

putnamto
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Everything posted by putnamto
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game randomly closes without warning :(
putnamto replied to putnamto's topic in KSP1 Technical Support (PC, modded installs)
if you dont mind me asking, you seem more knowledgeable than myself, ive never understood the driver thing, its a suggestion for almost every game that just randomly stops working and its never made sense to me, if the game works for x amount of time, and you've changed nothing, then suddenly it starts crashing why would updating graphics drivers do anything? i know it does sometimes, but i have no understanding of this. edit, also the verify steam files thing, if i havent gone into the games folder and done anything with the files themselves, why would they need verification? im not trying to sound like a prick or anything, im just curious. -
game randomly closes without warning :(
putnamto replied to putnamto's topic in KSP1 Technical Support (PC, modded installs)
i think i fixed it -
ive had this happen twice today, i loaded a VAB ship in the SPH, launched, crashed, reverted, then the game force closed. upon reload, i just went straight to the runway with the ship, and once again, the came force closed upon revert. ksp loghttps://www.dropbox.com/s/4sj61okshkxot6t/Player.log?dl=0 and my mods
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unhappy with my messed up comnet around the mun, i decided to send a ship with supplies to retrofit the sat's with parachutes and bring them back to kerbin. i did, and when i was done i recovered 1,700 apeice........the supply ship cost 85,000....and most of it is non recoverable.
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Your kerbals are sick
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Set up a mun comnet, watched it fall apart, learned up on orbital periods, set up a kerbal comnet right outside minmus. Finally got to actually fly to minmus for the first time on this save, took bill, Bob and octo. Set up some ground science, did a lot of orbital science. On the way home I realized 31km was to low for a re-entry and decoupled the pod moments before it all blew up, thankfully the science was in the pod, earning me 930sci. Tomorrow is going to be like christmas on kerbin, I'm finally going to get those bigger boosters that jeb's been hinting at all year Oh and I found out goo cans that aren't attached to your ship can still be scienced and collected
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in the last pic, their orbital periods are off by +-5 minutes, but that shouldnt be cause for concern should it? and something i didnt notice is that the meyer resonant orbit calculator does days in a 24 hour format, and kerbins days are only 6 hours, i sat here scratching my head for a few minutes on that one.
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using this tool https://meyerweb.com/eric/ksp/resonant-orbits/ i was able to set up a nearly perfect triangular orbit around kerbin, yet when trying to do the exact same thing on the mun i get different results, im not good at explaining things. im trying to set up a triangular constelation evenly spaced at 300,000 m, i do my burns according to that tool yet my relays end up in weird orbits, like, instead of it coming out to an equalateral triangle i keep getting an isosceles. a picture to better explain myself, anybody know what im doing wrong? is the tool flawed? my first instinct says that my orbit is to low, but if i was higher up i would have the same results now that i think about it.
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KSP2 Flight UI from Developer Story Trailer
putnamto replied to PistonMiner's topic in Prelaunch KSP2 Discussion
This I don't like the color of the navball, if it's transparent or black, how will we easily see the horizon -
What's your preferred method of playing KSP?
putnamto replied to ZooNamedGames's topic in KSP1 Discussion
Kb/m thinking about trying flight controls with my ds4 though- 51 replies
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Reinstalled the game and all my favorite mods, then tried to figure out why it crashes every 10-15 minutes for an hour
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How many systems/what kinds of systems will there be?
putnamto replied to mcwaffles2003's topic in Prelaunch KSP2 Discussion
I would like to see it being expandable, new systems added to the game over time as free downloads/dlc -
KSP 2 Multiplayer Discussion Thread
putnamto replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
the only talk of multiplayer that i see here, and i highly dislike is the people that want competitive. just because your in another room with somebody does not mean you need to want to try to kill them, why is everybody everwhere, on every multiplayer discussion for any game like this?- 1,629 replies
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KSP 2 Multiplayer Discussion Thread
putnamto replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
would be pretty cool if we had some kind of host/server system, where the host runs a server(like minecraft) but each player has their own space agency, so you can collaborate on things, or race to see who can land the mun first, etc.- 1,629 replies
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Breaking ground suit lights?
putnamto replied to putnamto's topic in KSP1 Gameplay Questions and Tutorials
yeah, going to have to ditch kopernicus for awhile. hey now that mostly everything is fully functional(accept that i still have two kis inventories) i can start fresh, time to retire my 2(real life) year career -
Breaking ground suit lights?
putnamto replied to putnamto's topic in KSP1 Gameplay Questions and Tutorials
ok, well it seems somethings horribly wrong, i removed all of my mods, and i still dont have control over the lights color. im on 1.7.1, im a sad panda. went so far as uninnstalling, reinstalling the game, and still not their, i feel like im missing something. ok, after some installing, uninstalling, again, i think its a bug in 1.7.1, the sliders are their in 1.7.2.......but kopernicus is not available for 1.7.2 yet -
Breaking ground suit lights?
putnamto replied to putnamto's topic in KSP1 Gameplay Questions and Tutorials
yup, unless theirs two of them, one withought the color change ability. somethings fishy about my install though, i have two kis inventories on my character. would anybody know of any conflicts with the suit in terms of mods so i can narrow down my search? -
Breaking ground suit lights?
putnamto replied to putnamto's topic in KSP1 Gameplay Questions and Tutorials
My sliders arent their. Time to start removing mods