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Everything posted by Mecripp
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Portable Rover Components. New project from ASET. (up 29/07/14)
Mecripp replied to alexustas's topic in KSP1 Mod Development
That's my bad the ~ at the end of a file is a file that, I have trashed and don't see unless, I zip the folder and look in it will try and watch for that and, I took the patch out and just change the Module in the file so it use the stock ModuleAnimateGeneric and you don't have to use the node on the seat but will look at the nodes and see about adding some more. -
[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
Mecripp replied to riocrokite's topic in KSP1 Mod Releases
My bad you are right EDIT- Scrap nope not there -
[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
Mecripp replied to riocrokite's topic in KSP1 Mod Releases
Maybe refresh your browser ? EDIT- And Thanks for the update -
Portable Rover Components. New project from ASET. (up 29/07/14)
Mecripp replied to alexustas's topic in KSP1 Mod Development
It goes away after EVA, and the error text appears after one second intervals, instead of 1 mili-second intervals, which means it might not be too bad. I'm not sure if the wheel volume set by KIS by default is too high, but you'd need a 1000 volume container to hold all of the parts (4 wheels, platform, 2 bumpers, and seats). Also, the bumpers are really fragile. One little bump, and Broken! Lastly, when right clicking the parts, the action button appears twice (For instance: Right click a wheel, and "Deploy Wheel" appears twice instead of once). Glad we can keep this mod alive. No other lunar rovers out there. Check to see if you have the patch file still in the folder if so delete it that will fix the double button and seen in your log some of them errors look like there coming from FASA. EDIT- So if you can test it with out a FASA craft. -
[0.90] Stack Inline Lights 0.7 [update 07/04/2015]]
Mecripp replied to alexustas's topic in KSP1 Mod Development
All the nodes just need a - on the bottom node -
[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
Mecripp replied to nli2work's topic in KSP1 Mod Releases
Firespitter is update look in the thread http://forum.kerbalspaceprogram.com/threads/24551-Firespitter-propeller-plane-and-helicopter-parts-v6-3-5-%28Sep-1st%29-for-KSP-0-24-2?p=1887997&viewfull=1#post1887997 -
Portable Rover Components. New project from ASET. (up 29/07/14)
Mecripp replied to alexustas's topic in KSP1 Mod Development
Before, I seen Eneos post was thinking the same thing but didn't know what to go off of so, I just looked at stock part that are close and made a couple of changes so here is a update https://dl.dropboxusercontent.com/u/72893034/AIES_Patches/ASET%20.zip EDIT- changed all the Module ModuleAnimateGeneric and added the New stock heat and some more stuff the best, I could by looking at close stock parts hope it helps -
Portable Rover Components. New project from ASET. (up 29/07/14)
Mecripp replied to alexustas's topic in KSP1 Mod Development
KIS must have changed something before the last update you could put 2 of any part in you backpack now, I can't put any ? -
HotRockets! Particle FX Replacement + Tutorial
Mecripp replied to Nazari1382's topic in KSP1 Mod Development
Thanks for the update -
[1.0] Mk3 Mini Expansion Pack (Mk3 NoseCone and Alternate Cockpit)
Mecripp replied to K.Yeon's topic in KSP1 Mod Releases
Thanks for all the work you do -
Portable Rover Components. New project from ASET. (up 29/07/14)
Mecripp replied to alexustas's topic in KSP1 Mod Development
LOL what did you do and think, I see a better way to write it so off to the Kerbal Lab EDIT- HEHE thought he cut his self putting it together but see now it's just TextureReplacer Reflective EDIT- Found away to make it work like KAS did but not have to change where the nodes are pointing EDIT- Got it to Work like KAS did just copy this over to your KSP/GameData folder and over-ride https://dl.dropboxusercontent.com/u/72893034/AIES_Patches/ASET%20.zip -
I can see ( Required ) better then ( Dependencies ) but ( Supported Add-ons ) better then ( Recommended ) and really alot just comes down to people reading the first page then looking for the download and then posting something is wrong IMO and thanks to all you modders for the work and time you put in
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Portable Rover Components. New project from ASET. (up 29/07/14)
Mecripp replied to alexustas's topic in KSP1 Mod Development
There has to be a better way to write it and think, I might be attaching to the wrong node to get them to work like the bumpers. -
[1.2] VOID 1.1.0-beta - Vessel Orbital Informational Display
Mecripp replied to toadicus's topic in KSP1 Mod Releases
Thanks for the update toadicus- 577 replies
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I some mods they add HUDNavBall and IVANavBall you can find them in KSP/GameData/TextureReplacer/Default hope that helps.
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Portable Rover Components. New project from ASET. (up 29/07/14)
Mecripp replied to alexustas's topic in KSP1 Mod Development
2 post up, I posted http://forum.kerbalspaceprogram.com/threads/86343-Portable-Rover-Components-New-project-from-ASET-%28up-29-07-14%29?p=1884254&viewfull=1#post1884254