

Masoneus
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[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
Masoneus replied to Shadowmage's topic in KSP1 Mod Releases
Is there a plan to 1.7+ this mod? -
Speaking of KJR, I'm pretty sure that I don't have it installed...do I need to install it to make IRN more stable? Had a ship with about 25 IR parts and it made the game super laggy.
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Where can I find the latest DL please?
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downloaded 1.4.5 ksp and 1.2.2.(2?) BDA, works great, only thing is the ui for the modules, not the weapon manger, is some older, klunkier version for some reason
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Textures need to be changed to full res. Am I the only one who is willing to scroll through most of the thread to find an answer before posting the same question???
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In many of the KSPs I have never been able to just click no matter what to fire anything but guns, what am I doing wrong, should LMB be an action group???
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Well, in that case I have no clue, it is most likely a new string of code. My Hellfires do that also.
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Sorry for the long wait. Works perfectly. Thanks!
- 2 replies
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- infernal robotics
- ir
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Masoneus replied to sirkut's topic in KSP1 Mod Releases
When you put the part on your ship, it must be installed where there is only a small portion sticking out the front, the rest should be buried inside the ship somewhere. -
Does anyone know/have all of the original and extras of Infernal Robotics?
- 2 replies
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- infernal robotics
- ir
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