Just to note, it seems you can only apply this to a certain amout of parts before KSP becomes unstable and you will start crashing when you load a save or open mab/vab. I am not sure if its system specs, programming limitation, mod conflicts, a textures unlimited problem, or the way I am applying the shaders. So this is why I am putting out my configs. So someone with more knowledge can maybe fix this issue. *Note I am applying over a 1000 parts on 63 different mods, would do more but it crashes.
So I was messing around with this shader and realized I could apply each property and shaders separately. So I made a config file which you could select metals, Smoothness, Brightness/Shader color, and shaders. Just place the part in MAB/VAB and right click on it.
Brightness goes from 0-50,Default is 10, 51-100 is a bunch of random tint colors I put in to play around, feel free to change anything you see fit.
Metal goes from _metal Float = 0-100
Smoothness goes from _Smoothness Float = 0-100
Shaders file only has these three shaders in it right now.
shader = SSTU/PBR/Metallic
shader = SSTU/PBR/StockMetallicBumped
shader = SSTU/PBR/MetallicTransparent
You can add the other shaders in but they require more advance configs, additional masks, files to work, and I have not done anything with them yet so I was keeping it simple.
SSTU/PBR/StockMetallicSpecular
SSTU/PBR/Masked
SSTU/PBR/Solar
SSTU/Masked
SSTU/SolarShader
The asset folder contains the four files listed below.
ThingsmadeshinyBrightness.cfg
ThingsmadeshinyMetal.cfg
ThingsmadeshinyShaders.cfg
ThingsmadeshinySmoothness.cfg
The only file that you need to modify is the main file, I was naming after the installed mod I was changing. So for example, Open Mk2Expansion and look at the first line, you will see what is listed just below. Put the parts you want in the brackets where M2x_* is located. Then put the mod folder name in place of the Mk2Expansion. Also rename the file to the specific mod if you want. Dont worry about everything below unless you are going to tinker.
@PART[M2X_*]:NEEDS[TexturesUnlimited&Mk2Expansion]
I have included the following files to get people started, easy enough to add other mods.
ChopShop.cfg
HeatControl.cfg
KerbalReusabilityExpansion.cfg
MarkIVSystem.cfg
Mk2Expansion.cfg
Mk3Expansion.cfg
Mk3HypersonicSystems.cfg
ModRocketSys.cfg
NearFutureConstruction.cfg
NearFutureElectrical.cfg
NearFutureLaunchVehicles.cfg
NearFuturePropulsion.cfg
NearFutureSolar.cfg
NearFutureSpacecraft.cfg
QuizTechAeroContinued.cfg
Squad.cfg
StationPartsExpansionRedux.cfg Excluded the two hydroponics modules as I can't the glass to work.
Just made this dropbox account today, so I apologize if I made a mistake.
Download
https://db.tt/rICr8tXQBX
You will need Textures Unlimited by shadowmage45 installed and associated mod.
Just unzip the Thingdmadeshiny.zip and place it in your GameData folder. Delete what you dont want, but it shouldn't load it if you dont.
As I said, I hope someone can help out with this and maybe make something great. Feel free to use any part of these config files and modify/distribute as you like.