KnedlikMCPE
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
KnedlikMCPE replied to stupid_chris's topic in KSP1 Mod Releases
How can i find a config for RN VA chute? I need to delete auto cut but the menu in-game isn't available... -
[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
KnedlikMCPE replied to Dunbaratu's topic in KSP1 Mod Releases
Just a question: How can i do the following? Wait until surface prograde is heading 90, pitch 87, then follow pitch 3 lower than surface prograde.- 1,361 replies
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- autopilot
- programming
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RP-1 Realistic Progression One for KSP 1.12.3
KnedlikMCPE replied to pap1723's topic in KSP1 Mod Releases
Also can you please look into my problem a posted in modded install technical issues? -
I have a combination of RSS/RO/RP-1 and when i load a sandbox game and i warp more than 10000x we can't talk about FPS but about FPM. If i warp maximum (KCT warp to complete) i have to force quit. Player.log: https://uloz.to/file/xH2M8HPn3uI3/player-log KSP.log: https://uloz.to/file/rfZdbjDahkAZ/ksp-log Sorry that it's not on Pastebin, but it's too big for my computer to paste so i used this czech upload site that i'm using about a year now. (BTW Ulož.to means save.it)
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Knedlik Aerospace mission profiles
KnedlikMCPE replied to KnedlikMCPE's topic in KSP1 Mission Reports
Mission report #10 LV: SDV 2 Mission type: Sounding rocket (altitude) Mission goal: Test landing site and deliver a payload Mission debriefing: Succesfuly launched. One of three engines fired on the second stage. Exploded on landing. 24/1/1956 -
Knedlik Aerospace mission profiles
KnedlikMCPE replied to KnedlikMCPE's topic in KSP1 Mission Reports
Mission profile #4-8 LV: SDV 1 (Suborbital Development Vehicle 1) Mission type: Sounding rocket (altitude) Mission goal: Pass 140km in altitude and return Mission debriefing: Vehicle succesfuly launched. Second stage didn’t fire. Capsule landed on a parachute. 1/2/2020 (real time) Mission profile #9 LV: SDV 1 Mission type: Sounding rocket (altitude) Mission goal: Pass 140km and return Mission debriefing: Succesfuly launched and fired second stage. Capsule seperated shortly after second stage burnout. Peak altitude aroung 180km. Landed on a parachute and sunk. Mission was a success. 30/9/1955 -
Mission profile #1 LV: Aerobee 1 Mission type: Sounding rocket (Altitude) Mission debriefing: First of the Aerobee family, tiny tim as the first stage and aerobee 1 second stage. Reached a peak altitude of about 90km. Exploded on landing. Succesfuly performed it’s task to launch. 1/2/2020 (real time) Mission profile #2 LV: Aerobee 1 Mission type: Sounding rocket (altitude) Mission goal: Pass the karman line Mission debriefing: Launch vehicle succesfuly launched and started the second stage. Engine continued burning until fuel depletion. Peak altitude around 130km. Exploded on landing. 1/2/2020 (real time) Mission profile #3 LV: Aerobee 1R Mission type: Sounding rocket (Altitude) Mission goal: Pass karman line and return a capsule Mission debriefing: Succesfuly launched and started the second stage. Peak altitude around 130km. Capsule landed on a parachute. 1/2/2020 (real time)
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RP-1 Realistic Progression One for KSP 1.12.3
KnedlikMCPE replied to pap1723's topic in KSP1 Mod Releases
Is there a tutorial for rendezvous and docking in RSS? -
RP-1 Realistic Progression One for KSP 1.12.3
KnedlikMCPE replied to pap1723's topic in KSP1 Mod Releases
It is 32bit which is unsupported, so is there a tutorial how to install it manually? Edit: Solved it! Just somehow accidentally deleted KCT from GameData. Also, is there a tutorial how to hell rendezvous and dock in RSS? -
RP-1 Realistic Progression One for KSP 1.12.3
KnedlikMCPE replied to pap1723's topic in KSP1 Mod Releases
I’m on mac and CKAN doesn’t work for me, so i’m installing everything manually. Is there a guide for manual install? -
RP-1 Realistic Progression One for KSP 1.12.3
KnedlikMCPE replied to pap1723's topic in KSP1 Mod Releases
And how am i supposed to properly manual install KCT? It’s so complicated! -
RP-1 Realistic Progression One for KSP 1.12.3
KnedlikMCPE replied to pap1723's topic in KSP1 Mod Releases
So the contracts are now working. Just the KCT. Here are the logs: Player.log: https://uloz.to/file/kn96ZbWgdTtw/player-log (I can't pastebin it; my computer can't paste this file larger than my classmate's ego) KSP.log: https://uloz.to/file/6046kwQ9dM7z/ksp-log (Also bigger than his ego) Don't worry about this czech file sharing software, it's ok and only software where i have an account. -
RP-1 Realistic Progression One for KSP 1.12.3
KnedlikMCPE replied to pap1723's topic in KSP1 Mod Releases
I have a problem, KCT behaves like it wasn’t in gamedata at all and there are no RP-1 contracts (V1.7.3) -
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
KnedlikMCPE replied to Theysen's topic in KSP1 Mod Releases
And do you know about any ISS or MIR/DSG mod for 1.7.3 RO?- 2,215 replies
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- realism overhaul
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
KnedlikMCPE replied to Theysen's topic in KSP1 Mod Releases
Are there some realistic space shuttle mods (like Space Shuttle System) for 1.7.3- 2,215 replies
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Also, can you please make support or RO configs to support RN mods + FASA and maybe the shuttle one? Is there a 1.7.3 shuttle mod for RO? That would be really nice as kinda RO+
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I have a problem with the shuttle pad - the CA SRBs are kinda stuck in the pad and it’s configurated that the tail is stuck in it and the SRB holes are too far away from the shuttle. edit: And there is no node for the tail mast just two near the wings
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And can you please make a support for RO Space Shuttle System (SSS)?
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What shuttle mod is the shuttle pad made for?
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Hello, i built a Boctok replica in RSS/RO. The launch gone normally. But when i tried to reenter, first the parachute is rapidly disassembled (Just under 60km) and shortly after the ablator burns out and Boctok burns due to extreme overheat. I tried PE 40km, 50km, and 60km but it always burns in the atmosphere killing the crew about 55km above the sea level. How should i reenter with an ablative ball that has an exposed parachute that isn't ablative?