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KSP2 Release Notes
Everything posted by Rawenwarcrow
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[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
Rawenwarcrow replied to Nertea's topic in KSP1 Mod Releases
Hey @Nertea , on the H500-144 Hydrogen Tank, some of the textures or switched compared to their names (foil compact and bare have the corresponding isohedral textures and vice-versa). Not really a problem, but hey, you should want to know And as always, thanks a lot for your amazing mods -
[1.12.5] Restock - Revamping KSP's art (August 28)
Rawenwarcrow replied to Nertea's topic in KSP1 Mod Releases
I use Decoupler Shroud since before installing Restock/plus, and I had no problem so far... Were you able to reproduce the issue on a clean game? -
[1.12.5] Restock - Revamping KSP's art (August 28)
Rawenwarcrow replied to Nertea's topic in KSP1 Mod Releases
It is, works like a charm -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Rawenwarcrow replied to Gameslinx's topic in KSP1 Mod Releases
You can try it from Lua, it's ridiculously easy I made it accidentaly yesterday, and it was pretty fun, until I tried to land- 1,664 replies
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I have 2 "size 2 adapter" and a Mk3 one, but no Mk2... Isn't it just a reading mistake? I always mix up those two sizes name... Or I have a problem with my installation BTW, great mod, I love it
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[1.12.5] Restock - Revamping KSP's art (August 28)
Rawenwarcrow replied to Nertea's topic in KSP1 Mod Releases
@herkyuman You have to create it, by following the instructions in the wiki (general link in the OP, but here's the specific page) https://github.com/PorktoberRevolution/ReStocked/wiki/Asset-Blacklist-and-Whitelist -
[1.12.5] Restock - Revamping KSP's art (August 28)
Rawenwarcrow replied to Nertea's topic in KSP1 Mod Releases
@vardicd On the Github page, under the title"Restocked 0.1.3", then under the description, you have "assets (4)", then: - ReStockPlus_0_1_3.zip 6.34 MB - ReStock_0_1_3.zip 103 MB That's it -
[1.12.5] Restock - Revamping KSP's art (August 28)
Rawenwarcrow replied to Nertea's topic in KSP1 Mod Releases
Those golden probe-core... https://imgur.com/gallery/vF6GnVU -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Rawenwarcrow replied to Gameslinx's topic in KSP1 Mod Releases
Everything is really nice and well done, you're definitely the boss A bit of a ride from Rhodes to Ash: https://imgur.com/gallery/vF6GnVU- 1,664 replies
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[1.12.5] Restock - Revamping KSP's art (August 28)
Rawenwarcrow replied to Nertea's topic in KSP1 Mod Releases
Looks like the known problem with realplume; if you have it, you have to delete the Squad cfg from realplume; Restock already have personalised plumes, that's why there's a conflict between them. -
[1.12.5] Restock - Revamping KSP's art (August 28)
Rawenwarcrow replied to Nertea's topic in KSP1 Mod Releases
Tested in a game with only Restock and Restockplus, none of those problems appeared... Must be something else. -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Rawenwarcrow replied to Gameslinx's topic in KSP1 Mod Releases
If you have a screen of your Game Data folder, perhaps someone could hep- 1,664 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Rawenwarcrow replied to Gameslinx's topic in KSP1 Mod Releases
For now, I use KSC Extended to expand it, even if it's just visual, and besides the ground color of the new elements to change, it works like a charm, with no integration problems. I still have to try to create a new one somewhere else though,- 1,664 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Rawenwarcrow replied to Gameslinx's topic in KSP1 Mod Releases
@Friznit At least on my game, KK's working fine, ground color has changed to match Rhodes, some new space centers have been implemented, including on Lua, the closest moon, and my other KK mods works perfectly too- 1,664 replies
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[1.12.5] Restock - Revamping KSP's art (August 28)
Rawenwarcrow replied to Nertea's topic in KSP1 Mod Releases
Was the 1.6.1 version updated from a previous version or from a totaly new clean installation? You could try to keep your backup somewhere and re-install the game from new, then push your save in; then perhaps, if you still want the mod, try to clone your game to check everything's ok instead of risking your save again... -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Rawenwarcrow replied to Gameslinx's topic in KSP1 Mod Releases
Oh my... After your other planet packs, the level was already really high, but this one is... Fantabulous! I won't have a lot of time for anything else but KSP, now Thanks a lot for this <3- 1,664 replies
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[1.12.5] Restock - Revamping KSP's art (August 28)
Rawenwarcrow replied to Nertea's topic in KSP1 Mod Releases
Yes, inside the VAB, and outside, on the launchpad, only the left door will open... -
[1.12.5] Restock - Revamping KSP's art (August 28)
Rawenwarcrow replied to Nertea's topic in KSP1 Mod Releases
@Nertea, on SpaceDock, the new Restock+ version is the "standard" Restock file And thanks a lot to you and other modders for this, this is just brilliant <3 -
[1.12.5] Restock - Revamping KSP's art (August 28)
Rawenwarcrow replied to Nertea's topic in KSP1 Mod Releases
Not a bug, you have this in stock game; those are kind of "archives", old models for those who still have old saves... Until they decide to take them off, eventualy... -
[1.12.5] Restock - Revamping KSP's art (August 28)
Rawenwarcrow replied to Nertea's topic in KSP1 Mod Releases
Same here on one of my games, plus plume of my mainsail was something like 40 meters below the point it should have been. On another game, without realplume and realchute, absolutely no problem, work like a charm (and I wasn't ready for the cuteness of Mk16 pre-deployement ). I don't feel the need to play with those "realthing" mode, so it's ok for me, but if it can help... Though I don't have any "proof" of that... -
[KSP 1.6.1] "Streamline" Engines, Fueltanks and RCS
Rawenwarcrow replied to NESD's topic in KSP1 Mod Releases
Man, those parts are absolutely awesome! Really nice work @NESD, thanks a lot! -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Rawenwarcrow replied to Ven's topic in KSP1 Mod Development
@scottadges as said before, the problems with the Mk2 Can and the engines isn't due to Ven's; there's not a lot of conflicts, exept for some textures on some tanks (2.5 m if I remember correctly, and even that could be caused by another mod...), and all in all, it still worth it; the new textures are not as bad as the old ones, and it's of course totaly subjective, but some of them are still a bit "clumsy", and it's still cool to have a bit of variety. Talking about variety, as I love to have Ven's, Missing History and Partoverhauls, and there's some conflicts between the two first, @Kerbas_ad_astra, would you ever think, if it's not too complex, to make it, or a version of it, where all parts, including variants, could be separated, using the same model but with a slightly different name? I'd do it myself, if I knew how, but it's definitely not my thing -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Rawenwarcrow replied to Ven's topic in KSP1 Mod Development
It's not Ven, it's Module Manager; whatever version I tried, even alone, it broke the right clic... Edit: I'm back from the MM thread, and it's not even that, they were able to reproduce the problem without MM or anything else but the squad files. Seems to be a problem with how PartDatabase.cfg is handled by the game, and it needs to be started twice to properly work. I'll check that with Ven... Final edit: Ok so, it works, at least for me. So you have to start the game twice - after a proper exit - in order to avoid the right-clic vanishing after having right-clicked the Mk2 Can. And you have to do it after adding anything else into the game data folder... Sorry for the multiple editing, I'm tired and have a bit of a hard time to focus on doing things in the right order Hope that'll help somehow... -
This look very nice indeed, thanks to both of you! This mod is really usefull, it's part of all my games even if I have to erase some of the cfg/mu, as I use Ven's Stock Revamp wich cause glitches and bugs... Also, The Z2K battery won't appear in the game, I'll check if it's a mod compatibility problem... Edit: Ok so, the problem come from VSR, don't know why on this specific part, while others work perfectly well (except for textures on common engines in both mods, wich is logical...)... Well, I'll do with TS, even if it's not the same numbers... Thanks again