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Everything posted by Neil Kerman
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How do you suppose Kerbals engrave the plaques for flags?
Neil Kerman replied to Allocthonous's topic in KSP1 Discussion
My thought is that they have a sort of typewriter like device designed to engrave metal using acid instead of ink ribbons -
I have this idea for a project involving this mod but would like advice I am trying to do a shot for shot remake of Interstellar, wherein during scenes that were impossible or incredibly difficult to replicate in game I would sub in the original footage from the film, eg the final scenes in Cooper Station, and will for dialogue/soundtrack simply sub in the audio from the original film Any advice? on an unrelated note The Rangers do have their own engines, though I would concede that the earth's imminent death might have slowed p RnD a mite
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On The Physical Properties of Kerbin in stock 1.2.2 KSP
Neil Kerman replied to Neil Kerman's topic in KSP1 Discussion
I was just curious whether or not FAI has a standard aircraft for S and CL -
Does anyone know where I can find a suite of mods that would allow me to replicate, in it's entirety the film Interstellar? I already have assembled a number of mods for this purpose but I am curios to see what others have come up with!!!
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On The Physical Properties of Kerbin in stock 1.2.2 KSP
Neil Kerman replied to Neil Kerman's topic in KSP1 Discussion
Thanks! just wondering what you used to get S and CL -
On The Physical Properties of Kerbin in stock 1.2.2 KSP
Neil Kerman replied to Neil Kerman's topic in KSP1 Discussion
The main reason I ask the Karmen Line question is because Kerbin is roughly 1/10th the size of Earth. It logicaly follows that everything else is scaled down, so if the Karmen line is at 100 km on earth, then The Kerman Line (my personal name for it) should be at 10 km, which is obviously not space in KSP. -
I always wondered whether it would be possible to create a mod that allows for the bending of spacetime to be put in the game
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Dear Great and Honorable JPLRepo I have been a fan of this mod for a very long time and am in a bit of a pickle. This mod works great in 1.1.3 but when I boot it up with 1.2.2 the game crashes while loading. Here is the crash dump, I am using version 1.4. Please reply at your earliest convenience Crash Dump https://drive.google.com/drive/folders/0B76hhQgc047_czlNWW81SGF1c1U?usp=sharing