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Bionic bulldog

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  1. Sorry if this has been asked before. Is there a way to use the Planet warehouse function without installing the complete parts pack. This part of the mod is what I like the most and find the most useful and I think is brilliant to be able to share resources.
  2. Hi. I think I may know the answer but want to check anyway. I have only recently switched to using Ground construction DIY kits rather than EL. I have both MKS and GC 2 Installed. (All latest from GitHub). So far everything appears ok except for one thing. If I try to make a DIY kit and the vessel has MKS drills on it, the kit when deployed just keeps growing until it explodes. If I remove just the drills from the vessel and try again kit deploys ok ready for construction. I'm told that MKS is bundled with GC1 and it awaiting update to gc2. I know I have installed GC2 and to get them to work and show icons I have had to Install MKS after the GC2. Is MKS overwriting something and this is why my DIY kits are not deploying when I have drills attached? Running ksp 1.4.3
  3. Unless something has changed, they do not. AFAIK only the stock units will mine an asteroid. Not sure if this is any help. But yes i have had this problem even with ground tethering. I found my issue being caused by some third part landing struts and wheels and KIS pipes. Now i dont use the pipes and only use the usi landing legs on a fixed base. Not had the problem since
  4. Hi Simple question. Does anyone else have issues with T credits stop being produced when switching away from the vehicle. When i start T credits it is produxing and seems works ok (dont see anywahere though that shows me how many has been produced). When i switch away from the vehicle and back agai , the vehicle menu says Start T credits again. So i assume as soon as ive switched away it has stopped producing. Running ksp 1.4.3 with latest usi mods off git hub website.
  5. Loojs like you were correct so i took another look at the installation. If i installed mks only without GC, icons would be present. If i indtalled GC eithout mks, icons would be present. Installed both with mks first then installed GC. No icons. Installed GC first then MKS. Icons were back again. So must be a confluct with mks, and for some reason mks has to be installed after GC. Not had time to go through everything to see if anything not working but so far so good.
  6. HI Just installed the GC2 to try out rather than using EL which seems to have stopped working for me.. I have now lost both my VAB icon and Main toolbar icon. any ideas. PS I do have MKS installed as well/ thanks
  7. Hi Could do with some help with the jnstallation. I am sure i am doing something stupid, but not sure what. I am running ksp 1.4.3, and all mods are up to date. Including the USI which i use a lot for base building. I installed v6.0.0 of the EL from github. All parts appear in VAB, i get a EL button in the vab, but its got no icon just black. I get no EL icon on main screen to access gui for building. Put together quick ship build for trying survey stake but it no longer will let me acess any gui for building anyrhing. I mainly used before the survey stake and orbit dock for building with usi Material kits and SP rather than the rocket parts. I notice on git hub there was another seperate folder named "source" which mentions 1.4.2 compatibility. Not sure if i am supposed to install this as well and if so where do i install it to (ie. Do i drop it in to the EL folder in gamedata or somewhere else). Any help or pointers would be welcome.. thanks in advance.
  8. thanks for the post. tried that, still no drills appear. still only showing the stock drills and the two meu 100 pulse drills. o well.
  9. Hi. I tried what the post below suggested. but missing drills still don't appear. so think I am doing something wrong. below is what I did. please can someone let me know if I did it right or wrong. thanks. MODEL { // model = Squad/Parts/Resources/RadialDrill/TriBitDrill // texture = TriBitDrill, UmbraSpaceIndustries/MKS/Assets/TriBitDrill_YL // scale = 2,2,2 }
  10. Bug. I had this on one of the 1.3.1 updates. Everything worked ok, it just seemed that when you open the item it shows them all then removes all the ones the unit was not configured for. A later update on the 1.3.1 stopped it.
  11. Same here. It appears st it is making a new icon every time i build a ship and does not remove the old one.
  12. Simple question... im told that installing a mod and removing parts which you would never use would save loading time and ram (ie. Only keeping the stakes in EL when used with this mod). Could this also apply to the usi mods. There are Lot of parts in this mod which i neve use. two examlles examples would be. I Dont use the life support function anymore only the manufactruing and mining side, so could i delete all the agriculture stuff etc.related to that side of production. Only ever use the construction ports from the konstruction mod. Or would this break the mod and cause problems.
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