RocketRaccoon
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A more realistic spaceship / enterprise.
RocketRaccoon replied to SpaceMouse's topic in KSP1 Mod Development
Interesting... I cannot wait to see it -
A more realistic spaceship / enterprise.
RocketRaccoon replied to SpaceMouse's topic in KSP1 Mod Development
Any new progress? -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
RocketRaccoon replied to RoverDude's topic in KSP1 Mod Releases
How do you get to the dev version? -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
RocketRaccoon replied to K.Yeon's topic in KSP1 Mod Releases
I am looking over this mod before I download it and I like all the parts that it adds especially the Phoenix cockpit but I can't seem to find any examples online on what the interior looks like. Is there an interior and if not when can we expect to get one? Thanks! -
A more realistic spaceship / enterprise.
RocketRaccoon replied to SpaceMouse's topic in KSP1 Mod Development
Cool! Good to see progress being made . More inspiration: -
A more realistic spaceship / enterprise.
RocketRaccoon replied to SpaceMouse's topic in KSP1 Mod Development
WOO! Super Heavy Warp Drive/Ship! Thank you SpaceMouse! -
KSP Interstellar Extended Continued Development Thread
RocketRaccoon replied to FreeThinker's topic in KSP1 Mod Development
That's what I was requesting the warp ring designs I posted were candidates for a new KSPI warp drive @SpaceMouse was already working on something interesting so I assumed he would be the one to do it -
KSP Interstellar Extended Continued Development Thread
RocketRaccoon replied to FreeThinker's topic in KSP1 Mod Development
That was a picture by Adrian Mann. Just search up "Adrian Mann warp drive" and it should show up on google images. Unfortunately it seems to be the only picture of that design. Here's another design that looks pretty cool: Lots of inspiration to choose from. I think you should start a thread. I'd be interested -
KSP Interstellar Extended Continued Development Thread
RocketRaccoon replied to FreeThinker's topic in KSP1 Mod Development
That's good. Are you planning on making your very own warpship mod with KSPi mechanics? I'm looking forward to that, sounds interesting. -
KSP Interstellar Extended Continued Development Thread
RocketRaccoon replied to FreeThinker's topic in KSP1 Mod Development
I'm not a big fan of tweakscale (it tends to mess up the proportions of my spacecrafts: too much warp ring, too little payload). I was thinking of something that packs some more punch for its size. Spacemouse's stuff looks pretty cool (albeit unfinished), but is there any way it could be implemented into KSPI? I prefer KSPI's warp mechanics to USI's warp mechanics. -
KSP Interstellar Extended Continued Development Thread
RocketRaccoon replied to FreeThinker's topic in KSP1 Mod Development
Ahh I see... (I think I prefer KSPIE warp drives to USI, now that I see the differences) So what about my "super heavy" warp drive suggestion? I build really large capital ships to move around distant star systems but it takes a several warp drives to get to the minimum warp power required and I really need to reduce my part count (not to mention the heavy warp drive has some weird texturing flaws up close). It would be great if there was something with a little more power -
KSP Interstellar Extended Continued Development Thread
RocketRaccoon replied to FreeThinker's topic in KSP1 Mod Development
I have a few questions about the warp drives included in this mod. How are they different from USI's Alcubierre drive? And what is the difference between the light, foldable, and heavy warp drives? As far as I can tell they go the same speed and have similar power requirements ( I tested them with infinite fuel and electricity on, though, so I can't be certain). I would also like to suggest a new warp drive (super heavy) that can transport large colony ships with ease (and maybe go faster? up to 5000c?) for players who use extremely large mods like KSS or Galactic Neighborhood in real scale. Of course, this is just a suggestion, but it would make my life a lot easier. -
[1.11.+] ESLD Jump Beacons Revived (1.4.0)
RocketRaccoon replied to Booots's topic in KSP1 Mod Development
What is the use of the LB-1? Is it just an LB-100 that can transport itself? Are the costs, efficiencies, and stats the same as the LB-100? Also, the github wiki states that the LB-1 has unparalleled efficiency in high-mass long-distance jumps, but the guide posted some time ago contradicts that by stating that the LB-1 has somewhat limited use. -
[WIP] Nert's Dev Thread - Current: various updates
RocketRaccoon replied to Nertea's topic in KSP1 Mod Development
Any plans to make a warp drive for this mod? Exactly how futuristic is Far Future?