ksp_circles
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Everything posted by ksp_circles
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KSP Interstellar Extended Continued Development Thread
ksp_circles replied to FreeThinker's topic in KSP1 Mod Development
Wondering when the loss of power when ships undock will be fixed. Or a workaround (other than switching ships/going to space center)... -
KSP Interstellar Extended Continued Development Thread
ksp_circles replied to FreeThinker's topic in KSP1 Mod Development
Anyone else having issues with warp drive returning to kerbin? I can go all the way to all other planets and the warp drive will de-warp when it gets close to a planet, but upon entering kerbin, my ship explodes. -
KSP Interstellar Extended Support Thread
ksp_circles replied to FreeThinker's topic in KSP1 Mods Discussions
Anyone else having issues with warp drive returning to kerbin? I can go all the way to all other planets and the warp drive will de-warp when it gets close to a planet, but upon entering kerbin, my ship explodes. -
[1.3.1] [EN | ES | DE] Action Group Manager Continued
ksp_circles replied to Alshain's topic in KSP1 Mod Releases
Howdy... Any plans to recompile for 1.4.1? -
KSP Interstellar Extended Support Thread
ksp_circles replied to FreeThinker's topic in KSP1 Mods Discussions
I see. I've been looking at the resource tab, thinking I needed to worry about my craft losing power at some point (other than the docking power bug). Thanks, a big relief. -
KSP Interstellar Extended Support Thread
ksp_circles replied to FreeThinker's topic in KSP1 Mods Discussions
Guys (and Gals?) - I'm sure this has been covered somewhere, but I can't seem to understand something about charged particles... My ships seem to start with lots of CP and then after some (short) time, the CP amount is near zero. I was under the impression that the reactors that produce CP continue to produce, so why are they not regenerating? I'm sure this is an easy thing, but for the life of me, I can't find a thread that easily addresses this. Help... -
KSP Interstellar Extended Continued Development Thread
ksp_circles replied to FreeThinker's topic in KSP1 Mod Development
Guys (and Gals?) - I'm sure this has been covered somewhere, but I can't seem to understand something about charged particles... My ships seem to start with lots of CP and then after some (short) time, the CP amount is near zero. I was under the impression that the reactors that produce CP continue to produce, so why are they not regenerating? I'm sure this is an easy thing, but for the life of me, I can't find a thread that easily addresses this. Help... -
Thanks.... I ended up going "old school" and actually went there manually. Helped me remember why I enjoy MJ, but also refreshed my old skills. I guess I just got used to MJ doing the tedious work for me. I know MJ isn't being worked on as much as it used to, but would be a time saver to have a Rendevouz w/Asteroid button (still waiting for donate button)
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HI, happy new year (almost). Question... trying to use MJ to plot a trajectory to some asteroids, and I can't using MJ. Both the advanced xfer to another planet and the regular xfer to another planet say "ejection optimization failed; try manual selection". Anyone else having this issue? (tried using #769-773 builds).
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I also wanted to echo my support and thanks for all the hard work that's been put in. I'm not sure if I would have stuck with KSP this long if it wasn't for MJ. I do have a couple questions too... Has anyone else noticed MJ having challenges in trying to land a vessel with a Vista (KSP-I) drive? MJ spits and sputters, with a sad flight into terrain (FWIW, TCA has similar issues with KSP-I engines). (Edit: Haven't tried #762 yet to see if this is resolved) Also, looking forward to refined docking approach/maneuvers. Thanks!
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[1.3.1] [EN | ES | DE] Action Group Manager Continued
ksp_circles replied to Alshain's topic in KSP1 Mod Releases
Thanks so much. This mod IS great. -
[1.3.1] [EN | ES | DE] Action Group Manager Continued
ksp_circles replied to Alshain's topic in KSP1 Mod Releases
Hi, Curious as to any ETA for an update to work with 1.3.1. Thanks... this mod fills a critical need. Also, anyone else notice that (in 1.3.0) if the action group display was showing and switched screens, the display box would remain as an artifact? Dave