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agrock
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I made an upgrade to Solaris but since there is no Github repository, ill upload here. https://www.dropbox.com/s/xoa6h4dzqu22ptm/Solaris_Hypernautics upgrade1.zip?dl=0 - added cooling unit size 4 - added double-sized Rexair/Windpanel/Hoover/Dyson - increased Rexair/Hoover dust rate to about 50% of Dustpanel rate/mass. Its 50% so panel collects twice as much but half a day. Effectively all collectors have same rate/mass ratio now.
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What is the name for mass exponent? I already seen dryCost. I have some custom fields in a custom part module. Some are string or double. If I define an exponent module not mention those fields, are they affected?
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How to detect part menu is open?
agrock replied to agrock's topic in KSP1 C# Plugin Development Help and Support
Confirming it works. -
How to detect part menu is open?
agrock replied to agrock's topic in KSP1 C# Plugin Development Help and Support
On side note, I think the GC trashing is overrated problem due to fact that .NET uses a generational GC. Short lived objects go away easily and cheaply. .NET was designed with such high object churn in mind. Using StringBuilder also minimizes the problem. -
Why do programmers use "We"?
agrock replied to Nightside's topic in KSP1 C# Plugin Development Help and Support
Einstein had a famous saying that "music is individual effort but science is a team effort". Whether software development is a science is debatable, but it applies the same. -
Agreed, I will contact NF Electric and Solaris modders and make them aware of the issue.
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We could use resources like Uranium-235 and Uranium-238 but I think that would be a mistake. Players are not chemists. Whatever you want to name it, it should indicate "enriched/fissionable" and "depleted/non-fissionable" for clarity. On wiki page, I found nothing to indicate D-38 to be fissionable. Depleted Uranium is depleted. It could be reprocessed... that is not same as fissionable, which I consider a synonym for enriched. We could make DepletedFuel just be displayed (LOC translated) as "Depleted Uranium". It would not involve changing any configs except one LOC line.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
agrock replied to ferram4's topic in KSP1 Mod Releases
What is the status with regards to KSP 1.3.1? Spacedock shows its for 1.3 but .version says its pretty much 1.3.x.- 14,073 replies
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- aerodynamics
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This is beyond my modding skills and knowledge of existing addons, so could please someone look into this one: There are several uranium resources instead of one: Enriched Uranium, Enrined U, DepletedFuel, etc. Some come from Near Future Electics (nuclear reactors), Solaris Hypernautics, I sincerely belive there should be two: EnrinchedUranium and DepletedUranium (not -Fuel)
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Orbit Portal Showroom [Show me your OPT Spaceplanes!]
agrock replied to JadeOfMaar's topic in KSP1 The Spacecraft Exchange
ANTIGRAV WHEELS... seen a lot of them landing gears and motorized wheels but... but... my god, now we really need a GUNDAM COCKPIT!!! -
Orbit Portal Showroom [Show me your OPT Spaceplanes!]
agrock replied to JadeOfMaar's topic in KSP1 The Spacecraft Exchange
@ARS I am sure there is a /b/ rule somewhere that says: "someone already built this...". Bonus points for using GN drives. -
Orbit Portal Showroom [Show me your OPT Spaceplanes!]
agrock replied to JadeOfMaar's topic in KSP1 The Spacecraft Exchange
@JadeOfMaar I admit that I took a look at GN mod, even installed it, but never got to actually using it. I cant tell if GN drives are actually of any use, oped, or nerfed. But as a Gundam fan, and Galaxy Quest kinda-fan too, I have to admit it looks nicey. Some days ago it occured to me, now that we have GN drives, all we need is... a gundam cockpit. Someone model us a cockpit! One that fits the GN drives... Some idea for you... a gundam would be difficult in KSP, but how about building Ptolemy? -
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
agrock replied to RoverDude's topic in KSP1 Mod Releases
Notice, I suggested reassigning Magnetic Coupler to an actuators category, not electrics. (https://github.com/BobPalmer/Konstruction/pull/60) @RoverDude- 1,473 replies
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Orbit Portal Showroom [Show me your OPT Spaceplanes!]
agrock replied to JadeOfMaar's topic in KSP1 The Spacecraft Exchange
I share the sentiment... and add that its looks would stop me from using it, even if it had superior stats. I share your need for having a personal design style. There is much about KSP that is just... vanity. In best meaning of the word.