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Varunz16

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Everything posted by Varunz16

  1. The thing is, I used to use my mac perfectly fine with the same set of mods with the previous Sierra version of MacOS. It worked perfectly fine. The problem arised when I updated to Mojave and forced open-GL to open KSP from the steam version. I'll post the log file when I get to my laptop in a bit. Thanks
  2. I have 8GB of RAM with 2GB VRAM. SO I think I've got it covered in terms of the hardware requirements. I've always heard people talking about log files, but I don't know where to find it. Mind helping me out with finding where it is? Also, can't play without procedural parts, it's really important for realism overhaul. I'll try and use another version of module manager though. Thanks for now
  3. So I recently updated my mac to MacOS Mojave and realised that my KSP game stutters like crazy, with black lines appearing everywhere. Some helpful guys in the forum advised me to use the "-force-openGL" command to restart the game, and it worked! However, the sad part is that I am running KSP realism overhaul with real solar system and the whole mish mash, and every-time I created a ship and tried to launch it from the vehicle assembly building, it just gave me the black loading screen with the planets rotating icon in the bottom right. It never tends to get out of that position and gets stuck there. I managed to isolate the problem a bit, as only when I used any of the procedural parts, this problem occured. Oddly enough, it's not the same for some of the stock FASA craft files like the Saturn V. They work just fine, along with other normal KSP installs (unmodded) with open-GL. Can somebody help me with this problem, as it's gonna be a while until I get a windows dedicated gaming laptop, and I have to work with my mac in the meantime. Thanks in advance:)
  4. Thanks, but before I do it, may I know what it does?
  5. Hey, does anyone know how to disable Volumetric Clouds in EVE. I am playing with the RSSVE configs and it is killing my system. Thanks a lot! :)
  6. Hey, didn't work mate. I reinstalled all the proper versions of everything, changed the coding thingy as well, but still didn't work. Here you go, this is what it looks like. https://imgur.com/gallery/5lRpB
  7. Cool Thanks. I'll try it now and see if it works... Also, just wanted to know, there are two settings called rendererfixenabled. One of them has a % sign in front of it and says NULL and the other one (which I changed to true) was the one that was originally set to FALSE.
  8. Does that mean I cannot play? Or do I have to just follow the steps above and it'll work?
  9. I understand that, by going forward with downloading mods and stuff, I have already committed to a tad more of a complicated experience in KSP, bu unfortunately, I really don't understand what "DirectX11/OpenGL section and how to mitigate the "blue sphere" bug." means. I know I'm being a bit of an ass here, but it would be great if you could just explain what I need to do to get those amazing visuals back. Also, I have all the correct versions of every mod correctly placed in game data. Thanks a lot guys. Really appreciate your assistance nevertheless!
  10. Alright. Thanks bro. Just wanted to let you know because other people might also be getting affected by this...
  11. Hey, I don't know if you're still looking at this thread, but I am having this problem with getting close to certain planets. If you look at the picture, you'll know exactly what problem I'm having. The atmosphere turns greenish, blue. I really don't want this. Any way to prevent this. Do I have to anything in the code of the game or something?
  12. Hey, I'm new to this entire system and I'm not even sure if I am supposed to be posting doubts and questions on this thread. However, I am having trouble with loading the clouds on all the planets. I installed all the requirements, but I just get a pure blue earth, without any land or clouds on any the planets in fact. Could someone help me please?
  13. Hey guys, I just started on RP-0 and it gave me a message that it told me to put on the forums. Here it is... Exception occured while loading ScenarioModule 'BiomeTracker': System.MissingMethodException: Method not found: 'CelestialBody.GetDisplayName'. at ContractConfigurator.ConfigNodeUtil+<>c__DisplayClass31_0.<ParseCelestialBodyValue>b__0 (.CelestialBody cb) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[CelestialBody].MoveNext () [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.FirstOrDefault[CelestialBody] (IEnumerable`1 source) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseCelestialBodyValue (System.String celestialName) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseSingleValue[CelestialBody] (System.String key, System.String stringValue, Boolean allowExpression) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[CelestialBody] (.ConfigNode configNode, System.String key, Boolean allowExpression) [0x00000] in <filename unknown>:0 at ContractConfigurator.BiomeTracker.Load () [0x00000] in <filename unknown>:0 at ContractConfigurator.BiomeTracker.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 Anybody in the mood for helping?
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