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NateisKerbal

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  • About me
    Fire Chicken
  • Location
    Stalking Jeb
  • Interests
    Mastering space and time and SSTOS

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  1. I have a 1994 something (the label is gone) and a 2006 Windows Vista laptop that runs windoes 10. I stuffed 6GB of ram into it but some days the extra 3GB of ram works and some days not.
  2. Don't tell anyone, but RGB actually helps increase FPS on my laptop. You see, HP's drivers for the built-in keyboard don't help the fact that my laptop from 2003 can barely run. So by foregoing them and using a RGB keyboard, I can skip all of that. It's nice and increases FPS. Also, to get KSP to run on my 1996 dinosaur, I strapped a window air conditioner to the cpu and get my Pentium 150MHz to run at 1GHz. Then I liquid nitrogen cooled the ancient GPU and then got it to run KSP! Sometimes Unbuntu dies of severe lack of ram (only 3 gigs) but this is fixed by stuffing in a large hard drive and use some old floppy disks for paging memory. I am lazy, poor and cling to dying hardware, but at least I'm creative.
  3. Yours is a potato? I found my laptop mixed in with animal slop at my local farm. "It's from 1996," they said. "It'll never run Windows 10," they said. Doing anything on this thing is painful, can't wait to build my KSP rig.
  4. As everyone has said, use 64-bit Windows. Then all of your RAM can be used by the system. Also, I would invest in a graphics card. If you don't have a lot of money, a GTX 1030 or a 770 is a decent card that will run KSP at around 45 FPS stock.
  5. Oh wait, I'm running 1.3. Sorry, yeah that is bad. Someone should report this.
  6. My first Moho mission. My rocket overheated on landing and exploded.
  7. Maybe it's not a bug. They may have thought the current bounce was unrealistic. Just pointing that out.
  8. Mods in stock is providing you with something you already have. I think you mean a mod that Squad would update themselves versus the mods updating. If that's what you mean, I would love to see Kerbal Engineer Redux and Scatter(er?) as part of the base game.
  9. Hey, at least I'm putting all that liquid nitrogen in my garage to good use. Don't ask why I have it.
  10. The experience alone. KSP could be a great entry level VR game if you could stabilize the camera or lower sensitivity and make it run on phones. Then sell KSP VR as a DLC or an option, like Elite: Dangerous. As for making money, sell it as a PSVR game with a higher price than the base game. You could also sell it on phones in a few years. If this game can run on my laptop at 1.9 GHz at 60 fps, so can VR on a phone at 90 fps. In terms of money, Squad could start a Patreon. I for sure would happily give money for KSP VR, and I don't even own a Vive or a Rift! Also, don't start a flame war. Please. I just wanted to counter some of your points, nothing more.
  11. KSP is a very CPU intensive game, so if you can try overclocking or upgrading. I'm building a new PC to join the Master Race and run KSP at 4.6 GHz. I recommend that, if you can, try looking for a laptop cooler or a aftermarket CPU cooler for $20 and make a steal in terms of performance. I know you said not to help, but I just had some suggestions. Thought this might help, and if not I'll stop.
  12. Personally, I think that KSP in VR would be a game where you sit down and use a keyboard. While you could use a Vive controller or Oculus to manipulate objects, piloting with those controllers would be nearly impossible. I feel Elite: Dangerous would be a good example of what KSP in VR would be like.
  13. You should be fine. What's your CPU speed in gigahertz? Just curious.
  14. I use a low end laptop as well. Set render speed to fastest and turn down terrain settings. Turn off anti-aliasing, turn down textures a bit and try to build ships with low part count. Low part count can really boost FPS.
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