Jump to content

Pleb

Members
  • Posts

    182
  • Joined

  • Last visited

Posts posted by Pleb

  1. 1 hour ago, munix said:

    I feel like the original intention was to get the mod loader finished by the time the game releases into EA, since it's just sitting there in the code half-baked, but they were rushed and didn't consider it a priority to finish it before the deadline.

    It's also likely the developers didn't include/finish the mod loader as they are anticipating making numerous changes to the code, thereby making modding somewhat difficult when things are going to be constantly in-flux.

  2. 5 hours ago, TaintedLion said:

    Yeah I have it installed but KAC keeps thinking that the game is in 6-hour stock time, and it's just messing up my ability to create date alarms.

    Which version of KSP are you running? There seems to be some bugs with Kopernicus in 1.9.1 so I would recommend using 1.8.1 for now.

  3. 15 minutes ago, TaintedLion said:

    How do you get Kerbal Alarm Clock to work properly with this? Every time I try to set a time for an alarm that is past 6 hours it just skips to the next day since it still thinks it's using stock Kerbin time.

    Are you using Kronometer? I haven't played KSP for a while, but last time I played JNSQ came bundled with it and that in combination with KAC should work.

  4. 48 minutes ago, Milvus said:

    some years ago, steam wanted to give the possibility, to pay modders. it would have been a way to finance modders and have a professional work. but the community was against it..

    I would like to thank the modders for the work they do for free

    It was more about how it was going to be handled rather than the general idea. However most modders will gladly accept donations so feel free to donate to those who you feel should receive something for their tireless efforts.

  5. So because my potato laptop can't run JNSQ (and I can't always get on my desktop) I usually play 1.8.1 on there, as it runs better than 1.7.3 did, allowing me to add in some mods. But the standard 1.0x scale solar system was annoying me. So I found another use for SMURFF - instead of using this mod to scale up the engines (or whatever hocus pocus witchcraft this mod does) I used negative values in the configs to nerf the engines (or again whatever sorcery this does), thereby simulating a larger system without needing Kopernicus.

    Not sure what side effects this will cause but so far so good!

  6. On 10/29/2019 at 1:51 AM, StormxWolf said:

    Just posting here to chime in that I'm also having the 100% cpu issue, if I open the vessel status window the game crawls. There's some sort of mod incompatibility because as soon as I delete the snacks plugin (or just don't open the UI ever) the game does not lag. My logs don't seem to say anything specific unfortunately.

    The question here would be how many manned ships/stations/bases/rovers do you have active and how many Kerbals are on these crafts/facilities? This window will be calculating the amount of time each Kerbal has to live (roughly) based on the amount of Snacks that are on each of these crafts/facilities. I have a quite a few active crafts and facilities in my 1.7.3 game and also in my 1.8.1 game. I don't see any lag in my 1.7.3 game (but that's played on my desktop which has an i7 4790K Quad Core 4.0 GHz CPU with 32 GB RAM and is installed on an SSD) but my 1.8.1 game does lag a bit when the UI is open (and that's played on my potato laptop which has an i5 3317U Dual Core 1.7 GHz CPU with 8 GB RAM and is installed on a HDD) so I think it depends on the number of Kerbals and crafts/facilities you have in your game and also the machine you are playing on.

  7. 16 hours ago, alberro+ said:

    So I want to install Araym's Stock-alike Advanced Suits along with Texture Replacer, but I don’t know where to put the texture pack. I’m not very dextrous with KSP modding. Any help is very much appreciated!

    The texture for default suits was changed in KSP some versions ago, so if you are running KSP from version 1.5 (I think?) onwards this is not possible.

    As far as I know no one has created any new suits using the new textures...

×
×
  • Create New...