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I removed the file and it uh, works? This feels like it'll definitely cause problems later down the road, I mean it's 194 kb of something, and it probably serves a purpose. Anyways, this is KSP so it's a good enough fix. Thanks, would literally never have figured this out otherwise!
- 582 replies
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- totm april 2023
- kopernicus
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(and 3 more)
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Yeah no, just installed the one that was included. Didn't have it before either. Anyways, I'll try removing that file and seeing if it works.
- 582 replies
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- totm april 2023
- kopernicus
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(and 3 more)
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For some reason, this mod breaks with TweakScale installed. Whenever I start my game, I get a popup saying from TweakScale saying that DLL files are missing with the error "Missing class: The invoked member is not supported in a dynamic module". In the log, the full error is: [TweakScale] ERROR: System.NotSupportedException: The invoked member is not supported in a dynamic module. at System.Reflection.Emit.AssemblyBuilder.get_Location () [0x00006] in <9577ac7a62ef43179789031239ba8798>:0 at KSPCommunityFixes.Modding.ReflectionTypeLoadExceptionHandler+FailedAssembly..ctor (System.Reflection.Assembly assembly) [0x000b8] in <3a1e5be8c8bf4d7cb62e9bf5397ce391>:0 at KSPCommunityFixes.Modding.ReflectionTypeLoadExceptionHandler.LogReflectionTypeLoadExceptionInfo (System.Reflection.Assembly assembly) [0x00021] in <3a1e5be8c8bf4d7cb62e9bf5397ce391>:0 at KSPCommunityFixes.Modding.ReflectionTypeLoadExceptionHandler.Assembly_GetTypes_Prefix (System.Reflection.Assembly __instance, System.Type[]& __result) [0x0000c] in <3a1e5be8c8bf4d7cb62e9bf5397ce391>:0 at (wrapper dynamic-method) System.Reflection.Assembly.System.Reflection.Assembly.GetTypes_Patch1(System.Reflection.Assembly) at KSPe.Util.SystemTools+Type+Find.ByQualifiedName (System.String qn) [0x00039] in <1e3c19e0f1054025907fef85b1a03a48>:0 at KSPe.Util.SystemTools+Type+Finder.FindByQualifiedName (System.String qn) [0x00000] in <1e3c19e0f1054025907fef85b1a03a48>:0 at TweakScale.Startup.Start () [0x000a3] in <62ab179107a144c5a3808f0cd36a9f76>:0 at error:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [TweakScale] "Houston, we have a problem!" about missing DLLs was displayed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Now, I installed this mod and a few others at the same time, so I removed all the folders one at a time until it worked again, and doing this I figured out that it's KopernicusExpansion that's breaking it. If I remove that folder, and nothing else, it doesn't show any error. So what could be the problem? I tried reinstalling TweakScale and that didn't fix it, so nothing should be wrong there. Thanks! LOG: https://file.io/kIPJxmUeeT6C EDIT: Just saw that someone else had posted this aswell. Added log file.
- 582 replies
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- totm april 2023
- kopernicus
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(and 3 more)
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
Tntman93 replied to Poodmund's topic in KSP1 Mod Releases
Oh, alright then, i guess i'll have to wait for that to update then -
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
Tntman93 replied to Poodmund's topic in KSP1 Mod Releases
For some reason none of the planets are showing up for me, i removed every mod except ModuleManager, CTTP, OPM and Kopernicus but that still didn't fix it. I can't see them in the tracking station or on the map. I don't need to discover them or something right? I'm on a sandbox save in 1.8.1 if that helps. -
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[1.1.3] BDArmory FPS - A BDArmory Expansion - 0.4 (9-10-16)
Tntman93 replied to V8jester's topic in KSP1 Mod Development
Latest version on both -
[1.1.3] BDArmory FPS - A BDArmory Expansion - 0.4 (9-10-16)
Tntman93 replied to V8jester's topic in KSP1 Mod Development
BDA Weapons still work, but i'll just not use this mod then. -
Maybe it would like an high explosive anti tank (HEAT) round?
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[1.1.3] BDArmory FPS - A BDArmory Expansion - 0.4 (9-10-16)
Tntman93 replied to V8jester's topic in KSP1 Mod Development
I know this mod is like really old, but for some reason the ammo packs and the weapon manager shows up, but not the actual weapons. I reinstalled the mod and that didn't fix it. Anyone know a fix for this? (KSP 1.4.4) -
that
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