1400;600;1600;640;300000;4000;28480;16000;5000;8;31600;14000;64000;4000;1000;20;600;20;40;500000;30000;1000;1000 basePartMass = 0.25 tankMass = 0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0 hasGUI = false } I want to ADD resources to this, however using the following replaces rather than adds resources. @PART[C3_Kontainer_01] { @MODULE[FSfuelSwitch] { @resourceNames = MetalOre;Metal;RocketParts;ScrapMetal @resourceAmounts = 2000;2000;2000;2000 @initialResourceAmounts = 0;0;0;0 // Always use 0, start empty @tankCost = 2602;19210;3490;1258 // Total resource cost when full plus container cost } }
  2. I think there is a bug in making Uranium Nitride, I had 0.04 UF4, ~2k Ammonia, the second I clicked the Uranium Tetrafluoride Ammonolysis I had about 2k Uranium Nitride instantly. Image shows the ship I was testing this all with, and you can see the window for the ISRU process that was going on and the ~6.5M mT/hour production rate it had.
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