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Everything posted by TheProtagonists
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These are cool ideas, but I already have a large scale road map for adding celestials, therefore it is very unlikely that I will use any planetary system suggestions at the current stage of the mod.
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It wasn't when I first came up with the idea. But now it is.
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At last, new planets are coming! Creeper - the first noticeably oblate body:
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I will make system diagrams when update 1.2 is done. 1. There are many, many references to virtually every medium in this mod, although I do admit I used the number 42 a bit too much... But there are also other arc numbers you can find 2. WorldStabilizer might solve this problem. Make sure you are running 64 bit KSP is you are not on 1.5, and you can always start testing by only instal the bare bones of TWB.
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Well... I will fix that too. You might have also noticed that Seraph's biome also doesn't work, which is due to it having the same (stupid) problem with Adeon, and you can fix it in the config file with the same way in my last post.
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Thank you for reporting! I have [just] found the problem, that Adeon's biome map was incorrectly referenced in the config file. A rather dumb mistake, I know... That's going to be another bug I will fix in 1.2. To fix it for now, you can head to TheWorldBeyond/TWB_TraverseSystem/CelestialBodies/Adeon/Adeon.cfg and find line 48 (which starts with biomeMap = ...) and replace the line with the following: biomeMap = TheWorldBeyond/TWB_TraverseSystem/Textures/PluginData/Adeon_Biome.png
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I can feel you so much...
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I'll need your output_log in addition to the screenshot. Too bad it's not real Can you open the console and see biome to make sure? Adeon should have 9 biomes, but it is possible that the land very next to the waters might be marked as the lake biome. Regardless I will check it to see if that is a problem. More tpyos to fix... Thanks for telling me!
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I can't help you without your logs and a screenshot of the inside of your GameData folder.
- 419 replies
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Yes it should work. I have tested with AVP and both works fine.
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If this keeps happening I would suggest reinstall scatterer and/or reinstall TWB, sometimes a reset like that might solve the problem.
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I am not completely certain what would happen with rescale, but with TWB 1.1.1 under the newest Kopernicus version, Dawn should be (almost) completely stationary, as in that it should not move. No. Yes it should.
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[KSP 1.5.1] Panel Party [1.0.0] Nov 23, 2018
TheProtagonists replied to JadeOfMaar's topic in KSP1 Mod Releases
Who do I go to if the Kerbals ate those panels in flight? -
I have no idea about this problem... I will look into it. The visuals need both EVE and scatterer installed at the same time to work properly. So if you only tried with EVE only or scatterer only, there are almost certainly going to be problems.
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Are you running on 64 bit? Because I also have 16 GB RAM and I'm able run TWB with all of the visuals, plus many other major planet packs and their visuals plus multiple large part mods, so it should be possible with 16 GB.
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Adding any new celestial body into a existing save have the potential to cause problems. OnDemand loading is enabled for all textures so the RAM impact would not be that big. I don't believe TWB causes any sort of framrate drops, since the biggest FPS impact would likely come from scatterer. I have no idea how SD works with TWB... But it would be great if you can try it out and tell me if there are any problems. There would be quite some changes to Dawn and Traverse in 1.2, but I don't think it will be finished anytime soon (at the very least 2 months from now), so you can go ahead with 1.1.1. Regardless though, I would strongly advice a new save every time the celestial bodies are rearranged, but for now, everything should be good.
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Do note that is it against the license if you are intending to re-release these flares elsewhere. Of course if you are just messing around with them on your own it's fine.
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Right, I forgot the there are no white ones on the current release page. The flares here are the ones I edited myself.
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Because the pack I used had white ones.
- 419 replies
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Summery of recent changes as I work towards 1.2: Changes to the orbit of many bodies, mostly to make them more eccentric and less boring All planets of Eon are now tilted about 15 degrees Planets of Wall are now on nearly polar orbits Removed Cerberus and Baldr, I didn't like how they look and their role in the system, so two completely different bodies under these two names will be added in the update to replace those Drastically better sun flares: A polar ring for Nyarlathotep:
- 284 replies
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Can't wait to eventually add this to my already huge planet collection...
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I can finally go to Duna with an amazing looking lander instead of all that ugly junk I built...
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Amazing. I'm already sold after seeing just these three planets.
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That is not exactly a extremely fast download speed. The speed test shows that my download speed is around 25 Mbps, which is already slightly below average in the US. Unfortunately, so far with ~1500 total downloads of TWB_Full, you are the only one reporting a download speed issue, therefore I cannot say this is a general issue everyone encountered without further data/report. That aside, I have no other superior choice for a secondary CDN, considering that SpaceDock can be less reliable and even slower, and Github is the fastest and most reliable way I have.
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