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Cyrus Playz

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Everything posted by Cyrus Playz

  1. A mod that has copyright also join my discord
  2. Hi. I am CyrusPlayz.Plz Check out my youtube channel.I have been making planet maps for 2 years.Why now make a forum page if I have been doing this for 2 years?Cuz the two past mods are trash copyright mods.But that ends NOW.Introducing KIP(Kerbal Interstellar Planets),this mod will not have copyright. Check out my discord server https://discord.gg/uKtXHA.
  3. Do I have have to upload logs again? (also I am going to camp so if I need to upload log don't expect me to get it tomorrow
  4. I wanna say(if u don't listen thats fine)but do your kittopia tech work in 1.4.5?Cuz Mine didn't
  5. You mod is sooooooooooooo gud,My mods are trash,Copyright textures,config everything and Apparently SOMEONE called Gameslinx went AFK in my discord,plz tell him to not AFK
  6. but discord is conveient the bug repport is that kittopia tech,after rebuilding the scaled space,don't say sucess and so there is no texture
  7. Thomas join my dm in discord since I am starting a new mod with no copy and kittopia doesn't work
  8. Scatterer_sunflare { Sun { //path to sunflare textures assetPath = The New Crew/scatterer/configs/Sunflares/Cannus //Flare and spikes: Centered on Cannus // // //sunFlare.png flareSettings = 0.45,1,0.85 //sunSpikes.png spikesSettings = 0.6,1,1 //distance under which the flare is faded out //to make the sun surface visible up-close //in scaled space coords, ie actual distance /6000 sunGlareFadeDistance = 250000 //distance over 0.5 of which the ghosts are progressively faded out //full fadeout at 1.5 * ghostFadeDistance //in scaled space coords, ie actual distance /6000 ghostFadeDistance = 13500000 // Ghosts, variable position along the sun to screen-center line // // each row is an instance of a ghost // 8 instances of each ghost maximum // if you want more ghosts or instances just contact me // for each row: intensity, aspect ratio, 1/scale, position on sun-screenCenter line // position on sun-screenCenter line: can be positive or negative // 0 is sun position, 1 is screen center //Ghost1.png ghost1SettingsList1 //2 used slots, 2 unused { Item = 0.54,0.65,2.3,0.5 Item = 0.54,1,6,0.7 } //4 more unused slots for ghost 1 ghost1SettingsList2 { } //Ghost2.png ghost2SettingsList1 { Item = 0.135,1,3,0.9 Item = 0.054,1,8,1.1 Item = 0.054,1,4,1.3 Item = 0.054,1,5,1.5 } //4 more unused slots for ghost 2 ghost2SettingsList2 { } //8 unused slots for ghost 3 //I include this additional ghost for modders //A texture needs to be included so I included a 1x1 texture //you can replace it with a texture of your own size ghost3SettingsList1 { } ghost3SettingsList2 { } } }
  9. Here EVE_CLOUDS { OBJECT { name = Laythe-clouds1 body = Neivel altitude = 6000 detailSpeed = 0,6,0 settings { _DetailTex = The New Crew/Clouds and Auroras/detail1 _UVNoiseTex = The New Crew/Clouds and Auroras/uvnoise1 _DetailScale = 20 _Color = 102,102,153,255 _MainTex { value = The New Crew/Clouds and Auroras/Neivel1 type = AlphaCubeMap } } layer2D { shadowMaterial { _ShadowFactor = 0 } macroCloudMaterial { _DetailDist = 2E-06 _MinLight = 0.15 } } layerVolume { size = 4000,2 maxTranslation = 0,100,0 particleMateria area = 18000,3 noiseScale = 1.2,1.3,90 visibleRange = 3500 { _Tex = The New Crew/Clouds and Auroras/particle/rgb _BumpMap = The New Crew/Clouds and Auroras/particle/particle_NRM _LightScatter = 0.55 } } } }
  10. Help meh Eve doesn't work.(how to paste image here?)
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