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Don0303

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Posts posted by Don0303

  1. 3 hours ago, ninenineninefour said:

    I did some testing, and it seems it's possible to connect regular habs by rotating them and connecting them to the sideways nodes, then rotating and offsetting them into place. I'm not sure if you'd consider this a bug or a feature, although personally I like it. Here's a link to some screenshots.

    One possible suggestion I'd have is that instead of adding parts to a tank, you could use a parts switcher along with RevIVA to simply give the existing fuel tanks new variants with crew capacity and IVAs. One disadvantage would be that you wouldn't be able to customize the internal layout as much, but it would reduce part counts, fix the fuel tank usage issue, and make it a bit simpler and more intuitive to build with. I know that SSPx has containers whose resources can be switched, so maybe switching it could also remove the fuel storage?

     

    Also, I spent a good amount of time designing a fancy rotating space station fully traversable in FreeIVA using the horizontal habs for the ring segments. I ended up scrapping it because it turns out FreeIVA doesn't support spin gravity using stock robotics like that, but thought it was neat:

    RpPKDSP.png

    i love this station! its exactly the kind of thing I hoped would be made with this mod!

     

    i will say again that the top adapter should allow you to connect regular habs directly, so if this part isn't working please let me know

     

    I've thought a lot about using revIVA, but the main issue is it wouldn't work with fuel tanks from other mods, and as you said it reduces customizability, I want to make sure that the mod is as versatile as possible

  2. 3 hours ago, ninenineninefour said:

    I've been wanting to build massive stations and bases traversable via FreeIVA, and I think this mod is perfect for that!

    While I really like SSPX, none of the modules are designed to go sideways, so I need to build bases with tall towers, but this mod has some fantastic horizontal modules. Doubling as fuel tanks also makes transporting them a breeze.

    I also like how they can be used separately from the fuel tanks entirely. They're genuinely good module parts by themselves. If you altered the undeployed appearance a bit you could even pass them off as inflatable modules!

    My only inputs would be:

    1. Add horizontal docking hubs that can be traversed in FreeIVA without needing to disable gravity

    2. Add nodes to the top and bottom so it can be connected directly to regular modules

    3. Add a module that's just unfurnished high density seating for transporting a bunch of passengers (like the plane cabins)

    Thanks a bunch for posting this! If I knew anything about modding I'd help out. You may have just changed the course of my current interstellar career save :)

    thanks for the input!

     

    1. in the works! will likely be a walkway 
    2. there is an adapter part in the newest update that is designed to do this, due to the design of the mod it is not possible on standard parts
    3. this is a brilliant idea and I'm definitely on it

     

    if you want to help I'm always interested in ideas for new habs, especially ones that people have a layout in mind for! even kind comments like this one help me stay motivated to continue work on the mod!

  3. 15 hours ago, AbnormalVenegrade said:

    Is it possible for this mod to work with spherical fuel tanks? Maybe ability to attach radially too, but inline ones like Cryotanks has would be nice!

    a radially attached version would have to be placed in exactly the right spot, and wouldn't work with freeiva, inline ones could work but to my knowledge there's no standard size for spherical tanks so it would only work on whatever tanks I based it on

  4.  

    6 hours ago, Shantaboy said:

     

    Finally refound this, best image I've found of the SSE intertank layout. Note at the bottom how there is an extension on the interstage tube to connect it to the docking port that links to the ODS. It also demonstrates ladder and grapple fixture placement on the ET and the orbiter. Lastly if you look very closely in the center, you can see the hatch connecting the "intertube" to the forward tank. It looks like the same hatch the orbiters used on the middeck IRL.

    GGKASMpagAARLqP?format=jpg&name=large

    sweet! from the looks of things my version is pretty close! didn't add the projector, may do that next update (also had to make the intertube bigger to fit kerbals massive heads) I'm pretty new to boldly going so any tips or references for the IVA are appreciated, I don't plan to make it 1:1, but a grapefruit-style homage

  5. 7 hours ago, ElonsMusk said:

    Things are coming along nicely, huh! Looks great.

    I am running ReStock, that's why I'm having issues, right? No compatibility there, yet?  

    i actually had restock installed since i first started work on it, so that's definitely not whats causing issues, what kind of issues are you having?

    23 hours ago, Blufor878 said:

    Present for y'all. I used GRAPEFRUIT on one of my space stations, a Skylab specifically.
    0GOW6Mg.png
    2Sy9UK6.png
    h0lo28e.png
    fy6bVYh.png
    rcqCZyO.png
    nOjYWb8.png
    goXbssT.png
    JX2fppJ.png

    woah this is great! i always love seeing what people make with this!

    21 hours ago, Blufor878 said:

    Also can I just say I love the easter eggs on the control panels, especially "daisy daisy" on the right panel.
    b83Mn0i.png
    ALUKksy.png

    cant take credit for those I'm afraid, these are CC assets from  Tokamak Industries, though I do also love them

  6. 11 hours ago, AstroWolfie said:

    Here's another suggestion: Revamped Crew Cabins: Add things like individual toilets in each cabin, (iva view in toilet cause why not), put the beds on the walls and in little cabinets  (like how the ISS has it) a calendar on the walls, various photos, some velcro things with bags on them, and making it (slightly) more cramped so it feels more like a real space station.  I'll send concept art.

    the plan for these parts is to be more luxurious and spacious and to be more designed to work with gravity, though I do think a washroom module would be a good idea, though I would probably use the NFProps enclosed WC prop instead of a modelled toilet

  7. 18 hours ago, AstroWolfie said:

    This is an amazing mod, I'll have to download it once I get my PC! I have a suggestion: If you haven't already, create a horizontal command deck, along with a nose cone version. One thing you can do is also add a central tube down the middle of some modules if they don't need all that extra space. A few more could be some wall accessories, such as experiments, laptops, snacks, and the like, along with creating a slightly darker floor texture, which provides contrast to the design

    honestly these are all really great ideas! im definetly working on  a horizontal converter, but i assume you mean a command deck more a large command centre/bridge module, will definetly get on that! the darker floor is actually a great idea and i think im gonna start work on that right now!

  8. 1 hour ago, ElAlien859 said:

    Love the concept for this mod!
    I just have one question, do you plan to implement compatibility for RSS/RO? I'm currently playing RP-1 and in all honesty this is the reason I started to play it, to try and make something similar to the Apollo Applications Program (the Venus Flyby mission converting the S-IVB into a wet workshop) but I haven't found a way to do it until now. This mod open the door to that idea and many more!

    i would love to make this compatible with RSS/RO, though I'm not currently sure how, if anyone wants to help with compatibility it would help a ton, otherwise i will look into it alongside the coming upd8

  9. 19 hours ago, Blufor878 said:

    Just tried it out today. This mod is looking amazing so far! I've always wanted a way to make fuel-tank derived stations, but I usually had to kinda jury-rig parts together to make a (somewhat) cohesive IVA interior. This gives me WAY more options. Though I apologize for not having any pictures. I haven't had the chance to fully implement it on any of my stations, but I've done pad-based iva tests for funsies (and because Jeb and Val insisted).

    Only critique, (and you can disregard if this is in the pipeline or requires ritual kraken sacrifices) I noticed the way the mod is structured any tank you add habs to will essentially be a one-ended module (admittedly with multiple ports at one end). I'd love a way to have it so that you can freeiva your way from one end all the way to the other into connecting modules on both ends. But that's a really minor issue in an otherwise fantastic mod.

    Cfi7yHL.png

    got it working!! requires recoupler and doesn't have its own internal, but hopefully it helps with hybrid stations

  10. 17 hours ago, Blufor878 said:

    Just tried it out today. This mod is looking amazing so far! I've always wanted a way to make fuel-tank derived stations, but I usually had to kinda jury-rig parts together to make a (somewhat) cohesive IVA interior. This gives me WAY more options. Though I apologize for not having any pictures. I haven't had the chance to fully implement it on any of my stations, but I've done pad-based iva tests for funsies (and because Jeb and Val insisted).

    Only critique, (and you can disregard if this is in the pipeline or requires ritual kraken sacrifices) I noticed the way the mod is structured any tank you add habs to will essentially be a one-ended module (admittedly with multiple ports at one end). I'd love a way to have it so that you can freeiva your way from one end all the way to the other into connecting modules on both ends. But that's a really minor issue in an otherwise fantastic mod.

    glad you like it! the issue you mentioned has been giving me some fuss, but there are definitely plans to try and fix it, though currently, I'm uncertain how, would likely require some fiddling with docking nodes or recoupler

  11. On 1/10/2024 at 7:03 AM, Shantaboy said:

    Oh yeah, and this amazing piece!

    My two cents: The intertank between the LOX and Hydrogen tanks fulfilling the "hab module" and "converter part" functions (to enable to the tanks to be used) would help a lot with builds that aren't based on the External Tank's Aft Cargo Carrier concept.

    i2aqpWv.png

    here we go! had to make some changes for it to work properly, but i hope i got the spirit!

  12. On 1/10/2024 at 7:03 AM, Shantaboy said:

    Oh yeah, and this amazing piece!

    My two cents: The intertank between the LOX and Hydrogen tanks fulfilling the "hab module" and "converter part" functions (to enable to the tanks to be used) would help a lot with builds that aren't based on the External Tank's Aft Cargo Carrier concept.

    have talked with some of the people behind the Space Station Enterprise story about the intertank donut, with the way the mod is designed I cant think of a way to make it a converter(possible a separate part that you can attach tanks above and below? but then it wouldn't work in the middle of large single tanks...) and I am having a look at making it work as a docking node, but the geometry is tricky with kerbal sizes and with the possibility of surface habs, will keep ppl posted (been sick lately, hence the slower upd8s)

  13. 23 hours ago, tagehring said:

    This looks like an awesome mod. I haven't been able to find any directions for how to use it in practice, though. If I've got a floating tank in orbit of Kerbin, how do I use this mod to turn it into a habitat in situ, which I assume is the whole point of the mod? Any chance we could get a tutorial or some documentation or a demo video?

    the conversion module needs to be attached to the tank before flight, then the hab modules attached to the converter, once the tank is empty you can assemble the habs within the tank, currently you cant do it in situ without these parts being there already.

     

    will make a video guide soon either way

     

    edit: to clarify I would love for it to be possible in situ without having to have the parts already, I just genuinely cant think of a good way to do so that would work consistently with all tanks

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