RexPowerColt
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Everything posted by RexPowerColt
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@FreeThinker So it was your work to implement drag force of this part? Sorry for not acknowledging it earlier then, I didn't check prior posts. Well if you actually include this feature in all large solar parts it would take the challenge of managing a solar array network to a new level, wow. Well I would really like that kind of challenge. Thanks again to both of you!
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@Dunrana I am playing KSP with Interstellar Extended for a long time now and I like to think that I tried almost every concept that mod offers. What amazes is; I never seen such detail in a part that offers the attention to detail that your magnetic scoop part offers. I remember building solar arrays at the nearest solar orbit possible and wondering "Why the hell solar wind doesn't affect this part?" after seeing my array stays in stable orbit as if nothing is pushing it. To be honest I kinda felt bad when I first saw KSPIE implemented your buzzard ramjet part into itself because I thought this concept was proven not feasible a long time ago (mable it still isn't, after checking the wiki page?). Well no matter; I just wanted to congragulate you for this part and let you know that I will be on the look out if you make any new mods!
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
RexPowerColt replied to Nils277's topic in KSP1 Mod Releases
@Nils277 Apparently I need 5 posts to pm you which I don't have, so I'm going to link the files here, sorry:( Base only file for VAB is there. Also the save file named 1 is in full sized RSS mod, Moon Base Alpha is the base that I showed at imgur post, I don't know if it will work for you because of RSS. Base already has a level 4 engineer and transferring en u worked for me as intended. Base Files Thanks again! -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
RexPowerColt replied to Nils277's topic in KSP1 Mod Releases
@Starwaster Thank you for your reply. I know that in current nuclear reactor operations IRL nuclear reprocessing is not a thing that is being done often. (I'm not sure, maybe none at all? Speaking of actual power production reactors of course, not the ones that are being run for R&D purposes) It's just that in the latest release of KPBS says "Added mechanic to transfer Enriched Uranium and Depleted Fuel". So I thought the mod would allow me to transfer depleted fuel automatically. I didn't know that resource specific changes including transfer can be done by editing Community Resource Pack. That's not really a surprise for me, I'm a noob when it comes to mods. Thanks! -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
RexPowerColt replied to Nils277's topic in KSP1 Mod Releases
@Nils277 Thank you for this great mod. I think there is a bug in depleted fuel transfer. When I try to transfer depleted fuel from reactor to either nf storage or centrifuge I get this message: "There is no target to transfer DepletedFuel to." I am currently running ksp 1.3.1 with kpbs 1.5.7. If there is any additional information required please let me know. https://imgur.com/a/BTdj4 Thanks!