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Everything posted by Rover 6428
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- 14,980 replies
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- the number war
- electric boogaloo
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- 14,980 replies
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- the number war
- electric boogaloo
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- 14,980 replies
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- the number war
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DELETED Nani?
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Kerbin Collaborative Space Station
Rover 6428 replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
oh ... that will be problematic If somebody counts up the cost of each rocket * number of launches (look at plan), that would be helpful. -
Kerbin Collaborative Space Station
Rover 6428 replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
no, that's the overall budget for the program (Excluding GRS's money) I didn't count up the cost yet -
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- 14,980 replies
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- the number war
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Kerbin Collaborative Space Station
Rover 6428 replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
It would be nice though if I wasn't the only one doing the homework. I have REAL one to do BTW. total budget is 4200000 btw -
Kerbin Collaborative Space Station
Rover 6428 replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
I think it would be okay it people just dock to wherever they can. Budget will be worried at the last moment, as I don't know the total sum of the cost of all the vehicles so far. (due to some of them not being made yet) could you do iva & cupola? -
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Kerbin Collaborative Space Station
Rover 6428 replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
Now it's perfectly feasible. We only need one independent designer for Stage 12 and we are ready for liftoff. Do you want to participate by any chance? -
Kerbin Collaborative Space Station
Rover 6428 replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
This is the only way so far to build the station that fits the requirements with this amount of people. I can say that other people will fly my modules, but that still would not be enough. If I were you, I would consider softening the rules a little bit in order to make the challenge possible with the given amount of participants. -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Rover 6428 replied to Gameslinx's topic in KSP1 Mod Releases
jeez, how many times will I have to re-download this mod before I even get to play it??- 1,655 replies
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Kerbin Collaborative Space Station
Rover 6428 replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
Some modules are the same. There is just multiple of them -
Kerbin Collaborative Space Station
Rover 6428 replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
The Plan: 1) Control (Administrative) module [@VA7NFH] 2) Habitation Module 1 [@Rover 6428] 3) Power Array 1 [@MSA] 4) Laboratory Module [@Rover 6428] 5) Science Package [@Johnster_Space_Program] 6) Docking Pier [@Alienwall] 7) Communication Tower [@VA7NFH] 8) Escape pods [@Barzon Kerman] (First Crew arrives [@Barzon Kerman]) 9) Fuel Depot Module [@Johnster_Space_Program] 10) Laboratory Module 2 [@Rover 6428] (Piloted by @Alienwall) 11) Habitation Module 2 [@swjr-swis] 12) Cupola & EVA Modules [@GRS] (Piloted by @Barzon Kerman) 13) Power Array 2 [@MSA] (Second Crew arrives [@fulgur) 14) Science Package [@Johnster_Space_Program] (Piloted by @VA7NFH) If you have issues or suggestions on other modules, dm me. This also applies to the order of launches. Also, It would be nice if the crew members would be named after the participants (like in collaboration station) -
Kerbin Collaborative Space Station
Rover 6428 replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
So far this is the plan: 1) Control (Administrative) module [@VA7NFH] 2) Habitation Module 1 [@Rover 6428]) 3) Power Array 1 [@MSA] 4) Laboratory Module [@Rover 6428] 5) Science Package [@Johnster_Space_Program] 6) Docking Pier [@Alienwall] 7) Communication Tower [@VA7NFH] 8) Escape pods [@Barzon Kerman] (First Crew arrives [@Barzon Kerman]) 9) Fuel Depot Module [@Johnster_Space_Program] 10) Laboratory Module 2 [@Rover 6428] 11) Habitation Module 2 [@Rover 6428] 12) Cupola & EVA Modules [@Johnster_Space_Program] 13) Power Array 2 [@MSA] If you have issues or suggestions on other modules, dm me Also, It would be nice if the crew members would be named after the participants (like in collaboration station) Forum Frontier Outpost? -
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- the number war
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- 14,980 replies
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Kerbin Collaborative Space Station
Rover 6428 replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
I think that would be the job of the Kerbin-Orbit transport. Plus, we are not that far away for bringing them back not being an option -
Kerbin Collaborative Space Station
Rover 6428 replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
Ok, so I decided that I will try and plan the sequence and who will do what. So far this is the plan: 1) Control (Administrative) module [N/a] 2) Habitation Module 1 [@Rover 6428]) 3) Power Array 1 [@MSA] 4) Laboratory Module [@Rover 6428 built, pilot [N/a]] 5) Science Package [N/a] 6) Docking Pier [N/a] 7) Communication Tower [N/a] 8) Escape pods [@Barzon Kerman] (First Crew arrives [@Barzon Kerman]) 9) Fuel Depot Module [@Johnster_Space_Program] 10) Laboratory Module [@Rover 6428 built, pilot [N/a]] 11) Laboratory Module [@Rover 6428 built, pilot [N/a]] 12) Cupola & EVA Modules [@Johnster_Space_Program built, pilot [N/a]] 13) Power Array 2 [@MSA built, pilot [N/a]] If you have issues or suggestions on other modules, dm me Also, It would be nice if the crew members would be named after the participants (like in collaboration station)