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Everything posted by Crown
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Well, I use the Kerbal Alarm Clock so there's so many critical mission moments that I don't even have time to fly an airplane to drop a rover somewhere on the Kerbin surface. This means I am only on Year 1, Day 12. But I already have a Mun base and space station, two space stations orbiting Kerbin and one station and mission on the way to Minmus. And a communication satellite network around Mun and the first plane of a Kerbin navigation satellite system. Oh, and several rovers on the Mun surface, brought down by Kerpollo missions.
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Well done anyways. Now it's time to send a rescue mission:wink:
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The picture doesn't say there's no decoupler. You only see some rocket parts. There might be some more, but we can see it. And, of course, it all is subject to change. I still hope for some simple decoupler.
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Careful! Be aware that kg is a mass. Any engines produces Newton, which is a force. The unit of the specific impulse is . But it is true what you say. The reason why it is mentioned in seconds is that american (feet, pound) and german (meter, kilogram) rocket engineers had to work together in the 60s. And the only mutual unit is the second. When you eliminate the earth's acceleration and the mass the second is left. As mentioned many times before, Wikipedia is a very good source for anything. It just takes a while to read it all. The Thrust-to-Weight-Ratio is actually a Thrust-to-Mass-Ratio, because weight is a result of acceleration. And in space there is no gravitational acceleration. Can there be a negative TWR? For this either the thrust or the mass has to be negative. Mass can't and a negative thrust would simply mean to accelerate in the other direction.
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Was searching for an idea for an inter-planetary Kerbal omnibus. And there it is. Thanks Is that transport ship able to bring personnel out of Low Kerbin Orbit into Low Laythe Orbit with just it's two LV-N?
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Sadly the graph doesn't show up But why is there a 8/9 in the equation? Shouldn't this be just ? Or is this a factor I didn't know about before? Oh, and thanks for the link to this awesome formula editor.
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My achievements in all my KSP life: My achievements in my current save game (as of today): of course not counting what I did by using savegame edits.
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I fly my ships with a plastic protractor and my spreadsheet. Guessing the angles and calculating the times down to milliseconds Yeah, the Kerbal Alarm Clock is super useful. It's the only plug-in I use and now inevitable for me.
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I imagine the Kerbals sitting still in their Hitchhiker like students in a class room. And every time player looks away they start stuffing their mouths with food like the Cookie Monster from Sesame Street. And when we look at them they sit still and pretend like nothing happened.
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Me. I do them.
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SSTO, now with disposable engines. Wait.
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There is no legal way to get two versions back, I think. Please don't get me wrong but we don't know if you bought the game. You could contact a mod and ask him about old versions. And I am not sure if we are allowed to give game versions that aren't downloadable anymore to other players. Can you build a rocket this looks like this and post a screenshot?
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Maybe you could build a lander and then post a picture here. I am sure you will get a lot of opinions about the best design. The "best" transfer stage can get you to Duna and back. Depending on your lander weight the power of the transfer stage differs a lot. A 32m³ fuel tank might be too heavy to get it in a transfer orbit in reasonable time (with a lander). Maybe it is possible to use a more powerful stage to get it in a transfer orbit and then use the nuclear engines. This all of course depends on the lander's weight. The transfer to Duna is more like a transfer from Mun to Minmus, than like a LKO-Mun transfer. I don't know if it resembles the difficulty, but it might be a good practice. Yes, like Orbiter said, parachutes always help descending on Duna. It helps reducing your fuel cost. There's a nice thread about parachutes.
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Make sure that you throttle up slowly. Having full thrust and then hitting ignite could have bad consequences. Some struts might help too. edit: Ok, I tested it. The Docking Port Sr. can only withstand about four fifth of the thrust of a Mainsail (=1200kN). And even with a Stack Separators and struts the engine acts the same. Side-mounted engines could work. That's the only solution I can think of at the moment.
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It's fascinating that a computer rendered solar eclipse can impress us so much.
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"Ground control to major wrong - The diary of Kerbal Space Program" Nice to see the word being spreaded.
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Yes, I have one. I have calculations for rendez-vous, satellite deployment, delta-v, re-entry angle. But still it isn't finished. There will be a page for fuel consumption and parachutes some day. And more, I'm sure. For formulas I would suggest to take a look at Wikipedia. The articles about Kepler's and Newton's laws are very useful. Mostly it breaks down to geometry. Have fun. Oh, and some problems are non-linear and can't be solved so easily. Just ask for help in case you might have found one.
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I think this is what KSP understands by "black screen of death"
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The KSP Wiki tells something about the strength. Yes, it is possible to turn single engines off and on but only when they are placed separately. If you have four engines attached to a Stack Quad-Coupler with 4x symmetry, only all engines can be switched. If you placed them with no symmetry, any single engines can be "action-grouped" individually. There's a little bug in the action group behaviour when you grab a part which was placed with symmetry and re-place it. Only the part you had in your hand remembers that it was in an action group.
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I had no incident of colliding with debris. But I had come quite close to debris. Mostly 30km. And because I launch with less than 2° inclination, the risk is rising.
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Yes. Of course. T+10 sec
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You would need huge computers to calculate the physics during time warp with more than 4x. In case you want to try the influences on a space ship (on your computer), just start a new save and build a huge ship. Anything you ever wanted, with 500+ parts (maybe best build in the SPH). With 4x physics having this big ship on the runway the computer load is very high. It lags as hell. Well, this doesn't tell you what happens inside the computer during time warp but it tells you what happens to a ship in fast physics time warp. To answer the question: Yes, I think they tried. And made the decision to limit physics time warp to 4x.
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I made some 3D pictures of the Space Station One from the scenario. In 3D KSP looks even more awesome.
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to break: to fracture or crack. Simple past: broke to brake: decrease velocity. Simple past: braked