Varunz16
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The thing is, I used to use my mac perfectly fine with the same set of mods with the previous Sierra version of MacOS. It worked perfectly fine. The problem arised when I updated to Mojave and forced open-GL to open KSP from the steam version. I'll post the log file when I get to my laptop in a bit. Thanks
- 6 replies
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- ksp
- realism overhaul
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I have 8GB of RAM with 2GB VRAM. SO I think I've got it covered in terms of the hardware requirements. I've always heard people talking about log files, but I don't know where to find it. Mind helping me out with finding where it is? Also, can't play without procedural parts, it's really important for realism overhaul. I'll try and use another version of module manager though. Thanks for now
- 6 replies
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- ksp
- realism overhaul
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So I recently updated my mac to MacOS Mojave and realised that my KSP game stutters like crazy, with black lines appearing everywhere. Some helpful guys in the forum advised me to use the "-force-openGL" command to restart the game, and it worked! However, the sad part is that I am running KSP realism overhaul with real solar system and the whole mish mash, and every-time I created a ship and tried to launch it from the vehicle assembly building, it just gave me the black loading screen with the planets rotating icon in the bottom right. It never tends to get out of that position and gets stuck there. I managed to isolate the problem a bit, as only when I used any of the procedural parts, this problem occured. Oddly enough, it's not the same for some of the stock FASA craft files like the Saturn V. They work just fine, along with other normal KSP installs (unmodded) with open-GL. Can somebody help me with this problem, as it's gonna be a while until I get a windows dedicated gaming laptop, and I have to work with my mac in the meantime. Thanks in advance:)
- 6 replies
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- ksp
- realism overhaul
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
Varunz16 replied to Waz's topic in KSP1 Mod Releases
Thanks, but before I do it, may I know what it does? -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
Varunz16 replied to Waz's topic in KSP1 Mod Releases
Hey, does anyone know how to disable Volumetric Clouds in EVE. I am playing with the RSSVE configs and it is killing my system. Thanks a lot! :) -
I understand that, by going forward with downloading mods and stuff, I have already committed to a tad more of a complicated experience in KSP, bu unfortunately, I really don't understand what "DirectX11/OpenGL section and how to mitigate the "blue sphere" bug." means. I know I'm being a bit of an ass here, but it would be great if you could just explain what I need to do to get those amazing visuals back. Also, I have all the correct versions of every mod correctly placed in game data. Thanks a lot guys. Really appreciate your assistance nevertheless!
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[1.2.2] RSSVE-Lite: Visual Enhancements for Potatoes v0.1.0
Varunz16 replied to Andi K.'s topic in KSP1 Mod Releases
Alright. Thanks bro. Just wanted to let you know because other people might also be getting affected by this... -
[1.2.2] RSSVE-Lite: Visual Enhancements for Potatoes v0.1.0
Varunz16 replied to Andi K.'s topic in KSP1 Mod Releases
Hey, I don't know if you're still looking at this thread, but I am having this problem with getting close to certain planets. If you look at the picture, you'll know exactly what problem I'm having. The atmosphere turns greenish, blue. I really don't want this. Any way to prevent this. Do I have to anything in the code of the game or something? -
Hey, I'm new to this entire system and I'm not even sure if I am supposed to be posting doubts and questions on this thread. However, I am having trouble with loading the clouds on all the planets. I installed all the requirements, but I just get a pure blue earth, without any land or clouds on any the planets in fact. Could someone help me please?
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Varunz16 replied to nightingale's topic in KSP1 Mod Releases
Hey guys, I just started on RP-0 and it gave me a message that it told me to put on the forums. Here it is... Exception occured while loading ScenarioModule 'BiomeTracker': System.MissingMethodException: Method not found: 'CelestialBody.GetDisplayName'. at ContractConfigurator.ConfigNodeUtil+<>c__DisplayClass31_0.<ParseCelestialBodyValue>b__0 (.CelestialBody cb) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[CelestialBody].MoveNext () [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.FirstOrDefault[CelestialBody] (IEnumerable`1 source) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseCelestialBodyValue (System.String celestialName) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseSingleValue[CelestialBody] (System.String key, System.String stringValue, Boolean allowExpression) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[CelestialBody] (.ConfigNode configNode, System.String key, Boolean allowExpression) [0x00000] in <filename unknown>:0 at ContractConfigurator.BiomeTracker.Load () [0x00000] in <filename unknown>:0 at ContractConfigurator.BiomeTracker.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 Anybody in the mood for helping?- 5,201 replies