gandt2
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KSP Interstellar Extended Support Thread
gandt2 replied to FreeThinker's topic in KSP1 Mods Discussions
Yep TY this was it. I had simply missed the ui menu. I knew it would be something simple that I was missing lol. TY very much K-C -
I have tracked it down now to KerbalJointReinforcement. Removing it fixes the problem. I will try putting it back on whenever it is next update. Thanks all. Thanks guys I worked it out. In KJR there is an options menu. It was in fact a visual of the autostruts. There is an simple option to turn off the visual in the options menu.
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KSP Interstellar Extended Support Thread
gandt2 replied to FreeThinker's topic in KSP1 Mods Discussions
Hi guys, I installed this a few hours ago and ended up with these odd lines on every craft. https://imgur.com/1s2cD3B Deleting the Kerbal joint reinforcement file removed the issue. I had this picture on another thread and someone suggested that it might be a debug flag that was left on. Not being a mod myself I don't know if that is the case but I thought I would post this here in any event. I don't really know if the issue is with Joint reinforcement or one of the other files contained within KSPIE just that deleting Joint reinforcement removed the issue. I am almost positive that the lines on the craft were some sort of visual representation of autostruts. K-C -
Hi I was wondering if it might be a bug. It only appeared after I applied the latest update to Interstellar extended. The lines are all internal and appear on rockets planes... everything. I am using quite a few mods, and am running in the latest windows version. I might try removing the mod and doing a reinstall to see if that fixes it.
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Hi Rudolf, Just so you know, I did a clean install and that fixed all the issues I was having. I suspect I forgot to delete KJR before I installed your version for IR. I suspect there was something left behind when I did that which caused my problems. Anyway, all good now and thank you again for your amazing work. Kim
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Well even if I cannot get it to work I really do appreciate all the work you and the other modders do. You guys are awesome xxxxx I definitely had scaled down IR parts so that explains that one. If I could only figure out why I can’t turn off the autostruts I am sure it would work. I must have another mod that is over riding it somehow. I think it might just be a good old process of elimination. Kim
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Hi guys, Thanks for all the advice, but it just doesn't love me I am afraid lol. I have advanced tweakables on and struts are still locked which of course means I can only get IR to work in the VAB or SPH. I am starting to think though that something else I am using might be causing additional issues as when I tried the IR rotatron it either doesn't work at all, or the entire craft begins to spin out of control. Also if I make a craft without landing legs just a pod and an engine, put a hinge on it and use it, voila I get sent into the middle of the sun or kerbin or somewhere with an altitude of 00000m and everything is locked up. I do run a heavily modded version of ksp... so I am sure the problem will be at my end and not a problem with the mod I will keep plugging away and see what I can work out lol. Thanks again boys Kim
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Hi guys, My first ever post I am sure this will be a really obvious fix. I am new to ksp and IR. I am having what I think is a problem others have had in the past related to landing gear and autostrut making IR work fine in the hanger but not at all outside the VAB. Can someone help a gal out and please explain to me how I fix this. Oh I am using 1.4.2 Kimberly