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Barar

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Everything posted by Barar

  1. Hi Shadowmage, I made 4 crash reports and one that wouldn't crash moving through multiple screens, launchpads and reloads. Download https://db.tt/xGUQvu3ThD Just so you know, my usual procedure for trouble shooting, aside from first looking at the logs. Is that I have an untouched KSP install, My test KSP install, and my playing KSP install. I put any new mods into my test KSP install, which usually has the minimum mods installed. Start up KSP test, since it boots in 20seconds or so, confirm everything is working. Then put it into my main install. So playing with the configs above, I am able to load up every mod individually on my test KSP and play with no crashes. Then I put the mod into my playing KSP install with a config for each mod installed. Then it would just crash. So I deleted one config at a time until it started working, as I deleted more, it became increasingly stable, till no more crashes. I reinstalled all my mods from fresh downloads into a fresh install and tested it before I made the above post and had the same effect. If I notify the mod maker on github, it is usually with the mod installed on my fresh install. So as to show it is not a mod conflict. I could not do that with this one since it varies depending on how many parts and possibly other reasons stated above. So two crash reports from my new fresh install, two from my main install. Also a report from the fresh install(reduced config installs), with no crashes, trying to make it crash.
  2. Just to note, it seems you can only apply this to a certain amout of parts before KSP becomes unstable and you will start crashing when you load a save or open mab/vab. I am not sure if its system specs, programming limitation, mod conflicts, a textures unlimited problem, or the way I am applying the shaders. So this is why I am putting out my configs. So someone with more knowledge can maybe fix this issue. *Note I am applying over a 1000 parts on 63 different mods, would do more but it crashes. So I was messing around with this shader and realized I could apply each property and shaders separately. So I made a config file which you could select metals, Smoothness, Brightness/Shader color, and shaders. Just place the part in MAB/VAB and right click on it. Brightness goes from 0-50,Default is 10, 51-100 is a bunch of random tint colors I put in to play around, feel free to change anything you see fit. Metal goes from _metal Float = 0-100 Smoothness goes from _Smoothness Float = 0-100 Shaders file only has these three shaders in it right now. shader = SSTU/PBR/Metallic shader = SSTU/PBR/StockMetallicBumped shader = SSTU/PBR/MetallicTransparent You can add the other shaders in but they require more advance configs, additional masks, files to work, and I have not done anything with them yet so I was keeping it simple. SSTU/PBR/StockMetallicSpecular SSTU/PBR/Masked SSTU/PBR/Solar SSTU/Masked SSTU/SolarShader The asset folder contains the four files listed below. ThingsmadeshinyBrightness.cfg ThingsmadeshinyMetal.cfg ThingsmadeshinyShaders.cfg ThingsmadeshinySmoothness.cfg The only file that you need to modify is the main file, I was naming after the installed mod I was changing. So for example, Open Mk2Expansion and look at the first line, you will see what is listed just below. Put the parts you want in the brackets where M2x_* is located. Then put the mod folder name in place of the Mk2Expansion. Also rename the file to the specific mod if you want. Dont worry about everything below unless you are going to tinker. @PART[M2X_*]:NEEDS[TexturesUnlimited&Mk2Expansion] I have included the following files to get people started, easy enough to add other mods. ChopShop.cfg HeatControl.cfg KerbalReusabilityExpansion.cfg MarkIVSystem.cfg Mk2Expansion.cfg Mk3Expansion.cfg Mk3HypersonicSystems.cfg ModRocketSys.cfg NearFutureConstruction.cfg NearFutureElectrical.cfg NearFutureLaunchVehicles.cfg NearFuturePropulsion.cfg NearFutureSolar.cfg NearFutureSpacecraft.cfg QuizTechAeroContinued.cfg Squad.cfg StationPartsExpansionRedux.cfg Excluded the two hydroponics modules as I can't the glass to work. Just made this dropbox account today, so I apologize if I made a mistake. Download https://db.tt/rICr8tXQBX You will need Textures Unlimited by shadowmage45 installed and associated mod. Just unzip the Thingdmadeshiny.zip and place it in your GameData folder. Delete what you dont want, but it shouldn't load it if you dont. As I said, I hope someone can help out with this and maybe make something great. Feel free to use any part of these config files and modify/distribute as you like.
  3. Hi, I just did a fresh install of KSP and was having fun flying around on your airship. I noticed your HL-10 Hangar Deck is suppose to be a cargo bay. When flying around my items in the cargo bay produce drag, so I did a test. One with just a Buffalo Command cab alt-snapped into place in the middle of the hangar deck so I had no parts clipping anything. While flying and using the aero right-click debug menu it was showing drag whether I had the cargo bay opened or closed(locked). I configured the ship as below. WB-50 <-> HL-10 Nosecone <-> HL-10 Nuclear Gyro ring <-> HL-10L Dirigible section <->HL-10 Hangar Deck <-> HL-10L Dirigible section <-> HL-10 Nuclear Gyro ring <-> HL-10 Tail cone <-> WB-50 Not sure if this is working as intended as my stock Squad MK3 cargo bays work in game. Here is the list of mods I have installed. I am on KSP 1.3.1, MM 2.8.1, Hooligan Labs Airships 6.3.1, Heisenberg 2.8.9 and Firespitter 7.6.0. CKAN mod list. "abstract": "A list of modules installed on the default KSP instance", "name": "installed-default", "license": "unknown", "version": "2018.01.03.06.37.52", "identifier": "installed-default", "spec_version": "v1.6", "recommends": [ "name": "CargoFreighter" "name": "USI-LS" "name": "UKS" "name": "KIS" "name": "USITools" "name": "CommunityResourcePack" "name": "CommunityCategoryKit" "name": "FirespitterCore" "name": "USI-Core" "name": "Konstruction" "name": "GroundConstruction-Core" "name": "AT-Utils" "name": "ConfigurableContainers-Core"
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