Here it is :
@Kopernicus:AFTER[Kopernicus]
{
Body
{
name = Neivel
flightGlobalsIndex = 1590
cacheFile = The New Crew/Cache/Neivel.bin
Template
{
name = Laythe
//removePQSMods = PQSLandControl, PQSMod_AerialPerspectiveMaterial, PQSMod_VertexHeightNoise, PQSMod_VertexSimplexHeightMap,PQSMod_QuadEnhanceCoast, PQSMod_AerialPerspectiveMaterial, PQSMod_VertexHeightNoiseVertHeight, PQSMod_VertexHeightMap
removeallpqsmods=true
removeOcean = false
}
Properties
{
description = Neivel is a habitable moon.Unlike its home planet,Neivel have life everywhere.
//displayName = #LOC_The New Crew_Planets_Neivel_displayName
radius = 500000
geeASL = 0.9
tidallyLocked = True
initialRotation = 0
albedo = 0.4
emissivity = 0.9
isHomeWorld = False
timewarpAltitudeLimits = 0 5000 5100 5300 10000 20000 50000 100000
ScienceValues
{
landedDataValue = 15
splashedDataValue = 15
flyingLowDataValue = 13
flyingHighDataValue = 13
inSpaceLowDataValue = 13
inSpaceHighDataValue = 12
recoveryValue = 12
flyingAltitudeThreshold = 70000
spaceAltitudeThreshold = 600000
}
//biomeMap = The New Crew/Neivel/Neivel_Biome.png
//Biomes
//{
// Biome
// {
// name = Lake Draco
// value = 1
// color = #2a00ff
// }
// Biome
// {
// name = Unity Lake
// value = 1
// color = #166102
// }
// Biome
// {
// name = Moutains
// value = 1
// color = #ffffff
// }
// }
}
Orbit
{
referenceBody = Neil
color = 1,.75,0.5,1
inclination = 1
eccentricity = 0
semiMajorAxis = 10000000
longitudeOfAscendingNode = 90
argumentOfPeriapsis = 20
meanAnomalyAtEpoch = 3.14
epoch = 0
}
Atmosphere
{
ambientColor = 0.24,0.24,0.24,1
lightColor = 0.63,0.66,0.63,0.5
enabled = True
oxygen = True
altitude = 50000.0
adiabaticIndex = 1.39
atmosphereMolarMass = 0.0374
// Atmosphere Pressure
staticPressureASL = 91.1925
pressureCurveIsNormalized = False
pressureCurve
{
key = 0 506.625 0 -0.0198239
key = 5000 415.589 -0.0166639 -0.0166639
key = 10000 339.286 -0.0139239 -0.0139239
key = 20000 223.069 -0.00954792 -0.00954792
key = 40000 91.9876 -0.00419330 -0.00419330
key = 60000 36.3337 -0.00171080 -0.00171080
key = 80000 14.0964 -0.000668828 -0.000668828
key = 100000 5.47590 -0.000256515 -0.000256515
key = 120000 2.18900 -9.77178E-05 -9.77178E-05
key = 140000 0.922888 -3.84602E-05 -3.84602E-05
key = 160000 0.413434 -1.59819E-05 -1.59819E-05
key = 180000 0.196229 -7.04977E-06 -7.04977E-06
key = 200000 0.0979871 -3.29089E-06 -3.29089E-06
key = 220000 0.0510760 -1.61546E-06 -1.61546E-06
key = 240000 0.0275882 -8.28136E-07 -8.28136E-07
key = 280000 0 0 0
}
// Atmosphere Temperature
temperatureSeaLevel = 280
temperatureCurveIsNormalized = False
temperatureCurve
{
key = 0 95.0 0 -0.0004943
key = 45000 79.9 -0.0001752 -0.0001752
key = 87200 77.0 0 0
key = 120000 81.2 0.0002323 0.0002323
key = 190000 103.0 0.0003262 0.0003262
key = 280000 126.9 0.000188 0
}
temperatureSunMultCurve
{
key = 0 1 0 -0.00017
key = 11700 0 0 0
key = 38200 0 0 0
key = 65000 0.5631 3.057E-05 3.057E-05
key = 87200 1 5.147E-06 5.147E-06
key = 160000 1.346 4.197E-06 4.197E-06
key = 280000 1.765 3.003E-06 0
}
temperatureLatitudeBiasCurve
{
key = 0 0 0 0
key = 90 -3 0 0
}
temperatureLatitudeSunMultCurve
{
key = 0 3 0 0
key = 90 0 0 0
}
temperatureAxialSunBiasCurve
{
key = 0 0.829 0 -0.00976
key = 56 0 -0.0175 -0.0175
key = 146 -1 0 0
key = 236 0 0.0175 0.0175
key = 326 1 0 0
key = 360 0.829 -0.00976 0
}
temperatureAxialSunMultCurve
{
key = 0 0 0 0
key = 90 1 0 0
}
temperatureEccentricityBiasCurve
{
key = 0 1 0 -2
key = 1 -1 -2 0
}
AtmosphereFromGround
{
waveLength = 0.63,0.66,0.63,0.5
innerRadius = 1199400
outerRadius = 1254000 // 1.045
transformScale = 1.09,1.09,1.09
}
}
ScaledVersion
{
type = Atmospheric
fadeStart = 35000
fadeEnd = 40000
sphericalModel = False
deferMesh = False
Material
{
texture = The New Crew/Neivel/Neivel_color.png
normals = The New Crew/Neivel/Neivel_normal.png
shininess = 0.0
specular = 0.0,0.0,0.0,1
}
}
PQS
{
minLevel = 2
maxLevel = 8
minDetailDistance = 4
maxQuadLengthsPerFrame = 0.03
fadeStart = 40000
fadeEnd = 120000
deactivateAltitude = 160000
mapMaxHeight = 20000
allowFootprints = True
Material
{
saturation = 1
contrast = 1.6
tintColor = 1,1,1,0
powerNear = 0.6
powerFar = 0.6
groundTexStart = 0
groundTexEnd = 10000
steepPower = 2.5
steepTexStart = 10000
steepTexEnd = 100000
steepTex = CTTP/Textures/rock
steepTexScale = 1,1
steepTexOffset = 0,0
steepBumpMap = CTTP/Textures/rock_normal
steepBumpMapScale = 1,1
steepBumpMapOffset = 0,0
steepNearTiling = 600
steepTiling = 150
lowTex = CTTP/Textures/rock
lowTexScale = 1,1
lowTexOffset = 0,0
lowBumpMap = CTTP/Textures/rock_normal
lowBumpMapScale = 1,1
lowBumpMapOffset = 0,0
lowNearTiling = 4000
lowMultiFactor = 40
lowNearTiling = 4000
lowMultiFactor = 500
midTex = CTTP/Textures/rock
midTexScale = 1,1
midTexOffset = 0,0
midBumpMap = CTTP/Textures/rock_normal
midBumpMapScale = 1,1
midBumpMapOffset = 0,0
midNearTiling = 3500
midMultiFactor = 35
midBumpNearTiling = 3500
midBumpFarTiling = 600
highTex = CTTP/Textures/rock
highTexScale = 1,1
highTexOffset = 0,0
highBumpMap = CTTP/Textures/rock_normal
highBumpMapScale = 1,1
highBumpMapOffset = 0,0
highNearTiling = 3000
highMultiFactor = 30
highNearTiling = 3000
highMultiFactor = 400
lowStart = 0.01
lowEnd = 0.02
highStart = 0.1
highEnd = 1
globalDensity = -8E-06
planetOpacity = 0
}
Mods
{
VertexHeightMap
{
map = The New Crew/Neivel/Neivel_heightmap.png
offset = -1000
deformity = 8000
scaleDeformityByRadius = false
order = 1255
enabled = True
}
VertexColorMap
{
map = The New Crew/Neivel/Neivel_color.png
order = 67686
enabled = True
}
VertexSimplexHeight
{
deformity = 800
frequency = 12
octaves = 3
persistence = 0.53
seed = 95374
order = 1255
enabled = True
name = VertexSimplexHeight
index = 0
}
VertexHeightOffset
{
offset = -2000
enabled = true
order = 30
}
LandControl
{
altitudeBlend = 0
altitudeFrequency = 1
altitudeOctaves = 1
altitudePersistance = 1
altitudeSeed = 1
createColors = False
createScatter = True
latitudeBlend = 0
latitudeFrequency = 1
latitudeOctaves = 1
latitudePersistance = 1
latitudeSeed = 1
longitudeBlend = 0
longitudeFrequency = 1
longitudeOctaves = 1
longitudePersistance = 1
longitudeSeed = 1
useHeightMap = False
vHeightMax = 10000
order = 9999986
enabled = True
altitudeSimplex
{
frequency = 1
octaves = 1
persistence = 1
}
latitudeSimplex
{
frequency = 1
octaves = 1
persistence = 1
}
longitudeSimplex
{
frequency = 1
octaves = 1
persistence = 1
}
landClasses
{
Class
{
alterApparentHeight = 0
alterRealHeight = 0
color = 0,0,0,0
coverageBlend = 0
coverageFrequency = 1
coverageOctaves = 1
coveragePersistance = 1
coverageSeed = 123
name = Base
latDelta = 1
latitudeDouble = False
lonDelta = 1
minimumRealHeight = 0
noiseBlend = 0
noiseColor = 0,0,0,0
noiseFrequency = 1
noiseOctaves = 1
noisePersistance = 1
noiseSeed = 321
delete = False
altitudeRange
{
endEnd = 1
endStart = 1
startEnd = 0
startStart = 0
}
coverageSimplex
{
frequency = 1
octaves = 1
persistence = 1
}
latitudeDoubleRange
{
endEnd = 1
endStart = 1
startEnd = 0
startStart = 0
}
latitudeRange
{
endEnd = 1
endStart = 1
startEnd = 0
startStart = 0
}
longitudeRange
{
endEnd = 2
endStart = 2
startEnd = -1
startStart = -1
}
noiseSimplex
{
frequency = 1
octaves = 1
persistence = 1
}
scatters
{
ScatterAmount
{
density = 0.5
scatterName = boulder
}
}
}
}
scatters
{
Scatter
{
materialType = BumpedDiffuse
mesh = BUILTIN/boulder
castShadows = True
densityFactor = 0.54
maxCache = 512
maxCacheDelta = 32
maxLevelOffset = 0
maxScale = 4
maxScatter = 40
maxSpeed = 1000
minScale = 0.1
recieveShadows = True
name = boulder
seed = 201123
verticalOffset = -1.25
delete = False
collide = True
science = False
Material
{
color = 0.4791044,0.4791044,0.4791044,1
mainTex = The New Crew/terrain/rock00
mainTexScale = 1,1
mainTexOffset = 0,0
bumpMap = The New Crew/terrain/rock01
bumpMapScale = 1,1
bumpMapOffset = 0,0
}
Experiment
{
}
}
}
}
}
}
}
}
//@Kopernicus:NEEDS[SigmaBinary&!RemoteTech]:BEFORE[SigmaBinary]
//{
// @Body[Neivel]
// {
// SigmaBinary
// {}
// }
//}