Reknot
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Hi N70 and Thread! I am EXTREMELY happy that someone adopted Kerbalism. It is one of my favorites and essential mods to play KSP with. Now, I made a issue on GitHub (https://github.com/steamp0rt/Kerbalism/issues/22). I didn't really know where you wanted it. The post above says "Report on GitHub", while SpaceDock points to GitLab. However posting here in hopes to get some help with my issue. :-\ Thanks \\ Reknot
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Reknot replied to K.Yeon's topic in KSP1 Mod Releases
@JadeOfMaar I see. Well, as I edited in. Two Rockomax x200-32 Fuel tanks works, does kerb use the mesh no adays as a collider? or does the cargobay occlusion itself use the Mesh? Because the only thing i can see is the small "fuel tubes" going along the side of the Orange tank that's poking at the models? Just a thought. However, it's some awesome parts you have on this mod and I will still use them. Thanks for keeping it alive. <3 -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Reknot replied to K.Yeon's topic in KSP1 Mod Releases
Hi. Running Kerbal 1.3.0 (the one revertable on steam). Plus a bunch of mods installed by CKAN. Including this one, how ever. I can not for the life of me get a stock Orange Tank(Rockomax jumbo-64 fuel tank) to be shielded and not produce any drag inside 2 OPT J Cargo Bays. I have alot of experience doing spaceplanes, I know how it works with cliping. Stock MK2\MK3 parts shields propperly. Something must be wrong. Used Collide-o-Scope to ensure nothing is clipping, nor does the tank collide with any of the OPT parts... Using 2 Rockomax x200-32 Fuel tanks does NOT produce any drag. Just the Orange tank. Is that part broken by any chance?