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Titan 3001

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    just a space nerd

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  1. You might want to try to turn the grid fins around 180 degrees. If your vehicle is spinning you probably have your fins upside-down. I had that problem and flipping the fins fixed that. The white fins use to have a triangle on the fin that is supposed to point up.
  2. So this is a really brilliantly coded mod. The ability to have a single mod take most craft from a suborbital trajectory back to a site near the launchpad is just, astounding. I do have a question though @oyster_catcher how will this mod work with Flight Manager for Reusable Staging? I have looked all over the thread and it says nothing and I thought it best to ask you. Will the revert to an earlier point break the landing point or is this a way to land all of a replica Falcon Heavy boosters with only a few clicks of a button?
  3. Is the Mite part of Breaking Ground or is it stock? If it was added to stock I can totally understand if you don't want to add it in, even if the Mite is in Breaking Ground then that is a fairly good reason to not need to add it in. Are you going to add the 1.25m liquid fuel conical booster as well? less of a loss but was a cool little addition. As a side note, if you had KW rocketry, Homegrown rockets and Phoenix boosters you would have conical boosters in 1.25, 1.875, 2.5, and 3.75m sizes.
  4. So cool that Phoenix boosters are back now, I a really sorry you lost the hard drive with your mod information. Looking back at the original Phoenix Boosters, @-ctn-, will you be adding the Nudge into this mod? I really liked that one as well as all the other boosters. (one of my favorite booster mod out there)
  5. A chance to see the beauty of a Nertea made Scorpion, so lovingly modeled that you can trace all the plumbing lines? Yes Please! Plus it is a really unique engine. I wonder what Mod it would be in? Kerbal atomics is done?
  6. I personally checked the downloads of Pathfinder (Pathfinder and WildBlueTools) from both Spacedock and Guthub and both had that problem. Version 1.3.01 I deleted all of the .txt files and almost all of your mods work now (Deep Space exploration, Pathfinder, Buffalo), with the exception of MOLE parts. (I should put that in the MOLE topic but I also don't want to break the conversation) All of the MOLE parts that can be reconfigured refuse to be, this includes the MOLE, Bigby and fuel tanks; the only one that does work is the service module part (forgot the name but the one with engines that are auto set for abort mode). I will provide a log shortly. Log: www.dropbox.com/s/xna9bnolxwmfwgr/KSP.log?dl=0 Thank you so much @capi3101, you were a big help.
  7. Yes I did. However I did delete the extra .txt files in the play mode directory and that fixed the problem. Mostly, I still have some parts that I apparently didn't delete all of them so I have to go back and delete those as well.
  8. No such luck. The buckboards refuse to have the option to reconfigure the storage and I also have copies of the classic stock storage options in the chuckwagon. This may be due to the fact that both .txt and .cfg files for all options of production and storage in Wild Blue Tools of both CRP and Classic stock.
  9. Not yet, do you think that will solve the problem of not being able to reconfigure huge sections of Wild Blue Industries storage? And I do have an update, I deleted all of the excess .txt files from the mod and I still cannot reconfigure the Buckboards.
  10. I did switch between classic stock and CRP, but that was after the no resource reconfiguration problem came up. It may be a problem with the download file itself.
  11. This is happening in pathfinder 1.3.01 from both github and spacedock, both classic stock and CRP, in production and storage have .txt and .cfg copies of each option.
  12. Is this every mode or every storage config, because each storage config had a .cfg and a .txt file for them in my download. I presumed that, that was how the new version was formatted and so left it alone.
  13. Hello, I just updated to 1.4.5 from a long stint in 1.3.1 and I ran into a serious problem with this mod/Buffalo. None of my buckboards will let me reconfigure them to anything else in the VAB/SPH, that is there isn't a button option to do so. All I get is KIS storage. I haven't checked to see if I can reconfigure them in the world yet but this seems a really big problem for most of your mod suite. this is unrelated to Pathfinder but the Coaches from MOLE also refuse to be able to reconfigure to anything but KIS storage. Here is my log file, www.dropbox.com/s/xna9bnolxwmfwgr/KSP.log?dl=0. Can anyone help me figure this out? Also I really don't want to have to figure out how to use KAS 1.0 so updating again is not a solution.
  14. This is one of my favorite mods for KSP, it has the perfect level of complexity, not too complex but just enough to make it challenging to get everything. I do have something I need help with. My Kerbals can walk though my inflated Casa modules as well as not being able to surface attach anything via KAS. If there is some simple way to fix it, please help me out. I am in KSP 1.3.1 with pathfinder version 1.21. Also, this has been a longstanding problem, whenever I click 'Manage Operations' on my Ponderosa module and Claim Jumper Hacienda module it doesn't open and instead adds a 'start prospector' button to the right click menu. I can use the Pathfinder button to use it but that doesn't seem like that is supposed to happen. Lastly, I am just curious, why did Angel-125 stop supporting CRP? What factors caused him to stop supporting it? Thank you.
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